So, today I was going through all the comments and the.. three I think?... reviews that I have found for my game and since I'm working on a remake I am trying to solve all of the problems that people have mentioned.
First off, I have figured out everything that I'm going to do to change things as far as art/interaction/puzzles/general design, etc,.
The only critique that I am having trouble understanding is the various "Stale writing"/"Unrealistic dialog"/"Badly Written"/"Awkwardly told story" etc,.
Not to say I disagree with what has been said about my writing but I'm not sure what to change about it, if anyone has suggestions I would love to hear them.
I do think that I have improved my writing but if there is anything specific anyone has noticed about my writing then it would be GREATLY helpful.
I always appreciate all of your help! ;D
-Thanks!
I've not had time to give A night to remember more than a quick glance, but the dialog complaint seems to stem from the lack of character. The lack of small talk and the bluntness of the sentances, which may be intentional, causes the conversations to jump in a very wooden fashion with little emotion.
Pacing the dialog a little would help smooth things out a bit, and give a better impression of timing.
Yeah, I see what you mean, I characterized most of the people in the game as boring rich people, and they behave accordingly except in a few instances of course. I will probably be changing the way the character's act quite a bit, at least most of them.
Quote from: Ethan Damschroder on Tue 10/11/2009 23:49:48
Yeah, I see what you mean, I characterized most of the people in the game as boring rich people, and they behave accordingly except in a few instances of course. I will probably be changing the way the character's act quite a bit, at least most of them.
If it's possible for you to change their personalities without altering the plot then there's another writing problem. Your characters should define the story. You couldn't take Oedipus and change his character to be less hubristic without changing the plot.
Quote from: Mr Flibble on Wed 11/11/2009 00:25:25
If it's possible for you to change their personalities without altering the plot then there's another writing problem. Your characters should define the story. You couldn't take Oedipus and change his character to be less hubristic without changing the plot.
I don't know why I never thought about that... I guess that changing how they act in certain situations would work better, for instance when they're eating dinner instead of having them seem uncaring/bored have a lively conversation and put some of their personality in what they say. Now that I think of it a few of the moments in the game don't follow the personalities of the character's. (Don't know why or how I did that... :-\)
Thanks for that comment!