Tell me honestly....

Started by FrankT, Wed 13/06/2012 16:44:26

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FrankT

Hm? The main icons don't stand out enough? How so?

CaptainD

Quote from: FrankT on Tue 19/06/2012 12:24:55
Hm? The main icons don't stand out enough? How so?

I just think the contrast could be better - darker colours for the icons on the light colour of the interface background.

When you compare the first image with the second hopefully you'll be able to see what I mean - against the dark green those icons really stand out, but against the grey they don't so much.  It's really only the hand icons that look a little wrong to me, the eye and mouth are a bit darker and so do stand out.  The hand icons merge into the background a little.




If the icons themselves were a bit darker or even if you added a black outline around the hand icons, to me I think it would look better.  I also like the graduated fill in the top version more than the plain colour of the second - but again, just my opinion.


FrankT

Hm... you think a grate effect would help?

CaptainD

Quote from: FrankT on Tue 19/06/2012 18:42:03
Hm... you think a grate effect would help?

Might do - try it and see what it looks like.

FrankT



There, now none of them stand out correctly! :undecided:

Ryan Timothy B

A shadow under them should help make them look apart from the grill.

CaptainD

Quote from: Ryan Timothy on Tue 19/06/2012 22:33:43
A shadow under them should help make them look apart from the grill.

Or a black outline round them. 

FrankT


CaptainD

Nice.  Will the icons also be highlighted in some way when the mouse cursor is over them?

FrankT

It depends. Is that easily programmable?

CaptainD

Quote from: FrankT on Sat 23/06/2012 16:18:02
It depends. Is that easily programmable?

Eek!  You're asking me a programming question?!?!

It should just be a case of having another image - like an outline of what's there or the same image differently coloured - to temporarily show up at the xy position when the mouse cursor is over that item.  Don't ask me how to do it though!!

Darth Mandarb

The "save", "open", "options" and "?" ... they need to be resized so they fit comfortably into the headlights.  They look very awkward overlapping the edges as they do.

Also the inventory box and the "whatever" it is shadow thing on the left... those should be moved as they don't "fit" aesthetically in their current positions.  Maybe move the inventory down to the license plate (where the score (?) currently is) and move the score to the bumper area.

All-in-all I really like the concept of this GUI ... it's just needs a lot of polishing to make it "work".  Good luck!

FrankT

Quote from: Darth Mandarb on Sat 23/06/2012 16:58:26Maybe move the inventory down to the license plate (where the score (?) currently is) and move the score to the bumper area.

Doesn't the score work on the license plate...?

steptoe

Darth is just talking about re positioning. This will not affect the score.

Andail

Quote from: CaptainD on Sat 23/06/2012 16:30:33
Quote from: FrankT on Sat 23/06/2012 16:18:02
It depends. Is that easily programmable?

Eek!  You're asking me a programming question?!?!

It should just be a case of having another image - like an outline of what's there or the same image differently coloured - to temporarily show up at the xy position when the mouse cursor is over that item.  Don't ask me how to do it though!!

GUI buttons don't even need programming for this - when you select the image for your button, you can add images for mouse-over and pushed-down mode. It's all in the settings pane for the GUI elements. Easy as pie!

FrankT

Quote from: Red Belly on Sun 24/06/2012 07:09:12
Darth is just talking about re positioning. This will not affect the score.

I know, I'm just saying, wouldn't the score be better left on the plate?

Darth Mandarb


- resized the headlight options so they weren't over-lapping the edges of the headlights (MARGINS PEOPLE!!!)
- shifted the headlights so they "fit" better in the housings
- moved inventory to the plate area
- increased size of the ... dark grey things... on the sides of the plate and move the score to the left and the "close" option to the right one
- wasn't sure what the checkerboard pattern thingee (to the left of the walk icon) was so I left it alone and cloned it for the right side

This (to my eyes) creates MUCH better symmetry and just makes it read easier.  Just some ideas.

FrankT

Thanks for that! Would it be ok if I borrowed those rehashed graphics?

EchosofNezhyt

Looking alot better since the start of this thread :D Keep it up.

Ryan Timothy B

The problem with having the X on the bottom right is that when the GUI is nearly closed during gameplay it will always be sitting there at the top right staring at you. I don't like that.

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