Hi Guys :D
i am working on a game and my background is not ready, i tried adding some shade and detail, take a look:
(http://www.geocities.com/jnatann/Images/shipcabin1.png)(http://www.geocities.com/jnatann/Images/shipcabin1.png)
http://www.geocities.com/jnatann/Images/shiproom1.png
It wasn't much but i tried making the door because the door isn't plain but goes inside and i tried doing some shading, please help me make it like a ship, i searched the google to get a look at a ship from inside but i didn't find any pickture, can anyone help? note, everithing is steel, but I'm not sure if it will fit in the cabin
paintovers are welcome
Try some perspective.
Or, more acurately, try adding some good perspective.
No room has ceilings like that. Lower them. The bed (?) is the wrong size/perspective, but I do like the door.
I think I got a little carried away ...
(http://www.twin-design.com/ags/help/blackman_help01.gif) (http://www.twin-design.com/ags/help/blackman_help01.gif)
- fixed the perspective on the bed
- lowered the door
- added score of detail and color
You're using two vp (vanishing points) in this picture.Ã, So you just have to make sure you use the correct one to figure the perspective.
I know I went way overboard, but I hope it helps anyway.
Holy Bejesus!
The perspective is still awkward.
First of all; the bed seems to lack a vanishing point whatsoever.
Secondly, the over all perspective is far too steep for such a small room, the difference in size between the near wall and the far wall is big enough to describe a long corridor; the lines constituting the ceiling and the floor need to be much more paralell.
Yeah ... the bed actually follows perspective. The posts don't because when making them follow perspective (because it's so steep) it looked really wierd. So I cheated a little.
But Andail's right, the perspective shouldn't be so severe.
i was thinking about adding a closet between the bed and the door but should i use wood? because i already have a wooden closet which i created many weeks ago, when i first started using AGS:
(http://www.geocities.com/jnatann/Images/closetclosed.png)(http://www.geocities.com/jnatann/Images/closetopen.png)
i may need to shorter it a little
and i was thinking to make the light to an object so you can turn the lights off and on
EDIT ah i see, thanks Darth Mandarb
I made a small update ...
(http://www.twin-design.com/ags/help/blackman_help02.gif) (http://www.twin-design.com/ags/help/blackman_help02.gif)
In the picture the way it is, the top 2 bedposts (the ones on the wall with the door) shouldn't appear to be the same height as the ones closer to the 'camera'
When you say ship, do you mean spaceship or 'watership' ?
QuoteWhat is this box or what ever this is over the bedÃ, Ã, please do not be angry
It could be a poster, an intercom or whatever. I think Darth put it there to add detail to the background, and that is something you can never have too much.
i edited the pickture a little, if it fits, then i can start create the closet
(http://www.geocities.com/jnatann/Images/Lvel-1room1watershipmod.png)
plese tell me what you think
It was meant to be an intercom ... I was under the impression it was a 'space' ship.Ã, So that's why I made it kind of techno-y/futuristic.
I would have made it quite different had I known it was a boat :)
Either way it's turning into a decent enough background.Ã, About the only thing I would suggest would be to raise the ceiling a little and take out the harsh angle.
Harsh.....
i made the hallway:
(http://www.geocities.com/jnatann/Images/Level-1hallway1.png)
i made the spaces between the rooms the size as the room is
made a button to turn On /Off the lights
i also used the same wall and floor from the room
i also changed some detail in my room, check it out:
(http://www.geocities.com/jnatann/Images/Level-1room1watershipmod.png)
i need some help with the roof metal in hallway because of the length, when roof is finished, i will use the same for the floor.
Cool stuff, Blackman
To me those walls just feel a bit "sterile".
Why not add some little details like rust in the corners or bolts holding all that metal in place? Or maybe paint peeling off?
In the hallway: I suggest vertical instead of horizontal lines on the ceilling. This way it gives a deep impression of a great hall, not a long corridor.
The corridor that can be seen on the right is not correct (if it is supposed to be going on on the same level). it should be more flat, and considering the perspective, the player should see longer way down it, from the suggested point of view.
EDIT:
concerning ceiling and right corridor, here is what I meant:
(http://de.geocities.com/albert_cuandero/Level-1hallway1.png)
I think the main problems with your backgrounds Blackman. is the harsh wacked out perspective. You may want to keep away from the normal side on angles and go for somthing a bit more interesting.
For your hallway, why not try an angle like this one:
(http://users.otenet.gr/~charral/mi1/shot07.gif)
or if you have to go for the side on angle. Try tilting the doorways a little and giving everything a slightly side on perspective, also look into adding some more interesting detail. Like this:
(http://www.justadventure.com/reviews/IndyFOA/foa4.jpg)
gah, im going on a bit now, and i do apreciate these are both commercial quality games. But i also noticed somthing with your backgrounds, you seem to keep away from adding lights to your backgrounds. And yes, that is one way of making a dull plain background alot more interesting. Like what Darth did with his edit.
All in all, if you keep the backgrounds looking much the same, then the player will get tiered of the style and will be trying to get somewhere new asap, possible skipping important speech. Which isnt good.
Ok, rant over.
ill work on it, i am changing the hallway, but the room is going to be like this
ok, i changed the perspective on the hallway and decided it to be like this, note, this is just halffinished, i am working on it as fast as i can but until then, please tell me what you think
here it is:
(http://www.geocities.com/jnatann/Images/Hallwaypreview.png)
note, the white part is for the GUI
Thats a great improvement.
(http://www.justadventure.com/reviews/IndyFOA/foa4.jpg)
What's the name of that game?
its FOA
If he doesn't recognize the screenshot, will he recognize the acronym?
It's from 'Indiana Jones and the Fate of Atlantis'.
Blackman, even the early sketch of your new version of the corridor looks so much better than the old one that it's not even funny. One thing, though: it must be set on a very large ship if it has such long corridors going at right angles to each other.
Like The Queen Mary II sized ship. An incredible improvement I might add!
C.
Yeah it is big, i noticed that, but i am finishing this.
ps if you want to know why i didn't finish this before, its because we were moving and i have not had acess to the internet but just now
That is an awesome perspective. It will be a PITA to make the character look good if the player chooses to walk right into the corner, or all the way to the end of the hall. That's why most commercial games had foreground objects and higher 'camera' viewpoints. Good work so far though.
I like it, keep it up!
humm, when i finish the background and i like it, i don't think i will post it here, because if i do, i will show to much of the game, so i think i will only post when i have proplems but anyway, thanks