An eye

Started by Evil, Sat 09/08/2003 03:55:41

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Evil


What do you think? How do I add hair?

Ginny

 ;)
An eye for an eye.
hehe, I like it, though like you said, it needs hair, eyebrows and eyelashes I suppose.
Great work!

What program did you use?
Try Not to Breathe - coming sooner or later!

We may have years, we may have hours, but sooner or later, we push up flowers. - Membrillo, Grim Fandango coroner

OneThinkingGal and ._.

Not bad evil, looks like photoshop. Its missing a tear duct and the pupil needs to be darker than the iris and the iris needs some definition, but overall the shape is good. Maybe this will help: http://div.dyndns.org/EK/tutorial/eye/

Evil

Thanks, Eric helped me last night but the remake isnt done. It was done in photoshop.

OneThinkingGal and ._.

Unh yeah sorry. ._.

Dmitri

I can't say what, but it looks wonky to me

blood vessels mebbe?
Pretzels :B

Evil

I quick 2 minuet one, missed some bluring and resizing...  :-\

Pessi

Really nice looking eye, Evil! Did you get a tablet or something?

The overall look is great on both of the images. However, to make that overall look a bit better, I think you should use sharper brushes.

The first one could have more saturated colors, in my opinion. The skin looks a bit dead. Not sure if you wanted to go for that, but if you'd like it to look more alive, add some red. Another issue is the reflection on the eyeball. It's too vague, as in too smooth. Eye usually reflects very sharply, the edges should be really defined. I'm not saying it's impossible to have that kind of reflection, but it's rare enough to make the viewer think it's not correctly done.

Here's an example:



For the eyelashes and eyebrows, basically, the only thing special is how they curve. It's easy to draw them wrong, but on the other hand, it's also easy to draw them right. Just take the time to see in what pattern they curve. Female eyelashes tend to curve more and be a bit longer. I think, at least. Well, you'll probably see what fits as you go.

Here's an example of how you could add them. I tried to add some arrows to help see the way the eyelashes curve and how the eyebrows' hair grows. Now that I look back at it, it's a bit too vague for an example, but what the heck.

Note: it definitely is not what one might call 'anatomically correct' but it's a place to start, I think.



I hope to see more of these! I see GREAT potential.

Necro

Damn Pessi, Do you even try when you draw? I bet you knocked that up in 2 seconds!

loominous

My, my, that s some astounding rendering Pessi.

I m guessing you tried to stick to the shape of the original pic since I think I ve spotted some anatomical peculiarities.


Here s an attempt to make it more realistic:





Scaled:




The modifications:

(i) the eyebrow seemed too centered in the middle over the eye.

(ii) the left corner of the eye (our point of view) seemed to have a very distinct tearduct of it s own.

(iii) the eyelashes seemed almost as many close to the (real) tearduct as on the other side.

(iv) the tearduct looked very small and squeezed in (I think it still looks a bit too small in my version).

(v) the upper shadow/eyelashline looked too thin.

(vi) the convulsion line above the eyelashline looked a bit too shallow and close to the eyelashline


Anyway, I hope some of these more or less guesses from my part proves helpful.
Looking for a writer

Pessi

Great improvements, Loominous! I feel like a fool for missing that other tearduct. Your modifications make the eye look a lot rounder! You're right though, I tried to stick to the original shapes because I have sometimes gone too far with modifying the original, and in the end it hasn't been the same image at all. Although, in this case you proved it to be very necessary to change the shapes as well, as they add a lot to the whole thing. I suppose I'm more of a color guy. :)

I definitely misplaced the eyebrow as well. Doesn't only look more realistic but also a lot more interesting your way.

Thanks for pointing those out, Loominous.

Necro, it actually takes a lot of experimentation to get it right, even though it might seem contrary. It's usually so that I first lay down the preliminary colors and after I've started rendering the shapes I realize the colors aren't quite right, so I have to lay them down again. And after a bit more rendering I modify the colors again and again. It slows the process down, but for a beginner like me it's not easy to get the right* colors right away. I will probably grow out of it, but it takes practice.

*As right as I can get with my current skills.

Anyway, thanks for the compliment. I just wanted to point the reality out as I've been desperate to hear it from artists I like. :)

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