Hi AGS Powers That Be!
I have an issue that barely qualifies as a nitpick, but rather a small annoyance that I wonder if anything could be done about. I've been organizing all my sprites into folders and subfolders. This means I have to increase the window size to accommodate the expanded folder trees in the "select a sprite to use" window. Normally that's no big deal, but the window size resets to the original (too small) size every time I want to select a sprite. Is there any way the size of this window can be "saved" so I don't need to do that every time? See the image below to see what I mean.
(http://www.wadjeteyegames.com/temp/sprite-window-size.png)
Tracking this one here: https://github.com/adventuregamestudio/ags/issues/1484
Can't believe it took so long to address, but finally made a PR for this:
https://github.com/adventuregamestudio/ags/pull/2512
There will be a "window state" config saved for AGS editor, which is saved both in memory between times a dialog window is opened, and to a file between editor sessions.
This config stores individually picked windows and properties, and may be amended as necessary.
For now it will have "Select a sprite"'s window position and size, and splitter position in it; and also splitter position in the Sprite Manager, mostly for consistency (because it's the same kind of control).
If there are more windows / panels that require this, please note here.
Oh wow I'd forgotten about this.Awesome!