okay. been working like a beaver on speed and have come up with these. they are early version but i want to get porblems ironed out before i finish.
walk cycle for main character, somehting looks wierd
(http://www.2dadventure.com/ags/dirjywalk.gif)
this is a room for my demo (that table is supposed to be glass!) there is a bolt on the door.
EDIT: this room has been filled in with a corpse put in (thanks to Duzz for the corpse) picture quality is a bit poor due to jpeg conversion. I really need help with the ocunter on the left just doesn't fit to me.
(http://www.2dadventure.com/ags/murderroom.jpg)
Get a big mirror, walk infront of it, animate
thats what i did. ???
0i really tried hard and came up with a few others and this was the best. but I will keep trying. any other comments?
well arm movement, they should be going backwars and forwards while the hands remain the pockets, the bend on his left leg looks too far down for the knee
I agree with Privateer Puddin'. Give the hands a little movement inside the pocket (either left to right or up and down). Also, the knee seems to be in the wrong place (in other other words, move the bend up a little). Maybe give the trenhcoat a little fly-back at the bottom to add more motion... That'd depend on how fast he's walking though.
The background looks pretty good, but the table seems a bit high.
His legs only go foreward - they don't go behind the really straight line of his coat. They should do.
Also I think the coat needs to flap in correlation with the bob of the character
IMO, it looks like his only moving his right leg.
Try to make it look like he does one step with his left, then one with his right.
nice glass!!!! How did you do that
Only looks like one leg is walking - more like skipping.
Have a look at Mr. Colossals new character anims
http://www.agsforums.com/yabb/index.php?topic=14759.msg180062#msg180062
this might give you a few pointers without having to find a full length mirror.
update, see first post
wow, the dead woman looks really great. Im not to sure about her breasts, they look kinda small and "sticky outee". I would suggest making them wider and reach down her torso more.
otherwise great
Great job with the new room, perspective looks to be improved quite a bit, as well as your use of colours. Nice work... game looks to be coming along nicely. As for the walkcycle, I was going to suggest checking out the new template, but Mr_Frisby beat me to it.
I reallt like your style Zooty, the room is lookin' good.
A few little things though, as OSC said, her breasts aren't quite right. Her left breast should be bigger I think and unless she's had a boob job they need to be, erm, flatter (if you know what I mean)
Also the shading on her face makes her look a little like a plastic doll, it could do with a bit more detail IMO.
Very nice overall though, I'll deffinately be playing the game when it's complete.
Edit: I modified it a little in Paint
(http://www.2dadventure.com/ags/mod_zooty2.gif)
- Made her breasts less "perky".
- Straigtened the handle on the cupboard.
- Adjusted the positioning of the knife.
- Moved the legs on the table a bit.
- Changed the woman's face a little.
Also I changed the foot, door handle and window a little bit, but they're not too good.
Feel free to ignore all I've doneÃ, :)
dare i say it, those breast look nice. thanks for the edit.
Quote from: Zootyfruit on Fri 25/06/2004 14:29:42
dare i say it, those breast look nice. thanks for the edit.
lol, whatever turns you onÃ, :P
Edit: Something I've just noticed, the walls are a bit bare, maybe a picture or two could be put up or something...
Even something simple like this could break it up a bit ...
(http://www.twin-design.com/ags/help/zooty_help03.jpg)
- Added some bordering to the floor/ceiling lines
- Attempted to correct the perspective on the knife holder
- Changed buildings outside window
I would also suggest adding some more shadows/shading!
Great job so far!
lol, I thought those buildings were frosted (bathroom style) windows... Silly me :D
Nice edit Darth IMO you've added a lot to the background with not very much if you know what I mean :-\
call me bloodythirsty, but i would think there would need to be way more blood before the dear girl died/fainted.
(http://galeb.etf.bg.ac.yu/~pdejan/zooty_help03.jpg)
knife is adjusted now and blood is made the right color with abdominal bleeding/bleeding to death.
also other knives should be adjusted - handle part. i made knife in her looking more kitchenly. and i dont like the look of that table tbh. dunno why.
cheerzzz
the legs are really thin on the table
Hm. Now, when dg fixed her...er... boobs - and Darth fixed the look from window, all you have to do is:
* Correct this hardcore perspective-error with door's upper edge (it should be just a bit more horisontal than ceiling above it goes)
* Maybe give table more reasonable dimensions, by making it about 50% wider and detailing by foodstuff or chair
* Add more stuff, especially to the big-blue-back wall
* Consider adding more.... blood!
* Getting your old blood color back, despite the nice bright-red edits at the middle. Older looks less attractive, but more realistic and serious. There's a chick with a knife in her chest lying down here. not too funny.
* ...or maybe try a red tone between original and the edit.
And lovable & pretty bg would be ready!