Room masks import is not usable

Started by Crimson Wizard, Wed 28/02/2024 17:32:27

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Alan v.Drake

In Paintshop you can just copy into a paletted image and it will map to the closest colors.
You can also export the AGS palette and do a Shift+O to open the Load palette dialog.

Both ways will help matching palette colors exactly.


- Alan

Cassiebsg

I'm one of those that use the internal editor... mostly cause I didn't knew it was even possible to export/import masks when I was learning the software, and then I just got used to it. :) I tried using export/import but ended up with a weird result of my mask becoming half the size of the room (no idea why though). But at the end of the day, I decided to keep using the AGS editor, mostly because I get all my BGs are rendered in Blender, and not having to then open an extra program to do the masking is great.
Besides, this method allows me to test the regions and adjust the regions on the fly.

I would love some better painting tools in AGS, but what I would kill for, would be an increase on undo steps (maybe 3?) in the editor. ATM one false click and I might end up having to start from scratch (I'm careful, but it has happened more than once).
There are those who believe that life here began out there...

Crimson Wizard

Quote from: Cassiebsg on Sat 27/04/2024 10:43:25I tried using export/import but ended up with a weird result of my mask becoming half the size of the room (no idea why though)

Because masks can have different resolution than the room bg. Historically masks were 1:2 to the room if game's resolution is anything above 320x200. Today they are 1:1 by default, but there's still a setting called "Room Mask Resolution" that lets change that.

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