Adventure Game Studio

Creative Production => Critics' Lounge => Topic started by: Layabout on Sat 08/12/2007 02:35:52

Title: walkcycle animation, very sketchy, very wip
Post by: Layabout on Sat 08/12/2007 02:35:52
Here he is, Fat Steve in santa outfit.

(http://www.2dadventure.com/ags/fatwalk.gif)

How does he walk...

What needs refinement.

(obviously he is at an early stage, but we can fix that, we have the power...)
Title: Re: walkcycle animation, very sketchy, very wip
Post by: SpacePirateCaine on Sat 08/12/2007 07:13:16
Looks pretty good to me - The one thing that I really notice is that he doesn't really seem to use his cane to help him walk. This may be because he doesn't actually need it, but he should be placing the tip of the cane on the ground as soon as it's out front so that it's on a common point on the ground. It should also be noted that once the cane's on the ground, it should move backward at the same pace as the opposite foot. He's currently scraping it backward across the ground, which though isn't noticeable here, will become pretty evident when you have the animation moving forward.

The actual kinetics and dynamics of the rest of him is great. One small thing, which isn't even actually a real concern: His-belly bounce is pretty realistic right now, but if you want it to look more comedic and elastic, I'd suggest having the belly stay down and go up a single frame each after where you already have it.
Title: Re: walkcycle animation, very sketchy, very wip
Post by: Layabout on Mon 10/12/2007 17:23:41
Really good feedback thanks spc. very helpful. I agree totally with the remark about the cane, it is being revised.

(http://www.2dadventure.com/ags/fatstevecol.png)

Need some feedback now on the technique.
Title: Re: walkcycle animation, very sketchy, very wip
Post by: Nacho on Mon 10/12/2007 19:20:20
I sense a good animation here, but really... take a look to the legs! Some people likes to do the leg/foot in the long take (the left, in this case) a tad smaller, but you have gone too far. Cut the right foot and compare it with the left one... It' s like 2 or 3 times bigger. Also, I think that doing the legs with the sime size would fit this a lot, but in this very frame the right leg goes a bit too to the left... move it a bit, maybe 5 pixels, to the right. Sorry, I am in a comp with no PSP, I would do an edit...
Title: Re: walkcycle animation, very sketchy, very wip
Post by: Blue on Mon 10/12/2007 19:29:53
Right now he doesn't seem to stretch his legs when he takes a step. Also I'd like to see his heels hit the ground. Unless of course there is a reason why he's walking like this. Perhaps he's walking in show or something.  ;D