Threadbare walkcycle crits, please.

Started by Penguinx, Mon 21/02/2005 18:41:26

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Penguinx

Below is a rough for a walkcycle I worked on a long while ago. I recently came across it and remembered being unhappy with it and shelving it for some reason.

In retrospect, I think I rather like it. The head movement needs to be toned down. The breasts are a little off too, but overal it looks pretty smooth to me (for a brisk walking animation).

The problem is, that feminine walks tend to overlap foot in front of foot with each step; that's tricky in a south or north walkcycle.

Any comments?


fertoff

try swinging his arms a little bit more
maybe that will do the trick
Never spend more than 20 bucks on a computer game.

Sam.

Quote from: Penguinx on Mon 21/02/2005 18:41:26
The problem is, that feminine walks tend to overlap foot in front of foot with each step; that's tricky in a south or north walkcycle.


Quote from: fertoff on Mon 21/02/2005 19:45:14
try swinging his arms a little bit more
maybe that will do the trick


hahaha! that amused me. it looking good though, the arms and leg movement is a bit masculine though. maybe shorten the arms a tad.
Bye bye thankyou I love you.

Penguinx

That's the problem - females tend to cross foot in front of foot when seen from directly in front or behind. All my efforts failed to capture the correct swagger and I think that's why I originally shelved it.

Sam.

hmmm, maybe if the legs are permanently closer together, or in the furthest frame, one kleg slightly overlaps the other, im no hotshot animator but i see your problem
Bye bye thankyou I love you.

Al_Ninio

She's wiggling her chest a bit too extremely...

Sam.

okay, after much tribulation i found this from junc, Prog put it into a gif so you can see, even though it is only five frames it shows quite a good fremimin walk. the leg crossover is quite good.
Bye bye thankyou I love you.

Penguinx

Thanks for the example; that is a perfect reference!

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