UPDATED: Diagonal walk cycle - HELP NEEDED! (Now includes 2 diag directions)

Started by chapter11studios, Wed 29/12/2004 13:04:13

Previous topic - Next topic

chapter11studios

Here's the rough diagonal walk cycle for my cowboy hero character. Is it as wonky as I think it is? Suggestions please!


Indie Boy

It looks ok But put shading on the right leg cos if you look at it for to long it looks like the legs spin around
I won't use this login.
Try IndieBoy instead

Rui 'Trovatore' Pires

Layman's opinion - isn't he jumping up and down too much?
Reach for the moon. Even if you miss, you'll land among the stars.

Kneel. Now.

Never throw chicken at a Leprechaun.

Pod

He looks like he's feeding HIS right leg (our left) behind his left one. This makes him look like he's line dancing

Shane 'ProgZmax' Stevens

I could take a look at it for you if you send me the frames as unblurred individual bmps (the current gif has alot of blending/blurring on it).  My art program won't natively import gifs so I can't touch it up otherwise.  What I'll do is try redrawing him from scratch in the meantime and see if I can come up with something to help you out.

Erwin_Br

I would also slightly decrease the framerate; I think he's walking too fast.

--Erwin

chapter11studios

Quote from: ProgZmax on Wed 29/12/2004 22:47:23
I could take a look at it for you if you send me the frames as unblurred individual bmps (the current gif has alot of blending/blurring on it).  My art program won't natively import gifs so I can't touch it up otherwise.  What I'll do is try redrawing him from scratch in the meantime and see if I can come up with something to help you out.

Thanks, ProgZmax! I'll send you the files (or post them here) early next week. I have to rescue them off another computer.

aussie

The shading on his neck looks a bit funny.

If it grows downwards, it should be because his head drops slightly.

Also, his face and his collar look too static in comparison with the rest of the body.
It's not the size of the dog in the fight. It's the size of the fight in the dog.

http://www.freewebs.com/aussiesoft/

Secret Fawful


Moox


Secret Fawful

You got to remember I'm a newbie to this stuff(game making and animating). I barely know what the word rough means.

chapter11studios

Quote from: Fawfulhasfury on Fri 31/12/2004 22:18:01
You got to remember I'm a newbie to this stuff(game making and animating). I barely know what the word rough means.

Welcome, Fawfulhasfury! The white stuff around him is just some crap left over from a poor cut and paste job done in haste to get a working model up for people to look at. It will be fixed in the final version. Also, things like his head not moving and the gun holster staying in the same place will also be corrected. This version is more or less to get a sense of how he walks before actually finalizing it. BTW, anyone else think his arms need to swing back and forth more as he walks?

Snarky


Shane 'ProgZmax' Stevens

Alright, I tried to work with the original and I cleared up a few things that I saw to be problematic-

edit:

The first problem was that his head just seemed offset from his neck too much, so I made a version that seemed to fit the overall width of his body.  The second problem was that when walking in a diagonal, the inside leg needs foreshortening in order to  make it seem as if he is not just sidestepping.  I did not detail the legs much but I redrew them to (hopefully) give the illusion that he is neither walking straight down or directly to the right.  The last problem was that his belt was moving back and forth but nothing else.  While ideally his head should probably move back and forth a bit, I focused instead on his shirt and touched it up a bit.  It's not perfect (his left arm needs more of an angle to it, his legs need detail, that sort of thing), but the angle his legs move back at gives you an idea of what to shoot for (no pun intended).  Hope this helps.


edit:  After some sleep and going back to the original, I think Snarky is right about the leg proportions.  My quick fix was to shrink his torso size and I also gave his walk slightly MORE of an angle and bent his left arm.  Hopefully you can see the differences.

Secret Fawful

I like the face from the original better. But the rest is fine.

Sam.

Prog, you animating fiend you.

I like the edit, the face looks much more rough 'n' tumble cowboy, also, from seeing the bgs for this game, it suits the style greatly, it is a much sharper animation that will suit the hi res graphics.
Bye bye thankyou I love you.

Secret Fawful

Yeah. But it's not supposed to be a rough and tumble cowboy. At least thats what I thought I read once. Its supposed to be a Guybrush if he wanted to be a cowboy and not a pirate type character.

Erwin_Br

Quote from: Fawfulhasfury on Sun 02/01/2005 17:18:05
Yeah. But it's not supposed to be a rough and tumble cowboy. At least thats what I thought I read once. Its supposed to be a Guybrush if he wanted to be a cowboy and not a pirate type character.

Saddle up for adventure with 'Rattlesnake' Jake Dawson, a down-on-his-luck cowboy turned treasure hunter in the era of the Gold Rush.

Doesn't sound like a cowboy wannabee to me.



Doesn't look like a cowboy wannabee to me.

(Source: Their official website, of course!)

On topic: I kinda like the boots in your character sketches; Why'd you ditch them in the animated version?

--Erwin

chapter11studios

#18
QuoteOn topic: I kinda like the boots in your character sketches; Why'd you ditch them in the animated version?

Turns out, cowboys don't really wear their boots like that... they pull the pants over the boot down to the ankle. Who knew? ;)

Also: Here's a work in progress for the side view. Thoughts?


Secret Fawful

It looks like he is nodding. Also his face is a bit blurry. Not sure if this has to do with the fact it's rough. His back needs to be a bit straighter. It looks like he's hunched over.

SMF spam blocked by CleanTalk