[Suggestion] Logging into AGS server via the editor.

Started by Stupot, Fri 12/04/2013 21:00:03

Previous topic - Next topic

Stupot

Apologies if this has been discussed before and there are probably any number of reasons why it is a bad idea, but at the time of writing, I think this could work.  Then again, I would not likely one of the people who would have to programme it :P

Anyway, so AGS users would have the option of logging into the editor using their forum details (or maybe using their AGSer.me or AGSA account).  This could potentially provide any number of useful features and benefits, such as:
*being able to save/load games and WIPs directly to/from the AGSA server, from within the editor (of course this might mean giving Peder lots of money for hosting it :P)
*being able to upload a game to the games database at the click of a button from within the editor.
*the option to make files/source code public or keep it private (kind of like Google Docs)
*No more "What is a good site to upload my game?" threads
*many more I haven't thought of yet.

Obviously, this would be a massive job, but maybe something to think about for a more distant version?



AGA

As good a resource as AGS Archives is (and hosted on the same server it may be), but it is no way officially supported.  If any of this stuff happens, it should be driven by ags.co.uk.  Besides which, while a lot of AGS game players have AGS forums accounts, relatively few have accounts on the spin off sites.

Joseph DiPerla

I can see some benefit of logging into the AGS Editor. However, I do feel that it is a ways off before we should implement features for something like that in the editor. There are still a few things that should be worked on first. However, along these lines, I had always wished AGS supported a form of GIT or SVN within the editor for proper team working. For instance, if you wanted to start a new game project, you would start it on GitHub and upload the game. After that, you log into the editor and the editor can show you a list of games you currently have access to. Of course, the GitHub Project admin can set up your user account to give you the proper priviledges of what you can do. But once you log into the game, it downloads into the editor along with the changes made to it. You as the developer/team member can provide changes to the git and submit it, while then the game's administrator can approve the changes or not. As it still can be done without AGS, having AGS with an implemented system like this would work wonders and speed up game development.
Joseph DiPerla--- http://www.adventurestockpile.com
Play my Star Wars MMORPG: http://sw-bfs.com
See my Fiverr page for translation and other services: https://www.fiverr.com/josephdiperla
Google Plus Adventure Community: https://plus.google.com/communities/116504865864458899575

SMF spam blocked by CleanTalk