Walk cylce for my new game.

Started by Russtaccio, Wed 02/06/2004 01:14:06

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Russtaccio

New to AGS...I'm just getting started on character animations for my new game...what do you guys think?


Phemar


Hey not bad...His arms seem to be hanging loosely, and right now it looks like you've redrawn every frame. Instead of doing that, just what's going to be different. Doing it that way will avoid the "shaky look"
His feet look like they are skimming th surface of the ground...

But overall, I said I liked it!

Yellow is a Flavor

Not much more to elaborate on after Zorc's post, but I like it!

Whether or not you continue to use that method (a byproduct of which is, as has been said, the shakiness effect) entirely depends on whether or not it suits the game. Space Quest 6 and King's Quest 7 both used sprite animations that had that shakiness thing.

kaaZ



I got rid of the white spacing...just so it looks better on the boards..

I dig this walkie big time and disagree with Zor on only drawing the differences on each frame...that would make a more static walkcycle while this one has dynamics...
I can't find anyhing I don't like about this cycle....

btw. I though 0.15 s framedelay looked better so I changed that...

Cheers!
kaaZ
Pantomime players are the root of all evil.

YOke

Totally sweet walkcycle!
Only thing I can put my finger on is the small "jerk" in his body when the left leg is all the way back. It breaks the otherwise very smooth cycle. Should be rather easy to fix I believe. And his nose bounces... ;)

Enlightenment is not something you earn, it's something you pay for the rest of your life.

Dart


For some reason, there's something about this walkcycle that's a bit off. Perhaps it's the jerk when he's walking... oh wait, did you add a bounce to this guy? I don't see it, so perhaps that might be the reason why it looks a bit odd.

Otherwise, the walkcycle is great. Keep up the good work.

Russtaccio

Thanks for the crit guys.  I'll adjust that jerk in the animation.  I was shooting for something in the style of a Broken Sword game.  Now my only problem is when I import this over the default character in AGSedit it doesn't work...meaning it won't let me move the character...guess I have to keep playing with it.

Chicky

You have to add walkable area's mate  :)

try reading one of the tutorials, or read the manual or study the damo game. You'll get te hang of it in the end, ags has a very easy learning curve.

About the walk cycle, it looks fabulastic! really alive feeling, and i also agree with KaaZ who Disagree's with Zor.

I really cant think of anything thats wrong apart from the point made in yOke's and Dart's posts.

keep up the lovely work

Daz

hey, sweet walk cycle

i agree with dart, add a bit of bouce and it will be there
i tried a walk cycle and it didn't turn out to great  :P

keep it up

-daz
http://img.photobucket.com/albums/v430/KnightStar05/po-ta-toes.gif << It's the potatoes, go on watch it you know you wanna

pixelcat

I really like this walkcycle... no comments other than what was already said, really.  Nice work.

Russtaccio


Moox

To me it looks like he kicks himself in the center, try shading the far leg

InCreator

It's nicely drawn but causes optical illusions. Look at his hands near palms. They seem to switch, rotate around body or... I don't know...
More frames maybe?

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