Fix the sizing of the exit button on AGS

Started by Wolfina, Fri 09/08/2024 18:56:52

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Wolfina

I use two monitors, just in general and there's a Slight problem with AGS's exit button when having extended screens in that it's Slightly not long enough, causing me when I'm going to close the application to misclick and click that slight bit of white between the close button and the edge of the screen closing any window I have open behind it as the application behind it does not have the same issue.

It's such a small issue but it's enough to cause me annoyance having to reopen whatever window i had open behind it.


Crimson Wizard

Could you clarify, is this about AGS Editor, or running game?

I suppose that it's not a problem with exit button, but the size of a window that does not cover whole desktop?
Because we do not control the size of exit button, it's a standard window button, as created by the operating system.

Wolfina

Quote from: Crimson Wizard on Fri 09/08/2024 19:00:56Could you clarify, is this about AGS Editor, or running game?


Not the game window the application window of AGS editor.


Quote from: Crimson Wizard on Fri 09/08/2024 19:00:56Because we do not control the size of exit button, it's a standard window button, as created by the operating system.


if that was the case why are all my other windows sized correctly and get closed when I misclick on AGS? It's ONLY AGS that has this issue, firefox, discord, paint, file windows all are sized correctly.


Crimson Wizard

#3
We do not define the size of "close" button in any way in this program, these are standard window elements created by operating system, and looks of these buttons depend on the active visual theme too.
Maybe it's a problem with AGS window border style; or that the window does not stretch far enough for some reason.

I have an older version of Windows, and use a different visual style (classic windows style), where buttons are of different shape and smaller, and don't touch the window edge, so I cannot see how this works. I'd have to try this on Windows 10 to see how these look there.

EDIT: but I don't have two monitors, so idk if I will be able to replicate this test precisely.

eri0o

Ahn, that is something that is in winforms itself I don't see how we could change that.

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