Adventure Game Studio

Creative Production => Critics' Lounge => Topic started by: madgooseparade on Thu 02/06/2005 01:57:19

Title: Walk cycles: the bane of any ags users life
Post by: madgooseparade on Thu 02/06/2005 01:57:19
Meet Bradley!!! He's the main character in my upcoming game!! Does anyone know how to fix his limp? I sure don't!!

(http://i7.photobucket.com/albums/y281/MadGooseParade/walkcycle.jpg)

There he is... think he's ugly right? Well his front is okay

(http://i7.photobucket.com/albums/y281/MadGooseParade/boyside.jpg)

any tips would be appreciated

btw, I know its crooked since I posted the one chunk frame not individuals, so even when the feet are aligned to the ground, it limps
Title: Re: Walk cycles: the bane of any ags users life
Post by: Anarcho on Thu 02/06/2005 04:09:06
Can you save it as a gif?  It's kind of hard to figure out what's wrong with your animation if we can't see it animated. 
Title: Re: Walk cycles: the bane of any ags users life
Post by: madgooseparade on Thu 02/06/2005 04:41:32
Uh-huh... perhaps I don't know how to do that... I really should not have gotten into this should I?
Title: Re: Walk cycles: the bane of any ags users life
Post by: Phemar on Thu 02/06/2005 05:57:06

If you post two pieces of artwork so close to one another you should also try and put them in one thread, as to save CJ's money.
Title: Re: Walk cycles: the bane of any ags users life
Post by: Oliver on Sat 04/06/2005 11:29:25
I saved it as a gif for you:
(http://www.hot.ee/olluke/walking.gif)

Hmmm, I have no other idea than use this tutorial > http://www.sylpher.com/kafka/tutorials/walkcycletut.htm
and redo it.

Title: Re: Walk cycles: the bane of any ags users life
Post by: PsychicHeart on Sat 04/06/2005 12:20:00
pretty good  :) man he's a funny lookin' son of a bitch.
Title: Re: Walk cycles: the bane of any ags users life
Post by: madgooseparade on Sun 12/06/2005 17:10:18
wow people did respond?! Thank you soooo much!!
Title: Re: Walk cycles: the bane of any ags users life
Post by: Paper Carnival on Sun 12/06/2005 17:41:08
He kinda looks like Severus Snape from Harry Potter

You certainly must get rid of the first frame, that's what really ruins it. Also, the arms must bend a bit, if they remain straight it looks robotic. Also right now he moves back and forth, this shouldn't be happening. Make him stay fixed, but move a couple of pixels up in frames 4 and 7. And I think he needs an extra frame between 4 and 5 and another one in the end
Title: Re: Walk cycles: the bane of any ags users life
Post by: Oliver on Mon 13/06/2005 12:55:05
Quote from: madgooseparade on Sun 12/06/2005 17:10:18
wow people did respond?! Thank you soooo much!!


I put it as a gidf for you, I gave you a tutorial, what freaking more do you want? You didn't even bother making a new one using the tutorial.
Title: Re: Walk cycles: the bane of any ags users life
Post by: Khris on Mon 13/06/2005 13:40:56
I think there's one main problem with this wc.
When AGS displays a walking character, the char's moved a specific amount of pixels to the left/right every other frame (Character -> Speed setting).
So the foot touching the ground has to move back that exact number of pixels between frames.
Six frames are ideal for a simple walk cycle. Start with the torso, move it down 1 or 2 pixels in those two frames where the feet are most apart, then add the feet, then draw the pants, connecting them to the torso. Add the arms last. To make things easier, use a new layer for each step.
Hope this helps.
Title: Re: Walk cycles: the bane of any ags users life
Post by: =The=Brat= on Tue 14/06/2005 09:19:53
with a guy that ugly i think a limp would suit him

p.s does anyone have a working link of mrcollasals walk - cycle?
Title: Re: Walk cycles: the bane of any ags users life
Post by: SSH on Tue 14/06/2005 09:29:36
http://kafkaskoffee.com/anisprites.shtml
Title: Re: Walk cycles: the bane of any ags users life
Post by: =The=Brat= on Tue 14/06/2005 10:44:48
thanks