Adventure Game Studio

Creative Production => Critics' Lounge => Topic started by: Sam. on Wed 14/12/2005 15:40:03

Title: Trying to emulate a style
Post by: Sam. on Wed 14/12/2005 15:40:03
im trying to emulate Yahtzees style in the Days games. I basically started from scratch with a screen dump as a reference, any tips?

(http://www.2dadventure.com/ags/yahtzeetry.png)
2x
(http://www.2dadventure.com/ags/yahtzeetry.png)
Title: Re: Trying to emulate a style
Post by: big brother on Wed 14/12/2005 16:47:03
What's the point of trying to emulate his style? His style is basically a way to disguise programmer art. If you're going to emulate a style, you should spend time imitating better graphics instead.
Title: Re: Trying to emulate a style
Post by: Helm on Wed 14/12/2005 17:14:26
your motive doesn't interest me, really. If you want to do this, do this.

The foom is functional, I would however suggest a non-gray noise gradient on the walls, makes the place look dirty but not good-dirty.The furniture need a lot of work, and try to shade down with more saturation-killed shades. There's no subsurface scattering going on in furniture to make darker shades more burned.
Title: Re: Trying to emulate a style
Post by: InCreator on Wed 14/12/2005 18:17:05
Less saturation on these neon orange shelves!

But emulate?  >:(
That's not a way to go. Correct thing to do would be...
Improve!!!  :D
Title: Re: Trying to emulate a style
Post by: gameboy on Wed 14/12/2005 18:38:50
And where's the ceiling?
Title: Re: Trying to emulate a style
Post by: Mordalles on Wed 14/12/2005 19:48:35
Quote from: big brother on Wed 14/12/2005 16:47:03
What's the point of trying to emulate his style? His style is basically a way to disguise programmer art. If you're going to emulate a style, you should spend time imitating better graphics instead.

hehe. buloght is doing his master's degree in programming and look at his art in his kludden game. so i dont know what you mean by "programmer art"? i think yathee's style is really well done.
Title: Re: Trying to emulate a style
Post by: Khris on Wed 14/12/2005 21:24:53
BB didn't say that good programmers are automatically bad at creating gfx.

OT:
The ground's shading looks odd, and you should give some thickness to the shelves.
Title: Re: Trying to emulate a style
Post by: Mordalles on Thu 15/12/2005 00:10:17
well, i didnt say he did. some people could just interpret it like that. i was just saying some programmers are excellent at art. so i wanna know what "programmer art" means. i havent heard the term before, and im just wondering if it is some sort of graphics term im not aware of.
Title: Re: Trying to emulate a style
Post by: Kweepa on Thu 15/12/2005 00:37:57
It's a well-known games industry term for a piece of artwork made by a programmer, to stand in for artwork that an artist hasn't supplied yet, to allow him to get on with programming. It's generally bloody awful.
Title: Re: Trying to emulate a style
Post by: Mordalles on Thu 15/12/2005 01:22:47
thanks steve. i understand. although, i dont think yatchee's art is awful.Ã, thinking about how u explained it, i dont really think yatchee's art falls under this term at all. :D
again, not everyone around here (like me) knows every game term.
Title: Re: Trying to emulate a style
Post by: Mugs on Thu 15/12/2005 03:13:11
Anyways... Zooty, go for any style you like(cuz I don't care). I think you should change the color of the furniture like mentioned above, and I would make the room less empty. In 7DAS, Yahtzee puts vents and other stuff and I makes it look less empty, not that I would put vents, but at least something.

BTW: If you're trying to emulate Yahtzee style, I say you're very close.
Title: Re: Trying to emulate a style
Post by: Ubel on Thu 15/12/2005 06:31:15
Nice one Zoot. There's just one thing I'd like to point out. In Yahtzee's backgrounds the vanishing point is higher. So that the ceiling can't be seen from the inside at all.
Title: Re: Trying to emulate a style
Post by: aussie on Thu 15/12/2005 11:06:14
IMO it's great start to a functional bg.

It needs a bit more detailing. The door looks pretty bare, and that couch (?) on the left looks too plain. The panel near the door lacks a bit of volume. As somebody mentioned, shading should be consistent (I'm referring to the door and the wall)

But it's pretty much usable as it is.

[offtopic]
I don't have anything against emulating somebody else's style. I developed my own from simplified emulation of DOTT bgs. Emulating is only a starting point.

In actual fact, I quite like Yatzhee's style. I think it's extremely functional. It allows you to create lots of reasonable-looking bg's without too much effort.

I personally think it's the right way to go if you want to get your games finished and if you don't fancy yourself as a great artist.

But that's just my opinion.
[/offtopic]
Title: Re: Trying to emulate a style
Post by: Sam. on Thu 15/12/2005 16:24:11
that was the exact reason im trying to emulate his style, im not really trying to improve my art skills, i have alot of ideas for games and want to get them finished without the art being shitty. I think yahtzee did it well, and its a style i think i can match, with a little effort and practise.
Title: Re: Trying to emulate a style
Post by: aussie on Thu 15/12/2005 16:46:43
I applaud your idea Zooty. Keeping it simple is the way to go for us mortals.
Title: Re: Trying to emulate a style
Post by: Mordalles on Thu 15/12/2005 19:20:17
yeah, i aggree.  ;)
Title: Re: Trying to emulate a style
Post by: RocketGirl on Sun 18/12/2005 19:18:54
Well, heck, Yahtzee's style reminds me of the old LucasArts style as it is... I'd say that's what big brother is really emulating. Just sayin'.

And there's nothing wrong with that. In a way it's actually kinna cool. You know, all retro an' junk. I say go with it.

But I also have to chime in about those shelves. Too bright, IMHO.