Adventure Game Studio

Creative Production => Critics' Lounge => Topic started by: KyriakosCH on Sun 09/01/2022 10:59:39

Title: Trying to find a good style/lighting
Post by: KyriakosCH on Sun 09/01/2022 10:59:39
(https://i.imgur.com/z3BLwFP.png)

I hope that in the end it will look as good as the AOEII definitive version buildings. But it takes work.
Title: Re: Trying to find a good style/lighting
Post by: eri0o on Sun 09/01/2022 14:28:52
The shadows added in the right picture make it a bit better.

Honestly, it already looks very good. Need to think about small areas that can have a different color so it can identify which player is the owner (Blue Player, Red Player, Yellow Player, ...). In AOEII definitive version these were usually lines that were on the sides of the buildings.

(https://i.imgur.com/zuEpPSul.png) (https://i.imgur.com/zuEpPSu.png)

Other than this, I think that making the units (soldier, chariot, ...) is a good next challenge.
Title: Re: Trying to find a good style/lighting
Post by: KyriakosCH on Sun 09/01/2022 14:37:34
Thank you, I am happy you like it!!!

Yes, the AOE buildings have player-color areas, I am basing the render/lighting on AOEII but the plan is to release a set of gfx as assets.
Then again, it would make sense to have a file of them as AOEII-ready assets too :)

It is this building:

(https://image.shutterstock.com/image-photo/thessaloniki-greece-july-23-2018-260nw-1340363594.jpg)
Title: Re: Trying to find a good style/lighting
Post by: eri0o on Sun 09/01/2022 14:57:22
Ah, in this picture it looks like some building features could be made bit exagerated. Particularly it looks like for the player indicator marking there's a line that seems suggested by that picture:

(https://i.imgur.com/awwvQX2.png)
Title: Re: Trying to find a good style/lighting
Post by: KyriakosCH on Sun 09/01/2022 15:08:58
Yes, although it probably would be a bit blatant to do that :D Maybe better to just have the lines run just below the central roof and side dome bases.
Title: Re: Trying to find a good style/lighting
Post by: KyriakosCH on Mon 10/01/2022 17:13:22
Some work on the "Fortified Manor", from Warhammer Fantasy:

(https://i.imgur.com/taDgcw1.png)

Obviously not that near completion (textures/statues/roof correction etc needed)  (nod)
Title: Re: Trying to find a good style/lighting
Post by: eri0o on Mon 10/01/2022 17:59:07
Lines are very straight and in the picture on the right, things appear to "sprout", are you going for the straight lines or you plan to go for the more cartoony way from the picture?
Title: Re: Trying to find a good style/lighting
Post by: KyriakosCH on Mon 10/01/2022 18:09:42
^I will remodel the roof, but didn't feel like making the tower have the (rather ridiculous :D ) lines of the WH tabletop model... I mean, no one would build it IRL that way  :=
Title: Re: Trying to find a good style/lighting
Post by: KyriakosCH on Sat 15/01/2022 16:33:03
And now for something different (but also wip and nowhere near completion :) )

(https://i.imgur.com/RpkxWEI.png)
Title: Re: Trying to find a good style/lighting
Post by: KyriakosCH on Wed 19/01/2022 14:02:55
Working on another byzantine church:

(https://i.imgur.com/W1Rb8YZ.png)

Actually reworking the model, adding details and making corrections  (nod)
Title: Re: Trying to find a good style/lighting
Post by: Monsieur OUXX on Thu 20/01/2022 14:25:10
You don't seem to have any ambient occlusion shading? Especially where the walls meet the ground that's essential.
Title: Re: Trying to find a good style/lighting
Post by: KyriakosCH on Fri 21/01/2022 10:15:43
Quote from: Monsieur OUXX on Thu 20/01/2022 14:25:10
You don't seem to have any ambient occlusion shading? Especially where the walls meet the ground that's essential.

Yes, up to now I was getting away with having overall a very light shading. But for these larger buildings I switched to heavier shadows, so have to do something with the ground. Do you know where the option is in older (2.8, or just before) versions of Blender, for having very light shadows only on the ground? (if there is such a thing there)