Adventure Game Studio

Creative Production => Critics' Lounge => Topic started by: HappyHobo on Fri 27/06/2003 07:28:38

Title: Three characters
Post by: HappyHobo on Fri 27/06/2003 07:28:38
Please give me ideas on how to improve them.

(http://www.strike9.com/file.aspx?path=/dudeguyman/fullsize/prof.jpg)

(http://www.strike9.com/file.aspx?path=/dudeguyman/fullsize/biggie.jpg)
This guy is supposed to be unsymmetrical (is that even a word?)

(http://www.strike9.com/file.aspx?path=/dudeguyman/fullsize/lunk.jpg)
Title: Re:Three characters
Post by: Gilbert on Fri 27/06/2003 07:39:57
Asymmetrical (I hate that you have to use different prefixes for "not" in different words).

But no, I can't see your pictures but X's.
Title: Re:Three characters
Post by: danny* on Fri 27/06/2003 08:12:25
interesting characters... :)
Title: Re:Three characters
Post by: Femme Stab Mode >:D on Fri 27/06/2003 08:37:31
They all are very interesting but is the second guy's crotch  looks like it's been bashed in with a club.
Title: Re:Three characters
Post by: james_isaac on Sun 29/06/2003 08:38:20
I think you should make the second guy's arms more symetrical, so that will make it much easier when you do the walking animation
Title: Re:Three characters
Post by: Neole on Mon 30/06/2003 11:14:20
Cool style! I love the 3rd one the best.
Title: Re:Three characters
Post by: SLaMgRInDeR on Mon 30/06/2003 21:11:44
Quote from: james_isaac on Sun 29/06/2003 08:38:20
I think you should make the second guy's arms more symetrical, so that will make it much easier when you do the walking animation

he said it was sposed to be aysymetrical, and you tell him to make it more symetrical... ::) :P
(   (   (<( -_-)> )   )   )
Title: Re:Three characters
Post by: Archangel (aka SoupDragon) on Mon 30/06/2003 21:32:42
Quote from: Gilbot V7000a on Fri 27/06/2003 07:39:57
Asymmetrical (I hate that you have to use different prefixes for "not" in different words).

It's because it doesn't mean it's unsymmetrical, but only has one symmetry (I assume because it's referring to its rotational symmetry or something) so asymmetrical is perfectly logical.