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I'm looking for some C&C on this character (Kyojo):
(http://www.2dadventure.com/ags/wheelchair.gif)
(http://www.2dadventure.com/ags/wheelchair.gif)
It's based on this character (not by me), the original Kyojo:
(http://www.2dadventure.com/ags/kyojo.gif)
(http://www.2dadventure.com/ags/kyojo.gif)
He couldn't move around very well like that, you see.
the chairs a little big and try adding a nose and a mouth
In the second one his legs should be sorta draged. To me it looks like he's crawling. no offence of coarce
Quotetry adding a nose and a mouth
but then it would look less like kyojo
QuoteIn the second one his legs should be sorta draged. To me it looks like he's crawling. no offence of coarce
that's what the original Kyojo looks like, he didn't make it, somebody else did, which is why he said he based on it him
Yeah, I made the original graphic, and I suck as an artist. :) And as the creator of Kyoto, only the most famous and well known character in any AGS game ever, I have to say, I am diggin' the wheelchair. A lot.
looks good, but that wheelchair is too big for him..
I always thought of Kyojo as a malformed midget (being a failed cloning experiment, after all), so the wheelchair is a little small for him - it's on scale with the RON characters.
Anyone have any suggestions on animating the wheels?
It would've been easier if the wheels were on seperate layers... If they were, it would be much easier to animate. The arm movement wouldn't be hard either. Experiment with it.
They are on seperate layers...
My problem is that a round object rotating looks basically the same the whole time.
well, the bars would rotate too wouldn't they? Or have you just got the outer wheel on the layer?
Yes, the bars rotate, but then it looks like that's it rotating without the tire moving.
I suppose I'll just fiddle with it until it looks decent.
You could add a patch to the tyre, or maybe some dirt or dots that would indicate the maker's name.
Maybe you could add a 1 to 2 ratio darker pixels on the tires so they are like a checkers board. They would probably fix it, I don't know.
in terms of composition, you shouldn't put the far arm rest right under his head, because it looks like he's got a long tongue or something projecting out of his neck. I would say that you should just make him a little taller/bigger, so that you wouldn't have this problem. Also, the wheel looks like you're staring straight at it, while the rest of the chair looks like you're looking at it diagonally or down at it. Does that make sense? it's hard to explain without using hand motions. :)
Hope this helps, but otherwise or even in general, I think it looks cool. And he doesn't need a nose or mouth, if that's what you're going for. Looks mysterious.
-Logan
looks good! i love the level of details on the chair.
as for the animation, perhaps some motion blur on the wheels?
(http://www.2dadventure.com/ags/kyojo_wheelchair_walk_trans.gif)
(http://www.2dadventure.com/ags/kyojo_wheelchair_walk_trans.gif)
I finally got around to working on this again...
EDIT: Hmm, the darkned spoke doesn't show up very well with a white background, and it's too fast... hmm.
EDIT 2: Fixed.
EDIT: 3: hmm, the darkned spoke still isn't very visible...
You forgot to animate his other hand, other than that, I see nothing wrong
...the other hand doesn't show up.
Or, I messed with it and couldn't get it to look right due to the screwed up prespective this character uses.
Great animation! My only question is: why is he giving speed so frenetically? Either he would continously give speed at a smooth pace, or give speed, roll, give speed again. I think the rolling part should be longer... Do I make sense?
The wheels don't really look like they're moving.. I think it's because the spokes just stay in one place. The darkened spoke doesn't give a realistic effect of movement. It just looks like the border on a marquee sign or something.
Heh, maybe he needs hubcaps... I'll see what I can do to fix the problem.
The only problem is that the wheels are going around the wrong way. Or is he meant to be going backwards?
I think to make the wheel motion more realistic, leave out every second spoke. If you look at a real wheelchair, you'll see they have far less spokes than you've put in. That will give you more room to cycle them around the circumference of the wheel.
Quote from: SURGE on Thu 01/07/2004 05:10:49
The only problem is that the wheels are going around the wrong way. Or is he meant to be going backwards?
[/quote
Eh? They're not going the wrong way.]
(http://www.2dadventure.com/ags/kyojo_wheelchair_walk2.GIF)
(http://www.2dadventure.com/ags/kyojo_wheelchair_walk2.GIF)
At last! The wheels appear to move! Peter Thomas, you're a genius. Except that most wheelchairs do have a crap load of spokes... but some don't. Like Kyojo's new one. Yay.
The direction of the wheels is really just perception, for a while I got myself to see it going backwards as well. But I think most people see it as going forwards.
Moonwalk, errr... Wheel
Quote from: blackbirdâ,,¢ on Fri 02/07/2004 15:34:11
way better
i didn't notice the wheels going backwards in this one
even tough i stared at it for quite a while
(http://www.2dadventure.com/ags/kyojo_wheelchair_walk2.GIF)
crap....
are there ways for moving it forward on the board???
It still looks nice tough
Ah! How did you know about Kyojo's victory dance?! ;)
I'm working on a front view now. Well, not now, but I will eventually...
Looks real nice, glad you sorted the wheel problem out.
BUT.
The front wheel (small one) seems to be moving in a different speed to the bigger wheel.
And, aren't the arm rests a bit too high?
I mean, they are now basically armpit rests...
Should you not be able to see his other hand when he's pushing the Wheels?