At the moment, unless I'm mistaken, there is no way to export the original Strings to have them fixed by a proof-reader and then import them back.
One can only export translation files (TRS) for other languages.
Wouldn't there be a way to tweak the current TRS export/import system in order to proof-read externally the original game language? (e.g. English).
This would come really handy for game designers who are native English speakers BUT still write a terrible English.
+1
This would make my life a lot easier.