Adventure Game Studio

Creative Production => Critics' Lounge => Topic started by: DiegoHolt on Mon 05/05/2025 18:43:41

Title: Using Music and Sound from Pixabay
Post by: DiegoHolt on Mon 05/05/2025 18:43:41
Hi y'all, like most of you I'm an indie developer with no resources to pay artists. So, regarding sound and music I'm using Pixabay (Here (https://pixabay.com/music/)) and I was wondering if the correct way of using it is just to mention the people behind those works in the credits of the game.

What do you use for your games (if in a similiar situation)?
Title: Re: Using Music and Sound from Pixabay
Post by: Danvzare on Tue 06/05/2025 12:22:21
Reading the FAQ, it almost seems as though you're free to use them without crediting them, so long as it's used as part of a much greater work (for example, the music is in the background like a normal game rather than a core element like Guitar Hero).

But I'd add a credit, just to be safe.  (nod)
Title: Re: Using Music and Sound from Pixabay
Post by: Rik_Vargard on Tue 06/05/2025 21:57:16
Pixabay is 100% free and Public domain. So you can use whatever you donwload without any "copyright fears" for whatever project. Even as a core element like Guitar Hero  (nod)

And like @Danvzare said, it's always nice to add the credits because those artists spent time to work on it, and were nice enough to make it free for us to use.  ;)
Title: Re: Using Music and Sound from Pixabay
Post by: FortressCaulfield on Wed 07/05/2025 16:30:46
I've been using other free sites, and if it's creative commons 0, you can use it with no attribution, though it can be nice to attribute anyway.

WHat I did was add a full track list to credits and then whenever my MC uses her glasses to look things up (they're essentially i-glasses) it shows the current track. Formatting I was asked to use is

'Track name' Author Name, author site if feasible
Title: Re: Using Music and Sound from Pixabay
Post by: stu on Mon 14/07/2025 15:52:40
I was considering music from Pixabay for a potential future project.

Though I've noticed a lot of the tracks have a Content ID. So my understanding is if a streamer plays your game on YouTube (or you create promotional material for YouTube) and that track plays, they'll likely get Content ID Claim and the original artist can either; choose to ignore it, share monetisation on the video or request the video be blocked.

If you like the idea of a streamer playing your game, this could become a bit of a potential roadblock. Though I'm not an expert so someone please correct me if I'm wrong.