Adventure Game Studio

Creative Production => Critics' Lounge => Topic started by: Andail on Thu 09/04/2009 12:02:37

Title: WiP female warrior
Post by: Andail on Thu 09/04/2009 12:02:37
Not a very original theme but I've been lacking ideas lately.

(http://www.2dadventure.com/ags/queen.jpg)

It was hell to find good references for the hands, so I ended up taking cellphone shots of my own in weird positions, so I can't guarantee they're very anatomical...

Large parts are still pretty unfinished, so if you have any ideas, please share them.

I don't know really what the purpose of different skin tones was, I just thought it looked cool. Maybe there's a single sun ray hitting the hands, or maybe there's warmth coming up from the sword, I don't know really.

Latest edit:
Added details to the sea, added details on her neck (sinews/muscles), other minor changes

Title: Re: WiP female warrior
Post by: FruitTree on Thu 09/04/2009 12:06:43
it's neat!
love the dark colours

if I got any crits it's that it seems she's holding the sword very loosely (is that even a word?)
I think repositioning the thumb of her left hand could fix that :)

otherwise pretty damn awesome! good job
Title: Re: WiP female warrior
Post by: loominous on Thu 09/04/2009 13:33:28
Looks great!

Are you planning on taking it towards refined realism like the face or keep it sort of collage like/stylized? I personally really like the contrast between the refined face and that scribbly hair, but it's good to know the direction when providing ideas/comments.

Beside smaller things that might be taken care of when you refine it, I guess what feels less good is the background design, which feels unexciting with the symmetry and design of the castle n hills.

I sense that you probably don't want to attract attention to the background, but it just feels needlessly unimaginative and makes the overall impression of the upper region/composition quite dull. Perhaps by adding some more space for the valley thingy on the right (basically enlargen it towards the center), we could get a better climpse of the landscape, which would provide a bit more depth (though I'm a fan of limited depth), reveal what kind of landscape/world we're in as it's a bit hard to tell atm, lessen the overall symmetry, and finally would also provide a sort of triangular composition where we'd move between the face -> hands/sword -> distant hills. Atm the sword kinda leads us straight off the image, the only thing sort of picking it up being the rightmost distant hill. I guess this could be replaced by some attention grabbing details on the right side of the castle though.

And of course, the camera has to be dramatically lowered!
Title: Re: WiP female warrior
Post by: Andail on Thu 09/04/2009 13:52:41
Fruittree, yeah the grip issue is a valid point. I really wanted her to hold whatever she's holding very loosely, so that there would be an element of gracefullness and balance rather than force. When I decided for the sword, the loose grip remained. I might change the thumb in due time.

Loomy:
Yeah the background is far from finished, and right now I agree about its dullness. I'm not sure what to put there. At first I had the ambition to depict a huge siege, and extend the canvas to the right (that would also give room for the sword) but I don't want it to be too messy. Also, I have this aversion to very wide formats, since they're forever doomed to be resized in forums and whatnot.
I agree with the background depth, and also with your reservation against overdone depth; some people simply can't get enough of overlapping layers and tend to add a dozen layers of distant hills.

When it comes to realism, I think I'm going to strive to give most central objects a very detailed, refined look, but the hair alone is probably gonna take me two days to sort out so I'm ignoring it right now.

Oh and how could I forget the lowered camera angle! After all, lowered camera angle to picture composition is what Gandalf was to the fellowhip :)
Ah well, next time!
Title: Re: WiP female warrior
Post by: ThreeOhFour on Thu 09/04/2009 14:29:21
Oh, very nice!

I really like the clarity you got with the face, great work :)
Title: Re: WiP female warrior
Post by: on Thu 09/04/2009 14:42:48
Reminds me of the Icewind Dale character portraits, very crisp and moody. Good work!
Title: Re: WiP female warrior
Post by: MoodyBlues on Thu 09/04/2009 15:58:53
Wow, this is fantastic!  Great job on her face - she's purty.

Only thing that popped out at me was the redness of her hands compared to her face, which has "cooler" tones.  Is that intentional?
Title: Re: WiP female warrior
Post by: Nikolas on Thu 09/04/2009 16:19:13
Small silly comment (as always I go "realism" when not being able to pinpoint anything else...):

I love her makeup. she's up the hills, ready to fight and mascara, eyeliner, lipstick and chick colouring is all there! ;)
Title: Re: WiP female warrior
Post by: SpacePirateCaine on Thu 09/04/2009 17:02:31
The art itself - technique-wise - is awesome. I certainly can't see any problems with it. The colors and lines are clean and certainly seem to achieve the effect you're shooting for. Once I read that you were using your own hands as a reference, it did start to look to me (unfortunately) like a man's hands on a woman's body, but that's hard to correct, and probably just me thinking too hard about it. I certainly wouldn't have thought so unless told.

One thematic nitpick I do have is that she's holding the sword the wrong way. I studied Kendo for a fair number of years, and regardless of handedness,  when using Japanese blades (as the reference material is pretty obviously a katana) the left hand should always be gripping the pommel area of the hilt tightly, and the right hand holds the grip close to the handguard more lightly, like so:

(http://joi.ito.com/images2/kendo-tm.jpg)

The strength and 'chopping-power' of the sword is carried by the left arm, and gripped most tighly with the pinkie finger of the left hand (Which is why in disgrace, traditionally, members of the Japanese mafia have their left pinkies cut off). Even southpaws are taught to hold the sword in this manner, so someone who has some swordfighting knowledge is likely to pick up on this pretty quickly.

Even in wakigamae - the low stance where the blade is held horizontally to the side/behind the body, this is maintained:

(http://shobukai.us/yahoo_site_admin/assets/images/Jan2008Dojo032.3303948_std.jpg)

Of course, as it's a piece of art, it's not like you need to be 100% accurate, but I thought I'd point it out.
Title: Re: WiP female warrior
Post by: Buckethead on Thu 09/04/2009 17:10:13
She also seem to be holding the sword in a very incovient way. Unless she isn't running. Like I thought she is.
Title: Re: WiP female warrior
Post by: Shane 'ProgZmax' Stevens on Thu 09/04/2009 17:47:00
Aside from the relative low detail of the background compared to her face/hands and sword, I really like what you've done here.  It gives a clear image to focus on, which is hard to do if everything has lots of little details to draw the eye.  What stood out to me as a bit odd was the tilt of her body, specifically the left shoulder and torso area, which look very flat.  I think that allowing for some natural female curves and perhaps a larger bustline would go a long way to improving her visual depth.  Overall, I think it's a very moody and well designed picture, and I'm guessing you used some kind of reference for the face to get it that lifelike!
Title: Re: WiP female warrior
Post by: Andail on Thu 09/04/2009 18:21:06
Most of the face is pretty much built from scratch, which is why it looks pretty generic. These are some pictures I've looked at for separate parts of the face and shading and stuff.
(http://www.2dadventure.com/ags/refphotos.png)
Title: Re: WiP female warrior
Post by: Evil on Thu 09/04/2009 19:53:03
Yeah, the left shoulder leaning thing bothers me a lot. Her right arm, though awkwardly placed, looks alright. It looks like you used a reference photo and I'm somehow visually convinced that this is correct. Her left arm looks like it's digging into her side. Perhaps pointing it out more so we can see it will better balance her stance.

I like the loose grip of the sword, but the weight isn't balanced. Her right hand needs to be "pushing" down more to keep the balance of the sword. Now it looks like it's going to fall out of her hands. Another option would be to move the right hand down and adjust the angle of the sword. The way that it's positioned right now is cropping the image weird.

The background isn't terrible. I do think, however, that if you lowered the "camera angle" of the background the pose might look less-... shriveled? Moving the stream lower in the image would push the figure more upright and make the castle look higher up, which might be more interesting.

Her face is very pretty. Something about her mouth doesn't look right, though. I think it's just the contrast between the skin and lips. Blending the edges a bit would make them look more like natural lips than covered in lipstick.

Did anyone else immediately think it was G4's Morgan Webb (http://en.wikipedia.org/wiki/Morgan_Webb)?

Title: Re: WiP female warrior
Post by: loominous on Thu 09/04/2009 21:23:03
Think the background looks a bit better, but the generic mountain thing feels needlessly dull.

I was thinking more along these lines, where you catch a glimpse of "another section" of the world.

2 min crude edit:
(http://marcus.krupa.se/AGS/as.jpg)

So instead of these layers of mountains that hold no interest, you get more of a sneak peak into in this case a lake environment, which I made quite warm, just for contrast/seperation, which doesn't really work with the current palette, but could be made to work.

The new hill messes with the composition a bit, and I prefer the old diagonal running from the ground up to the castle on the left, but I just wanted to illustrate the depth idea.

Quote from: Evil on Thu 09/04/2009 19:53:03
Her face is very pretty. Something about her mouth doesn't look right, though.

Think it's the highlight/specular which is placed too high for the light angle, giving the lips a very flat look. (there are other highlight issues in the face, but they seem rather unimportant at this stage in the process).
Title: Re: WiP female warrior
Post by: Andail on Thu 09/04/2009 21:43:11
Ah, that's brilliant!
I never thought of placing the horison that high, allowing more landscape behind.
(And you who mentioned lowered camera angle and everthing!)
The weird shapes and the lake is definitely something I will go for...it's a bit Mona-Lisa-esque with the landscape just rolling on in the background...

I have absolutely no gripes with the "new" composition, although as you say the simplicity of the original diagonal shape is lost, but what the heck really...

Edit:
Uploaded a version with new horison. I was reluctant to add as much highlight as Loomy used, as I envision the light source "in front" of the scene, shining down against the woman. Also made lips blend a bit more with the face.

PS:
Ok, I've spotted the anatomical issue with the shoulder/arm...basically her left shoulder (the near one) is positioned too low and too close to the chest. It should be lifted and moved out a bit. Of course, this will cause problem with the lower arm and plenty of other stuff...
An option would be to lower the head and move it towards the other shoulder, but that's an equally tedious task...

PS 2:
Made one attempt to correct shoulder issue. I think this is an improvement; not only does it look more anatomically correct, but she also assumes a more defensive stance which I think makes more sense.
Title: Re: WiP female warrior
Post by: Jakerpot on Sat 11/04/2009 14:39:54
i liked it  :D i have a tablet, but damn! i'm stuck in pixel art, i can't paint something like this... And BTW, what the heck is a WiP?
Title: Re: WiP female warrior
Post by: Trihan on Sat 11/04/2009 15:38:04
Work in Progress.
Title: Re: WiP female warrior
Post by: R4L on Sat 11/04/2009 16:41:37
Wow, that looks incredible! Also, she looks like Morgan Webb.

(http://www.oceleb.com/img/morgan-webb/morgan-webb.jpg)
Title: Re: WiP female warrior
Post by: Andail on Sat 11/04/2009 20:46:48
Hm, I recognise that photo, I might have used it for reference early on. Interestingly, I have no idea who Morgan Webb is. I guess I should change the face to avoid the resemblance, since two people have pointed it out already...
To be continued.

Latest edit: Changed/added details on hands
Ok, finally gave up the idea of having her skintone that icy and cold, and gave her a more natural tone instead. I think I lost a nice effect, but overall the impression is better now, I guess.

Also changed her face a bit to make her less masculine, and also reduced make-up, which was why I think she resembled this Morgan Webb so much.
I hope this is an improvement...

(http://www.2dadventure.com/ags/queen17.png)

Oh yeah, I flipped it horisontally to refresh the view, but forgot to change my copyright and name...lol
Title: Re: WiP female warrior
Post by: Dualnames on Sat 11/04/2009 22:01:15
Quote from: R4L on Sat 11/04/2009 16:41:37
Wow, that looks incredible! Also, she looks like Morgan Webb.


Thanks a lot for that. I was trying to find where the hell I've seen that bitch.. :D
Title: Re: WiP female warrior
Post by: loominous on Sun 12/04/2009 10:43:26
Aw, think the boldness of the original is slipping away with the loss of the greens, and now it starts to look like a studio shot with a backdrop, due to the colour/lighting setup which is rather odd to begin with.

Instead of conforming it to the "studio setup", you could add more greens to other shadow areas, if you want it to make more sense. Incidentally this kind of palette is pretty common these days in tv shows, where darks are pushed towards greens, contrasting against the reds in skins.

Don't lose the boldness!
Title: Re: WiP female warrior
Post by: Shane 'ProgZmax' Stevens on Sun 12/04/2009 21:26:48
QuoteOh yeah, I flipped it horisontally to refresh the view, but forgot to change my copyright and name...lol

Don't worry, Andail.  No one is going to steal your work :).  One thing that missed my attention the first time is the setting vs. her expression.  Is she 'posing' in this painting or in a battle of some sort, because her completely emotionless expression works against her being in a combat situation in my opinion?
Title: Re: WiP female warrior
Post by: Kastchey on Sun 12/04/2009 22:20:23
True, as pretty as this picture is turning out, the lady's blank face expression makes her look more as if she was killing flies, rather than aiming her sword at somebody.

Also, that might be just me but, doesn't her chest seem a bit too flat? I mean, I know she's supposed to be a sporty type if she can wave a sword, but when I cover her head for a moment and look at the rest of her body, it reminds me more of a young boy than of a woman - not exactly masculine, but definitely flat.
Title: Re: WiP female warrior
Post by: Andail on Sun 12/04/2009 22:26:28
Ah well, I think this will be the last and final version.

You have very valid points about her expression, but the blankness was certainly a key aspect of this image right from the start - I wanted a loose grip of the sword and a neutral face, that's simply a part of the symbolism. I did not want this to be a fierce Xena ready to slash you open :)

(http://www.2dadventure.com/ags/queenjpg2.jpg)

In this last edit I've continued to change her overall appearance, changed the angle of her arm and made her shoulder more integrated in her body, so to speak...
Also changed some values throughout the painting to get rid of the cyans and make the colour scheme more uniform. Then some minor detail work.

About her breasts...I guess they're pretty flat, but then again she's leaning forward, so a completely flat chest would actually be drawn inward, to meet the waist further down. Besides, I don't want to fall into the typical large-breasted warrior princess stereotype...

This image wasn't properly planned from the beginning, so there are compositional flaws that I simply can't be bothered to adjust anymore. Unless you can spot anything downright erroneous, I think I'm pretty done with it.
Title: Re: WiP female warrior
Post by: Kastchey on Sun 12/04/2009 22:43:55
QuoteBesides, I don't want to fall into the typical large-breasted warrior princess stereotype...
Perfectly understood. I'm also sick of this legion of busty Xenas one gets as a result whenever they type "fantasy"+"female warrior" in a search engine.
Title: Re: WiP female warrior
Post by: Shane 'ProgZmax' Stevens on Mon 13/04/2009 04:52:27
QuoteI wanted a loose grip of the sword and a neutral face, that's simply a part of the symbolism. I did not want this to be a fierce Xena ready to slash you open

I'm not sure I understand you.  What does the neutral face do for the symbolism of the piece?  I'm reading nothing from her expression about her situation, whether it's a dire consequence or if she fears for her life or if she filled with revenge or thoughts of death or anything.  If there's nothing to read from the person's face, is the symbolism then that she has absolutely no emotional reaction to conflict?