Trying to find a style for my game

Started by Wicked, Fri 26/07/2013 00:26:08

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Wicked

I have a drawing i made a few months back and im trying to lock in a style so when I finish my writing I can get right into drawing and I am just curious what you guys think.

[imgzoom]http://img.photobucket.com/albums/v410/sirus654/Arrow.png[/imgzoom]


Anian

It's fine...but what the heck is that supposed to be? Unless you plan on making a game "The Woody family and the nail gun incident", there's really not that much to tell or a style to judge. Maybe if you say what kind of genre you're going for or a one line description of the game you're planning, then there could be some actual feedback.

Also just for your sake, so you see if you can actually draw a whole game in some style you choose, I suggest drawing 1 background and 1 character.
That's really something that will help you out - if you know how you'd do shadows and textures for multiple items and you know what kind of anatomy style, level of details on a face and finally the actual resolution of the game you plan on doing then you've got a template to work from.
While drawing this 1 background and 1 character, you'll also see if things go together and what you might want to change.
I don't want the world, I just want your half

Wicked

#2
hahaha nail gun incident, ok I will do that sorry I have a background, but I feel it needs some work or shadowing before I put it out there, BTW im trying to make a Friday the 13th game, sorry again for my newbness   I took another look at my background and added a few more things to it sorry for the quality I can never get a good pic from my flash mx [imgzoom]http://img.photobucket.com/albums/v410/sirus654/Room1.jpg[/imgzoom]It needs something  it needs alot I think but I dont know this is basis for it but I dont know it needs some uniqueness or some shadowing more shadows

Adeel

That looks pretty good to me, Horrorfiend. I am waiting for Anian's critic on this.

Babar

Best not to save as jpegs, as that adds a lot of artefacts. If you have the original still, maybe you can post it as a png or something? Because right now, it has a LOT of artefacts that are ruining the whole thing (must not have saved it in high-quality jpeg?). If you don't have the original, then...well...I'd recommend starting over. I realise it maybe is meant to look grungy and dirty, but the artefacts certainly don't help towards that. The blurring probably didn't help either...
The ultimate Professional Amateur

Now, with his very own game: Alien Time Zone

Wicked

When I use flash it tends to not look so well with jpg I will run a PNG those do work better also with BMPs [imgzoom]http://img.photobucket.com/albums/v410/sirus654/Room1-1.png[/imgzoom] ah thanks  now you can see the details though they still look a little blurred out from my pc but still better

Wicked

I might put some dramatic shadows on it to not make it so bright if anyone has any ideas how I can go by doing that would be great

Renal Shutdown

I think 'Dramatic' shadows might be a bit tough, as there's very little in the way of unusual objects to cast them.  There's also the problem of having a light source near the camera (blinds, for example) looking awful when a non-shadowed character walks about unaffected by the shadows.

Perhaps you'd be better darkening the entire thing, and picking out reflective highlights.  The way the shadows are working at the moment, it looks like a very bright fluorescent bulb is lighting everything (from the left of the screen).  I'd suggest covering the walls and the floor with the same colored shadows you've already started, and use the existing colors as the highlights.  Doors/lockers will need darkening.  If it's night time, perhaps the lights in the classes would be on, and the hallway dark - this would allow for the light from the door-windows to highlight things.

The banner (with bizarre font placement) confuses me, and the poster shouldn't have that much of a shadow if any.

Anyhow, I find it's generally easier to start with a dark scene, adding layers of lights and highlights than it is the other way around.
"Don't get defensive, since you have nothing with which to defend yourself." - DaveGilbert

Wicked

Thank you for the advice I do see the banner now is off and somewhat obscure, I thought maybe I culd have added shadow to the left like the light was comming from the doorway and have a shadow casting the door as if the exit wasnt that far away. I will try to darken more and fix the banner see how that goes, thank you

mouthuvmine

Something I've done on nearly every background I've ever done (that no one's ever seen....in games I've never finished!) is to have some silhouetted objects in the foreground that the player can walk behind. Things like pipes, shelving, furniture that would make sense in a corner of said room, so on. I'm not sure how you could apply that here, but if the school is intended to look a little dysfunctional then maybe some cables hanging from the ceiling to inticate that lights may not work well. You could have a light out to create a little shadowing maybe?

Wicked

Thank you mouthuvmine  The idea will work maybe some light slowly flickering that would be nice.

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