Editor deleting my game executable

Started by pell, Wed 05/03/2025 11:12:44

Previous topic - Next topic

pell

When I build my game and then run it in the editor, as soon as the game launches the built executables disappear. I'm using the latest version as of this post (version 3.6.1.31 P9).

Can anyone else confirm this behavior before I file a bug? I'm running the editor on Linux using the Wine compatibility layer. I'd like to confirm that people who use the editor on Windows have the same issue.

Crimson Wizard

This has been the standard behavior of AGS for years: if you start the test run from the editor, it deletes a compiled file from Compiled folder.
There were certain reasons for this in the past, but that no longer is a case. So this behavior was removed starting from AGS 3.6.2.

pell

Quote from: Crimson Wizard on Wed 05/03/2025 11:30:49This has been the standard behavior of AGS for years: if you start the test run from the editor, it deletes a compiled file from Compiled folder.
There were certain reasons for this in the past, but that no longer is a case. So this behavior was removed starting from AGS 3.6.2.

Thank you. Although I can't imagine what problem that was considered the best solution for, it's a moot issue now.

SMF spam blocked by CleanTalk