UPDATED: Diagonal walk cycle - HELP NEEDED! (Now includes 2 diag directions)

Started by chapter11studios, Wed 29/12/2004 13:04:13

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Yeh is he supposed to blur in some frames or is that again because of the roughness?

As for continuity he doesn't nod his head in the diagonal views.

And his beard comes up in front of his ears on the diagonal views as well.

And the very last frame (at least I think it is) when the hand closest to the screen is most far right really bugs me, but I don't know why.

Good work though.

Cerulean

In the diagonal front view, his left leg seems like it never touches the ground at all. The diagonal rear view looks just right but only from a very high perspective; I hope your backgrounds match.

KANDYMAN-IAC

he seems too meek and nerdy, the face is weaker in the animation than in the sketches...

and I LOVE the sketches...

in the side walk his shoulders are slumped like he has no self esteem... like he is 12 and can't get a date. It doesn't fit. it gives him the i'm drunken jack the 50 year old illiterate inbred prospector kinda look to him... it adds unnecessary age... i think his posture and body shape need editing.

in the diagonal walk cycle, there is no distinction of crotch, the legs don't meet into the centre of the hips correctly and it draws my eye too much. The middle of his legs is set far over on the left... too far to the left.

the face in PROGZ edit is too much like a villian than a hero... even for a western.



(( :) But then again i released "Little Jonny Evil" with Jonny walking same arm as leg and I didn't notice till someone pointed it out to me.... so what the hell do I know. :) ))
"Don't lose the bluecups they may be our only hope....!!1!!!1"

"I'm jealous of all of you guys, which means. I love your work, I just hate you as a person.... wait thats not right."

Xadhoom

Can't really think of anything constructive to say. It looks to me like you got it down already. Keep up the excellent work.
.::XADHOOM::.

KANDYMAN-IAC

I sorta have to ask... was I being a bit of an arsehole with my last post???

if so I can post a few doodles of what I mean, once I get my scanner issues sorted.


"Don't lose the bluecups they may be our only hope....!!1!!!1"

"I'm jealous of all of you guys, which means. I love your work, I just hate you as a person.... wait thats not right."

Mark_Yohalem

Is there a reason you can't get the very-talented artist who did your main sketches to give you a keyframe set for the character?  I would commend to you a quick look at keyframing and animation -- there are some great resources around the net.  You really need some more life to his movements.

Remember that the avatar is the one thing that the Player will see for the entire game.

Jayel

ARRRRRRGH  my eyes

Sorry about resurrecting an old thread... I just discovered it.

And sorry Josh, for posting my old version without permission:


Why couldn't Jake be more based on above animation?  Granted, the new ones may be technically superior to mine, but now he's not a very likable character.  No offense to anybody involved in the creation of the new version, but I don't like the slouching posture, I don't like the head-to-body ratio, I don't like the clenching fist and the angry face.

Igor

Why exactly was Jayel's version canned ???
Ok, i like colors and shading on the new ones, however Jayel's character design and animation are *far* superior to what we saw in this thread so far.
Don't get me wrong, even new ones still look quite nice, however both, design and animation, look a bit amateurish compared to overal quality of backgrounds...

big brother

Wow, Jayel's animation is awesome! In my opinion, it is leaps and bounds better than the other walkcycles posted in this thread. Very simple, but effective (and oozing with personality). I'm amazed at how much detail you were able to put into it.

Did you draw this by scanning in sketches, or did you use a program like Flash or MOHO?

I beg you to use that animation for the game.
Mom's Robot Oil. Made with 10% more love than the next leading brand.
("Mom" and "love" are registered trademarks of Mom-Corp.)

Jayel

Thanks.  it's my fault that the old version's canned.
I couldn't commit enough time to put finishing touches or do walkcycles for different directions...

big brother:
I used an animation software I designed.

chapter11studios

Thanks for all your feedback, everyone. There were a lot of different designs that we chose from while picking the final sprite version of what Jake should look like.

The short version of the story is that Dan's (Jayel's) version that he posted here does not match Jake's personality as I wrote it in the game's story. The animated walk cycle part of it, which I agree is AWESOME, is great, but the clothes/colors/and general "look" aren't quite the look we're shooting for.

Now, as for the animated walk cycle part of it, the reason I posted those samples here is because they were a work in progress and NOT the final version. What I showed you was a test sprite that a potential animator for the game submitted, and I was trying to work through the kinks with him. That didn't work out.

We chose a different animator instead. His name is David Birkinshaw and he did a lot of the character animations in Broken Sword 2. Believe me, you'll all be impressed with his work, but as a matter of keeping some stuff under wraps until the demo is available, I ain't gonna post it here. ;-)

big brother

Why not post it here? I'd be really curious how it'll look, since it'd take a lot to beat Jayel's walkcycle.
Mom's Robot Oil. Made with 10% more love than the next leading brand.
("Mom" and "love" are registered trademarks of Mom-Corp.)

chapter11studios

Quote from: big brother on Sun 06/02/2005 07:38:06
Why not post it here? I'd be really curious how it'll look, since it'd take a lot to beat Jayel's walkcycle.

There wil be a high profile unveiling of a lot of stuff about the game in March. In the meantime, I'm incredibly  happy with the new walkcycle, so I don't need to get feedback on it. And like I said, I want to save some surprises for the game itself. ;)

Kweepa

BB, you could always pick a random animation in Broken Sword 2. There's a one in twelve chance Dave animated it! :=
Or play Judge Dredd: Dredd vs Death. He was one of the two animators for that.
Sounds promising...

http://www.mobygames.com/developer/sheet/view/developerId,159874/
Still waiting for Purity of the Surf II

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