Adventure Game Studio

Creative Production => Critics' Lounge => Topic started by: Clip on Sun 14/01/2007 09:51:20

Title: Two rooms
Post by: Clip on Sun 14/01/2007 09:51:20
I tried to make isometric rooms and result are these two pictures:

(http://img68.imageshack.us/img68/7686/casinoxs0.png)
(http://img159.imageshack.us/img159/83/box4zu5.png)

C&C is welcome

-Clip
Title: Re: Two rooms
Post by: accolyte on Sun 14/01/2007 10:39:50
Nice pictures! really nice. I can,t see any obvious faults with them. 
Title: Re: Two rooms
Post by: gypsysnail on Sun 14/01/2007 12:01:05
Clip! Those are brillant :) I agree with accolyte, cant see any faults :). I am looking fwd to a game with these graphics in it if you are making a game.
Title: Re: Two rooms
Post by: MadReizka on Sun 14/01/2007 13:41:46
Looking great!
Only one thing that comes in mind quickly. The "jackpot" is bit messy.
Title: Re: Two rooms
Post by: thewalrus on Sun 14/01/2007 16:10:27
     Really cool, nice work!!!
Title: Re: Two rooms
Post by: MashPotato on Sun 14/01/2007 16:11:56
These look really good to me :)
A couple of suggestions:
-change the black outline on the slot machines, as nothing else has black outlines
-the radio in the second room looks a bit strange; assuming the speakers are supposed to be the same size, the perspective may be a little off, and it seems a bit fuzzy compared to the other objects

Good job so far!
Title: Re: Two rooms
Post by: Evil on Sun 14/01/2007 16:15:31
TV seems small. The window's cross bar looks offset. Table looks too close to the couch. Desktop looks too low. Maybe just drop the safe and closets down a pixel. Not a fan of the cuts on the walls either. It helps break up that negative space, but it's all messy and uneven.
Title: Re: Two rooms
Post by: Clip on Sun 14/01/2007 18:19:15
Thank you for these comments, I made some changes to the pictures.

(http://img59.imageshack.us/img59/4261/kasiinoeditedmu7.png)
(http://img353.imageshack.us/img353/8443/box4editedfx4.png)
Title: Re: Two rooms
Post by: Tuomas on Sun 14/01/2007 20:05:27
One thing, they're great, but why is it that the other room has walls in front of it and the other one doesn't? Makes the style a bit, how do you say, unstable. I'd say either have them in both or in neither... Oh and for perfectionism, you could try make the window look a bit deeper, it you know what I mean. a bit more 3d. It looks a bit flat, like painted to the wall.
Title: Re: Two rooms
Post by: Clip on Sun 14/01/2007 20:25:55
Well, I left these walls because I wanted to create an appearence of an office box. Actually they aren't made for a game, so I wasn't tring to create specific style. And about that window I guess you're right, Tuomas.
Title: Re: Two rooms
Post by: AndersM on Tue 13/03/2007 23:12:17
It looks great, but I agree with Tuomas: there sould either be wall on both, or on none.

I think I'll go isometric.. so much benefits: no perspective, no character scaling... just  two angels to keep in controll :P
Title: Re: Two rooms
Post by: Medical Waste on Wed 14/03/2007 03:59:48
The coffee table is too close to the couch, you'd never fit!
Title: Re: Two rooms
Post by: markbilly on Fri 16/03/2007 21:39:18
I think they are great. It's a shame you aren't making a game to use these in. A isometric would be a really nice change.