The Wanderer - Art Critique

Started by Wayne Adams, Wed 17/02/2010 02:45:15

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GarageGothic

I haven't played Infamous enough to see any cutscenes (only tried a demo), but one thing that sprang to mind when I saw your cutscene mockup was the flash-style cutscenes in Mirror's Edge. I'm wondering how a more vectorized rather than painted style would work for your cutscenes. My impression from the .mov was that the frontmost character corresponded nicely  with the gameplay screens but the player character looked too "soft" in terms of contrast/color.

Wayne Adams

heres a style concept a did a long while back for some other stuff.. that thing never came to fruition, but maybe the cutscenes could be done up like this:

http://www.wayneadams.net/stuffola/concept_work/style_concepts.jpg


GarageGothic

Wow, yeah, that looks really fitting - you even have a scanline kind-of-thing going on with the shading. I think animation done in this style would be amazing.

Wayne Adams

alright, so i went ahead and mocked up a gunfight version with the in game art style.. it's not bad.. everything feels a little fat.. gonna chew on it for a while..



Chicky

Much prefer the painted style for the cutscenes, just pretty up the edges a bit.

Gotta say, this is looking awesome ;)

Anian

Hmm, yeah, maybe try to limit stlyes, 'cause maybe you're mixing it up a bit too much - you've got the silhouette in "exploring" part, detailed in the cutscenes part and this vectorised looking stlye for gun fights. (not saying that any of them is bad, mind you)

The whole concept and gameplay ideas looks very interesting.
I don't want the world, I just want your half

Lucid

I love your art! It´s simple, but beatiful.

It also reminds me of Samurai Jack.

Keep up the good work! :)

Wayne Adams

edit: up top.. new style for the gunfight sequences..

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