Adventure Game Studio

Creative Production => Critics' Lounge => Topic started by: dharmadischarge on Mon 27/05/2024 11:16:41

Title: Walk cycle animation test all constructive criticism welcome and appreciated
Post by: dharmadischarge on Mon 27/05/2024 11:16:41
This is an animation inspired by pen wards adventure time style. I cut up the sprite in asprite and cut and posted each limb on a new layer so it was like cut-up animation with some hand-drawn touching up of the walk cycle. the kid was kind of excitable so made it a run which while not as naturalistic (as far as in real life he would get tired if he ran everywhere) but as I thought sooted his character and gave it some energy.  also if the image did not post correctly I have been trying to get it to show up in the body of the post but if it doesn't I will delete it and try again.

(https://images-wixmp-ed30a86b8c4ca887773594c2.wixmp.com/f/82cf3fd5-ae41-4216-9a10-773328d7cb2b/dhh4lkh-17a58b25-cc58-467b-9452-eb83c2701277.gif?token=eyJ0eXAiOiJKV1QiLCJhbGciOiJIUzI1NiJ9.eyJzdWIiOiJ1cm46YXBwOjdlMGQxODg5ODIyNjQzNzNhNWYwZDQxNWVhMGQyNmUwIiwiaXNzIjoidXJuOmFwcDo3ZTBkMTg4OTgyMjY0MzczYTVmMGQ0MTVlYTBkMjZlMCIsIm9iaiI6W1t7InBhdGgiOiJcL2ZcLzgyY2YzZmQ1LWFlNDEtNDIxNi05YTEwLTc3MzMyOGQ3Y2IyYlwvZGhoNGxraC0xN2E1OGIyNS1jYzU4LTQ2N2ItOTQ1Mi1lYjgzYzI3MDEyNzcuZ2lmIn1dXSwiYXVkIjpbInVybjpzZXJ2aWNlOmZpbGUuZG93bmxvYWQiXX0.iHgBV6tNfG7PGd-Jb_VPbeILGYHZVTcFaJc4ZSfQfCk)
Title: Re: Walk cycle animation test all constructive criticism welcome and appreciated
Post by: Creamy on Mon 27/05/2024 22:08:44
I have no problem with your character but this animation doesn't work IMO.
Even if you go for a jittery feel, you can't animate without rhyme or reason.
Otherwise, it looks anarchic and jerky.

Some things to consider:
- left leg immobile most of the time (frames 1-3-6-7-8)
- trunk immobile but there's exactly 1 frame (4) where it's significantly lower. Why?
- People raise and lower both upper arms at the same time when they're duck dancing, not when they're running (frames 5-6-7-8)
 
I think you should google "sprite sheet running", take a model that conveys what you're trying to achieve and restart.

Good luck
Title: Re: Walk cycle animation test all constructive criticism welcome and appreciated
Post by: dharmadischarge on Mon 27/05/2024 23:29:00
Thank you I will redo it. You make a lot of solid points.

I was trying to make something that was funny to watch but it doesn't really make sense as is so I am going to research some more. I will try something more naturalistic this time. thank you again.
Title: Re: Walk cycle animation test all constructive criticism welcome and appreciated
Post by: dharmadischarge on Tue 28/05/2024 00:03:11

This is 2nd attempt and a more naturalistic approach. I won't share for a bit after this just wanted to show I am really trying to pay attention to the critiques and that I appreciate it.

(https://images-wixmp-ed30a86b8c4ca887773594c2.wixmp.com/f/82cf3fd5-ae41-4216-9a10-773328d7cb2b/dhh9qsz-67066adf-4a6a-49e6-acef-4a13bfc415b7.gif?token=eyJ0eXAiOiJKV1QiLCJhbGciOiJIUzI1NiJ9.eyJzdWIiOiJ1cm46YXBwOjdlMGQxODg5ODIyNjQzNzNhNWYwZDQxNWVhMGQyNmUwIiwiaXNzIjoidXJuOmFwcDo3ZTBkMTg4OTgyMjY0MzczYTVmMGQ0MTVlYTBkMjZlMCIsIm9iaiI6W1t7InBhdGgiOiJcL2ZcLzgyY2YzZmQ1LWFlNDEtNDIxNi05YTEwLTc3MzMyOGQ3Y2IyYlwvZGhoOXFzei02NzA2NmFkZi00YTZhLTQ5ZTYtYWNlZi00YTEzYmZjNDE1YjcuZ2lmIn1dXSwiYXVkIjpbInVybjpzZXJ2aWNlOmZpbGUuZG93bmxvYWQiXX0.UselbO8KJQunmbMLnxeQn5QyI_7kJXFKCYwJDcDD5Sw)