I just worked out the bottom half of my main character's walkcycle, and I wanted to get everybody's thoughts on it. I'll have a full animation in a few days.
http://www.deviantart.com/view/23119700/
From my brief glance...
Frame 7 needs some work. His foot needs to land farther out when he takes a step, otherwise it looks like he's snapping his knee inward with every step on his right leg.
I would suggest bringing his leg out farther when he steps down and bending his foot just before he picks the leg up. Nice work.
Walkcycle sketch you say?
WALKCYCLE SKETCH:
MAN: Excuse me, I was wondering if you could complete a walkcycle for me, please?
SALESMAN (suddenly very annoyed): Pardon me????
MAN: Er... I mean... a walkcycles? With legs and arms moving--an animation. This is an animation studio, isn't it?
SALESMAN: Oh, yes. Sorry. I thought you said, "I demand that you have sex with me right now."
MAN: Oh... er...
SALESMAN: I guess it was sort of a silly conclusion to leap to, really. I mean, it did sound like you said "walkcycle" -- I really don't know why I jumped to that conclusion.
MAN: Uh, right. So, uh...
SALESMAN: I guess it's just I'm a little sensitive, that' s all.
MAN: Ah.
SALESMAN: Again, sorry.
MAN: Right. So are you taking--
SALESMAN: NO I AM NOT!!!
MAN: Um... sorry?
SALESMAN: You sick bastard.
(SALESMAN 2 comes in)
SALESMAN2: Something wrong, Jim?
MAN: Um, I just asked if he could do a walkcycle and he keeps--
SALESMAN2: Ooh, you *are* naughty, I will have to discipline you.
SALESMAN: Sick! You're both sick!
MAN: No, look, I'm not looking for sex!
SALESMAN2: You're not?
MAN: NO!
SALESMAN: Well, what did you want then?
MAN: I want... oh, I just wanted an animation done!
(Sensor walking on)
SENSOR (OFF): I'm sorry, sorry
(Walking on)
SENSOR (to camera/audience): Stop filming please. (To players) Right, I am Gene Mundlebeehicks, and I'm going to have to shut down this sketch. (Shows badge).
SALESMAN2: Well, I hardly think--
SENSOR: Don't think--don't think eh? Smut. Absolute smut.
MAN: I'm just asking for a walkcycle done.
SENSOR (suddenly very compliant): Well all right, just once, and he (poining to SALESMAN2) has to watch.
MAN: All right.
(they all begin to disrobe)
END
Boo.. That was god-awful (actually, I'm inwardly laughing, but publicly I have to express disdain).
That's nice... But frame 6 kinda ruins it. I think the leg on the back should be more left on that frame, but the next frames will need to be fixed too
Quote from: big brother on Tue 20/09/2005 02:30:54
Frame 7 needs some work. His foot needs to land farther out when he takes a step, otherwise it looks like he's snapping his knee inward with every step on his right leg.
I second that.
The leg shouldn't be straight until frame 8 or 9...
The way it is, is looking like he has a prosthetic leg or something. ;)
Thanks for the comments, folks. I see what yall mean, I think I'm going to add two more frames to fix some of those problems. And Bspeers, that walkcycle sketch waas hilarious!
Sorry if this is overkill, but I'm posting these walkcycles for reference. I hope they can help you. Some of these are over a year old, so don't go too hard on me. My goal is to show different framecounts, and the resulting walkcycles. A functional walkcycle doesn't necessarily need a lot of frames to look decent.
4 frames
(http://www.2dadventure.com/ags/hatmanwalke.gif)
6 frames
(http://www.2dadventure.com/ags/walkew.gif)
8 frames
(http://www.2dadventure.com/ags/joeywalkew.gif)
10 frames
(http://www.2dadventure.com/ags/coreywalk.gif)
# frames == # colours?
Awesome walk cycles.
I think you got a little carried away with the head movement in 10...
Thanks for the examples, bb. I think I might trim it down to six frames now and make it simpler. Btw, I just started playing the apprentice, and it's tremendous. Terrific job!
When I see BB's 10 frame animation I keep hearing the opening beat to "Stayin' Alive" playing ... totally excellent!
I use 8 frames for almost all my walk-cycles. I feel it achieves the best motion with the least ammount of frames.
Although sometimes, if it looks alright, I will pull a front walk-cycle down to six frames. For side walkies though, it's usually 8 frames.
Quote from: Darth Mandarb on Wed 21/09/2005 16:18:28
When I see BB's 10 frame animation I keep hearing the opening beat to "Stayin' Alive" playing ... totally excellent!
Hahahahahahahaha! ;D