What do you think about these modular animations.

Started by mode7, Sun 25/08/2013 22:27:46

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Mouth for war

#20
those front cycles look a little weird. Here's something I made a long time ago. Maybe you can use it somehow (Not perfect in any way but jez tryin' to help :D )





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Eric

Quote from: Snarky on Mon 26/08/2013 22:03:06
You've really captured that "pudgy Indy walking with an invisible cane" feel so many fan games are going for. (laugh)

I can tell you the reason for that, actually. The way you've animated the arm is actually more appropriate for a leg. The leg is like a piston that drives the body forward. The arms don't need the same deliberate motion; they swing loosely and not to the same extreme to provide balance.

UNLESS! You're using a cane, in which case the arm using the cane is like a leg.

I think most of the issues we're critiquing are anatomical in nature, and not related to the actual Anime Studio technology that you're using. I get the feeling that once you get the motions to look more natural (which should be easier because you're using bones, and not keyframes), and correct some things like moving the head back so that the weight is more on top of the shoulders, that you'll see accelerated production.

But to clarify, are you looking for specific critiques of this sprite, or of the technique in general?

Denture Alley Lurker

#22
These animations are remarkably accurate in depicting quite drunk characters; they're all walking the line and make all kinds of haphazard movements. Additionally are they all wearing wet trousers (wtf). I like these guy's, they're hilarious. Don't fix what isn't broken.

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