Adventure Game Studio

Creative Production => Critics' Lounge => Topic started by: Redwall on Sat 10/04/2004 15:12:25

Title: Wheelchair Character - Now with "Walk" Cycle
Post by: Redwall on Sat 10/04/2004 15:12:25
SEE POST AT END OF PAGE FOR WALK CYCLE
------------------------------------------------------------------

I'm looking for some C&C on this character (Kyojo):

(http://www.2dadventure.com/ags/wheelchair.gif)
(http://www.2dadventure.com/ags/wheelchair.gif)

It's based on this character (not by me), the original Kyojo:

(http://www.2dadventure.com/ags/kyojo.gif)
(http://www.2dadventure.com/ags/kyojo.gif)

He couldn't move around very well like that, you see.
Title: Re:Wheelchair Character
Post by: Moox on Sat 10/04/2004 15:15:58
the chairs a little big and try adding a nose and a mouth
Title: Re:Wheelchair Character
Post by: spoofer4ever on Sat 10/04/2004 15:17:32
In the second one his legs should  be sorta draged. To me it looks like he's crawling. no offence of coarce
Title: Re:Wheelchair Character
Post by: BOYD1981 on Sat 10/04/2004 16:13:40

Quotetry adding a nose and a mouth

but then it would look less like kyojo

QuoteIn the second one his legs should be sorta draged. To me it looks like he's crawling. no offence of coarce

that's what the original Kyojo looks like, he didn't make it, somebody else did, which is why he said he based on it him
Title: Re:Wheelchair Character
Post by: Davis on Sun 11/04/2004 05:09:13
Yeah, I made the original graphic, and I suck as an artist. :) And as the creator of Kyoto, only the most famous and well known character in any AGS game ever, I have to say, I am diggin' the wheelchair. A lot.
Title: Re:Wheelchair Character
Post by: stu on Sun 11/04/2004 14:14:55
looks good, but that wheelchair is too big for him..
Title: Re:Wheelchair Character
Post by: Redwall on Sun 11/04/2004 16:49:30
I always thought of Kyojo as a malformed midget (being a failed cloning experiment, after all), so the wheelchair is a little small for him - it's on scale with the RON characters.

Anyone have any suggestions on animating the wheels?
Title: Re:Wheelchair Character
Post by: on Sun 11/04/2004 17:43:02
It would've been easier if the wheels were on seperate layers... If they were, it would be much easier to animate. The arm movement wouldn't be hard either. Experiment with it.
Title: Re:Wheelchair Character
Post by: Redwall on Sun 11/04/2004 20:30:13
They are on seperate layers...

My problem is that a round object rotating looks basically the same the whole time.
Title: Re:Wheelchair Character
Post by: on Sun 11/04/2004 22:03:25
well, the bars would rotate too wouldn't they? Or have you just got the outer wheel on the layer?
Title: Re:Wheelchair Character
Post by: Redwall on Sun 11/04/2004 22:57:37
Yes, the bars rotate, but then it looks like that's it rotating without the tire moving.

I suppose I'll just fiddle with it until it looks decent.
Title: Re:Wheelchair Character
Post by: Kweepa on Sun 11/04/2004 23:10:02
You could add a patch to the tyre, or maybe some dirt or dots that would indicate the maker's name.
Title: Re:Wheelchair Character
Post by: on Sun 11/04/2004 23:23:43
Maybe you could add a 1 to 2 ratio darker pixels on the tires so they are like a checkers board. They would probably fix it, I don't know.
Title: Re:Wheelchair Character
Post by: Anarcho on Mon 12/04/2004 06:09:47
in terms of composition, you shouldn't put the far arm rest right under his head, because it looks like he's got a long tongue or something projecting out of his neck.  I would say that you should just make him a little taller/bigger, so that you wouldn't have this problem.  Also, the wheel looks like you're staring straight at it, while the rest of the chair looks like you're looking at it diagonally or down at it.  Does that make sense?  it's hard to explain without using hand motions.  :)

Hope this helps, but otherwise or even in general, I think it looks cool.  And he doesn't need a nose or mouth, if that's what  you're going for.  Looks mysterious.

-Logan
Title: Re:Wheelchair Character
Post by: Fizz on Mon 12/04/2004 11:03:55
looks good! i love the level of details on the chair.

as for the animation, perhaps some motion blur on the wheels?
Title: Re: Wheelchair Character
Post by: Redwall on Wed 30/06/2004 19:06:40
(http://www.2dadventure.com/ags/kyojo_wheelchair_walk_trans.gif)
(http://www.2dadventure.com/ags/kyojo_wheelchair_walk_trans.gif)

I finally got around to working on this again...

EDIT: Hmm, the darkned spoke doesn't show up very well with a white background, and it's too fast... hmm.
EDIT 2: Fixed.
EDIT: 3: hmm, the darkned spoke still isn't very visible...
Title: Re: Wheelchair Character - Now with "Walk" Cycle
Post by: Haddas on Wed 30/06/2004 19:19:59
You forgot to animate his other hand, other than that, I see nothing wrong
Title: Re: Wheelchair Character - Now with "Walk" Cycle
Post by: Redwall on Wed 30/06/2004 19:29:45
...the other hand doesn't show up.

Or, I messed with it and couldn't get it to look right due to the screwed up prespective this character uses.
Title: Re: Wheelchair Character - Now with "Walk" Cycle
Post by: mätzyboy on Wed 30/06/2004 21:31:25
Great animation! My only question is: why is he giving speed so frenetically? Either he would continously give speed at a smooth pace, or give speed, roll, give speed again. I think the rolling part should be longer... Do I make sense?
Title: Re: Wheelchair Character - Now with "Walk" Cycle
Post by: Ben on Thu 01/07/2004 03:46:13
The wheels don't really look like they're moving.. I think it's because the spokes just stay in one place. The darkened spoke doesn't give a realistic effect of movement. It just looks like the border on a marquee sign or something.
Title: Re: Wheelchair Character - Now with "Walk" Cycle
Post by: Redwall on Thu 01/07/2004 04:03:45
Heh, maybe he needs hubcaps... I'll see what I can do to fix the problem.
Title: Re: Wheelchair Character - Now with "Walk" Cycle
Post by: sergiocornaga on Thu 01/07/2004 05:10:49
The only problem is that the wheels are going around the wrong way. Or is he meant to be going backwards?
Title: Re: Wheelchair Character - Now with "Walk" Cycle
Post by: Peter Thomas on Thu 01/07/2004 06:30:46
I think to make the wheel motion more realistic, leave out every second spoke. If you look at a real wheelchair, you'll see they have far less spokes than you've put in. That will give you more room to cycle them around the circumference of the wheel.
Title: Re: Wheelchair Character - Now with "Walk" Cycle
Post by: Ben on Thu 01/07/2004 17:40:14
Quote from: SURGE on Thu 01/07/2004 05:10:49
The only problem is that the wheels are going around the wrong way. Or is he meant to be going backwards?
[/quote

Eh? They're not going the wrong way.]
Title: Re: Wheelchair Character - Now with "Walk" Cycle
Post by: Redwall on Thu 01/07/2004 20:47:27
(http://www.2dadventure.com/ags/kyojo_wheelchair_walk2.GIF)
(http://www.2dadventure.com/ags/kyojo_wheelchair_walk2.GIF)

At last! The wheels appear to move! Peter Thomas, you're a genius. Except that most wheelchairs do have a crap load of spokes... but some don't. Like Kyojo's new one. Yay.

The direction of the wheels is really just perception, for a while I got myself to see it going backwards as well. But I think most people see it as going forwards.
Title: Re: Wheelchair Character - Now with "Walk" Cycle
Post by: Haddas on Fri 02/07/2004 16:33:12
Moonwalk, errr... Wheel
Title: Re: Wheelchair Character - Now with "Walk" Cycle
Post by: Redwall on Sat 03/07/2004 01:38:21
Quote from: blackbirdâ,,¢ on Fri 02/07/2004 15:34:11
way better
i didn't notice the wheels going backwards in this one
even tough i stared at it for quite a while
(http://www.2dadventure.com/ags/kyojo_wheelchair_walk2.GIF)
crap....
are there ways for moving it forward on the board???
It still looks nice tough

Ah! How did you know about Kyojo's victory dance?! ;)
I'm working on a front view now. Well, not now, but I will eventually...
Title: Re: Wheelchair Character - Now with "Walk" Cycle
Post by: Al_Ninio on Sat 03/07/2004 16:22:51
Looks real nice, glad you sorted the wheel problem out.
BUT.
The front wheel (small one) seems to be moving in a different speed to the bigger wheel.
And, aren't the arm rests a bit too high?
I mean, they are now basically armpit rests...
Title: Re: Wheelchair Character - Now with "Walk" Cycle
Post by: Mephistophilis on Sun 04/07/2004 16:36:38
Should you not be able to see his other hand when he's pushing the Wheels?