Adventure Game Studio

Creative Production => Critics' Lounge => Topic started by: Oz on Thu 12/08/2004 16:41:43

Title: The Prophecy - UPDATED (Visuals)
Post by: Oz on Thu 12/08/2004 16:41:43
My cyberpunk/dystopia adventure (The Prophecy) is coming along pretty well. It features religious elements and is heavy on the existential issue. I've been working quite hard to find a musical style to suit the game's feel. As the gameplay will take place in a disorderly nomad world where arab culture is dominant, I feel the music should reflect this somehow. Listen to this and tell me what you think:

http://hem.bredband.net/minefield/prophecy.mp3

The game will be high/low tech and set in a world where science has failed and people put their trust in religion and faith.
Title: Re: Cyberpunk
Post by: Mephistophilis on Thu 12/08/2004 18:24:17
I'm ust downloading, will come back with thoughts.
What do you mean by High/Low tech? have you not Chosen or is their a Social divide like BASS?
Title: Re: Cyberpunk
Post by: Fizz on Thu 12/08/2004 18:26:58
thats a really nice track. and the game sounds interresting too. im looking forward to see/hear more from you! i have some really nice cyber-punk links if you would like that...
Title: Re: Cyberpunk
Post by: Mephistophilis on Thu 12/08/2004 18:32:10
That is Damn Funky! Good Arabian feel, Can't quite make out what the guy says though.
Title: Re: Cyberpunk
Post by: Oz on Thu 12/08/2004 18:54:10
Quote from: Mephistophilis
I'm ust downloading, will come back with thoughts.
What do you mean by High/Low tech? have you not Chosen or is their a Social divide like BASS?

Well, a mixture of high tech/low tech I think. The game's technology will be fairly advanced but after ages of being imprisoned by science and technology, people have started going back to nature, cultivating land, farming, etc. I will post more elaborate game info later. :)

Quote from: Fizz
thats a really nice track. and the game sounds interresting too. I'm looking forward to see/hear more from you! i have some really nice cyber-punk links if you would like that...

Thanks!
And yes, CP links would be very useful. Any art reference? I guess I'll go pretty much with my own style, but some inspiration would be nice.
Title: Re: Cyberpunk
Post by: Mephistophilis on Thu 12/08/2004 19:01:07
Play Beneath a Steel Sky, That's CyberPunk-ish Maybe not, But It's worth playing anyway.
Title: Re: Cyberpunk
Post by: Oz on Thu 12/08/2004 19:42:13
Quote from: Mephistophilis on Thu 12/08/2004 19:01:07
Play Beneath a Steel Sky, That's CyberPunk-ish Maybe not, But It's worth playing anyway.

Yeah, I love BASS and my game will be similar in style. There are lots of different varieties of cyberpunk though, and I'm looking to mix them all down. Remains to be seen if it will be a successful approach considering that some of them clash pretty badly. ;)

Oh, now I have to play BASS again! Thanks for triggering me. :)
Title: Re: Cyberpunk
Post by: Shane 'ProgZmax' Stevens on Fri 13/08/2004 02:32:35
I would say to try the SNES version of Shadorun, it was very futuristic and tech based. 

I like the music, it has a good ambient sound to it for some run down western meets futuristic town.
Title: Re: Cyberpunk
Post by: Fizz on Fri 13/08/2004 09:04:55
heres my friend music web page: www.rasbolding.com really nice gloomy EBM. very cyber-punkish.  some nice and simple definitions, but i guess you allready know that http://www.wiu.edu/users/emp102/Cyberpunk/

the most nerdy geekpage ever with annoying animated gif's: http://fusionanomaly.net/cyberpunk.html   it has some nice links though...

anyway...
bleh.
Title: Re: Cyberpunk
Post by: Oz on Sat 14/08/2004 00:43:02
Nice stuff! Thanks Fizz.
Title: Re: Cyberpunk
Post by: simulacra on Sat 14/08/2004 13:28:28
Nice track, I think you've got it. Only thing: the fill-in is a bit too simple. Perhaps you could make it sound less midiish and perhaps also insert a longer break at some point?
Title: Re: Cyberpunk
Post by: Oz on Sat 14/08/2004 14:20:45
Quote from: simulacra on Sat 14/08/2004 13:28:28
Nice track, I think you've got it. Only thing: the fill-in is a bit too simple. Perhaps you could make it sound less midiish and perhaps also insert a longer break at some point?

You mean the lead melody? Yeah, it sounds a bit tacky. I haven't had time to polish it. :)
Thanks for the crit!
Title: Re: Cyberpunk
Post by: Oz on Thu 06/01/2005 19:23:09
Here are some visuals from the game. I did some touch-ups on the promo screen. The game will be top-down so the perspective will be as shown in the background test image. Character faces will be visible and animate during dialogues. I'm quite happy with the overall style so far. I know the character faces still look very generic, and I'm working on improving that. The last two pics are from cut scenes.

(http://hem.bredband.net/minefield/title_final.png)

(http://hem.bredband.net/minefield/bg0_test.png)

(http://hem.bredband.net/minefield/face_mod.png)

(http://hem.bredband.net/minefield/skyline.png)

(http://hem.bredband.net/minefield/int1.png)

(http://hem.bredband.net/minefield/int2.png)

There! I justed wanted to give you an idea of what the visual style will be like. Any crits are welcome as usual! And yes, I'm still a gfx rookie, musician at heart. ;)
Title: Re: The Prophecy - UPDATED (Visuals)
Post by: Darth Mandarb on Thu 06/01/2005 19:28:41
Great stuff!!

I was just thinking about this graphics (the title one) the other day wondering if you were still working on it!

The new stuff is fantastic!  I've said it before (now I'll say it again) I can't wait till you 'improve' :)

Do you do all that dithering/patterning by hand?  (IE pixel by pixel)
Title: Re: The Prophecy - UPDATED (Visuals)
Post by: Al_Ninio on Thu 06/01/2005 19:33:19
Ooh.
I was just wondering, a few days ago, if you are still working on this.
Glad to see you are.

The graphics remind me of Dreamweb.
I believe that's a good thing!
Keep it up. :)
Title: Re: The Prophecy - UPDATED (Visuals)
Post by: Babar on Thu 06/01/2005 19:35:35
You are a gfx rookie :o ??
As you say, the faces are pretty generic. You could change the skin tones and the shapes of the faces to differentiate them. Other than that, the only crit I can think of, is that the 2nd pic (I assume it is an ingame BG) is kind of bare.
Title: Re: The Prophecy - UPDATED (Visuals)
Post by: Oz on Thu 06/01/2005 19:40:04
Quote from: Darth Mandarb on Thu 06/01/2005 19:28:41
Great stuff!!

I was just thinking about this graphics (the title one) the other day wondering if you were still working on it!

The new stuff is fantastic!  I've said it before (now I'll say it again) I can't wait till you 'improve' :)

Do you do all that dithering/patterning by hand?  (IE pixel by pixel)

Yeah, I dither/pixel everything by hand. Painstaking work, but fun! :D

Thank you for the kind words!
Title: Re: The Prophecy - UPDATED (Visuals)
Post by: Oz on Thu 06/01/2005 19:47:32
Quote from: Babar on Thu 06/01/2005 19:35:35
You are a gfx rookie :o ??
As you say, the faces are pretty generic. You could change the skin tones and the shapes of the faces to differentiate them. Other than that, the only crit I can think of, is that the 2nd pic (I assume it is an ingame BG) is kind of bare.

Yes, it's more of a test background, I haven't put much work into it. I'll try working with the skin tones for the faces. Thank you.

Quote from: Highwaygal on Thu 06/01/2005 19:33:19
Ooh.
I was just wondering, a few days ago, if you are still working on this.
Glad to see you are.

The graphics remind me of Dreamweb.
I believe that's a good thing!
Keep it up. :)

Yeah, DW is a bit of a visual role model for this game. I'm glad you notice that. :D
Title: Re: The Prophecy - UPDATED (Visuals)
Post by: Shane 'ProgZmax' Stevens on Thu 06/01/2005 20:35:57
Very similar to many amiga game graphic styles.  Nice work!
Title: Re: The Prophecy - UPDATED (Visuals)
Post by: Evil on Thu 06/01/2005 20:41:49
Evverything looks great but the skull. It looks more like a decaying head rather then a freshly severed one. In that case, it probably wouldn't have a nose.
Title: Re: The Prophecy - UPDATED (Visuals)
Post by: Xadhoom on Fri 07/01/2005 02:40:12
Couldn't hear the music as I have no speakers on this computer, but those are some simply wonderful visuals. They look totally professional. Excellent style and colors. Only crits I can think of is that all the characters have almost identical faces save for some details. I know there ARE diffences, personally I'd just like see taken a little further. Try experimenting with different mouths for a start to make them stand a bit more apart. If you're up for it you might also want to differentiate the cheekbones, noses, jaw and eyes.
But make no mistake, this is EXCELLENT work!!
Title: Re: The Prophecy - UPDATED (Visuals)
Post by: Oz on Fri 07/01/2005 12:20:45
Quote from: Evil on Thu 06/01/2005 20:41:49
Evverything looks great but the skull. It looks more like a decaying head rather then a freshly severed one. In that case, it probably wouldn't have a nose.

Yeah, I made the nasal bone a bit too long. It's supposed to be a clean/decaying skull though, so I'll shorten it a bit. Thanks for pointing that out!