Adventure Game Studio

Creative Production => Critics' Lounge => Topic started by: Afflict on Mon 20/03/2006 17:19:32

Title: Texture advice on background
Post by: Afflict on Mon 20/03/2006 17:19:32
Heres a background I just felt inspired to make.

C&C welcome, but really looking for texture advice..
(http://img362.imageshack.us/img362/6804/streetcornerbc2aa0no.png)(http://img126.imageshack.us/img126/6028/streetcornershading8iv.png)
2X
(http://img362.imageshack.us/img362/6804/streetcornerbc2aa0no.png)

Voila Shading
2X
(http://img126.imageshack.us/img126/6028/streetcornershading8iv.png)
Title: Re: Texture advice on background
Post by: Khris on Mon 20/03/2006 17:25:52
Before going into detail, move the vanishing points further apart.
Title: Re: Texture advice on background
Post by: Ali on Mon 20/03/2006 17:28:57
I like the colours, but I also think your vanishing points could do with being further from the edges of your image, though the fisheye look could work.

As for texturing, I like the flat colour look. I would suggest some road markings or dirt on the tarmac. It loses shape as a consequence of its flat colour, and it looks slightly like the pavement/sidewalk is jutting out over a void, if you see what I mean.
Title: Re: Texture advice on background
Post by: Afflict on Mon 20/03/2006 17:32:05
I am happy with by camera effect thanks. I dont want to change that.

Texture tarmac, I had white lines on it... Should put those back.

Any other texture ideas and C&C
Title: Re: Texture advice on background
Post by: Ace_Gamer on Mon 20/03/2006 17:32:50
adding shadows always gives a background life. just remember that the light source only comes from one direction (sun), unless there is some other lightsource ASWELL as.
Title: Re: Texture advice on background
Post by: Afflict on Mon 20/03/2006 17:58:32
ok shading now what?
Title: Re: Texture advice on background
Post by: KristjanMan on Mon 20/03/2006 18:39:03
Well it is very empty. Maybe you should add some things rubbish bins maybe some lines on the road etc. And the other houses look like blocks not houses
Title: Re: Texture advice on background
Post by: Khris on Mon 20/03/2006 18:51:23
I've corrected the sign's shadow.

And you might wanna move apart those vanishing points... :=

big image, so link only:
http://www.2dadventure.com/ags/redraw_aff.png
Title: Re: Texture advice on background
Post by: Afflict on Mon 20/03/2006 19:04:47
OK so mmm how'd you work that shadow point out. SuN VP? to be more specific
Title: Re: Texture advice on background
Post by: Khris on Mon 20/03/2006 19:45:59
Since the sun is so far away, its rays can be considered being parallel. Thus they have a common vanishing point.
The horizontal component of the (angled) rays is parallel to the pole's shadow, so the sun's vp is somewhere directly below the shadow's vp.
By connecting a point (tip of the pole) with it's shadow equivalent, one can now determine its exact position.

Now I've connected the sign to the vp which showed me where the sign's shadow is located on the pole's shadow.
From there, the shadow goes in the direction of the left vanishing point.
Finally, by going down from the end of the sign and connecting it to the right vp, I get the end of the sign's shadow.

It's not that hard once you get the hang of it.
Title: Re: Texture advice on background
Post by: Afflict on Tue 21/03/2006 01:03:16
I dunno if the shadows are a ood idea on the walkpath of the character would look wierd if the chracter has no shadow and the pole has a very vivid shadow.  :-\
Title: Re: Texture advice on background
Post by: Khris on Tue 21/03/2006 10:41:46
Here's a (incomplete) paintover, correcting the perspective. The shadow is lighter and smaller, so a char without a shadow wouldn't stand out too much now, I think.

(http://www.2dadventure.com/ags/redraw_aff2.png)x2