Adventure Game Studio

Creative Production => Critics' Lounge => Topic started by: BaronXooper on Sun 20/11/2016 20:49:00

Title: Walk Cycle Animator
Post by: BaronXooper on Sun 20/11/2016 20:49:00
Hey everyone! I really don't need much, it's just that I've been working trying to make a walk cycle for the past couple hours but I can't seem to get it done. The sprite is very simple, in fact here's the idle animation (it isn't perfect either)

(http://i.imgur.com/CZ4PddH.gif)

I don't need a permanent animator (although if you'd like to do that, that's fine!) I just need help with this walk cycle.

(Bonus points if you know what this is based on :wink: )
Title: Re: Walk Cycle Animator
Post by: Cassiebsg on Sun 20/11/2016 21:03:18
Think it's probably easy to criticize/give suggestions if you show how your walk cycle isn't working...
I like the idle animation, looks cute :)

If you just want non specific help, then there are plenty of threads in the forum about making walk cycles...
Title: Re: Walk Cycle Animator
Post by: BaronXooper on Sun 20/11/2016 21:14:16
I'm very sorry, I'm very new to pixel art and the AGS forums! I've been doing AGS stuff for a couple years, but I started pixel art a few days ago.

(http://i.imgur.com/StFLJ9e.gif)

Here's the walk cycle I have right now. I'm trying to keep it kinda bouncy.
Title: Re: Walk Cycle Animator
Post by: Cassiebsg on Sun 20/11/2016 21:43:47
Well, onle thing that springs to the eye immediately is his chest/shirt that shrinks and grows... that makes him look like a harmonica or made of jelly...
keep his chest steady. just like you have in the idle animation, it goes up and down as a block, and that's what it should do here too.

That might fix the biggest problem with it.

You can also try to bend his knees a bit more, but might not even be needed once you fix the above problem.
Title: Re: Walk Cycle Animator
Post by: Monsieur OUXX on Tue 22/11/2016 17:59:44
static animation: if you make the hair go up and down, I suggest you also make the arms bend up and down (more cartoony)
walking animaiton: like Cassie said: make the chest of constant height, but make it move up and down.