Adventure Game Studio

AGS Development => Engine Development => Topic started by: EchosofNezhyt on Sat 14/07/2012 03:49:45

Title: Ps Vita?
Post by: EchosofNezhyt on Sat 14/07/2012 03:49:45
Ok so the is it possible to get this running on the vita using the Playstation Mobile Suite(I haven't looked at much about it.)?
Title: Re: Ps Vita?
Post by: Mati256 on Sat 14/07/2012 05:32:51
There is a PSP port: http://www.adventuregamestudio.co.uk/yabb/index.php?topic=43998.0
I don't know if that would help.
Title: Re: Ps Vita?
Post by: Joseph DiPerla on Sat 14/07/2012 07:31:51
Yeah, I always that that the PS Vita was backwards compatible with the PSP and PSP go, so it should work.

Right from Wikipedia:

Quote
Backward compatibility
The device is backwards-compatible with most PlayStation Portable games; however, its lack of a UMD drive limits this capability to those titles which have been digitally released on the PlayStation Network via the PlayStation Store.[67] PS One Classic titles were not compatible with the PS Vita at launch;[68] however, Jack Tretton announced at the Electronic Entertainment Expo 2012 that they would be available for Vita in the future. It has since been announced that they will be available in the next firmware update, version 1.8. The Vita's dual analog sticks are supported on PSP games; the right stick can be set to mimic either the d-pad, the left stick, or the face button cluster of the original PSP system.[69] The graphics for PSP releases are up-scaled, with a smoothing filter to reduce pixelation.[70]

So, in theory, the PSP version of AGS should work on the PS Vita.
Title: Re: Ps Vita?
Post by: JJS on Sat 14/07/2012 07:48:10
The PS Mobile SDK only provides support for managed .NET code written in C#. As the engine needs to be able to run native code, unless someone wants to rewrite everything for C#, a port will not happen.

The Vita has a PSP emulator, yes. But the PSP port relies on being able to run unsigned code which is only possible with a custom firmware, HEN or binary loader. There is a binary loader (VHBL) for the Vita, but it only provides 24 MB of RAM which is not enough to run any complex game.

Overall: No chance until the Vita itself is hacked for running unsigned code (it's like jailbreaking an iOS device).
Title: Re: Ps Vita?
Post by: EchosofNezhyt on Sat 14/07/2012 09:50:38
QuoteThe PS Mobile SDK only provides support for managed .NET code written in C#.

I hadn't looked at the features of the PMS but I figured it being sony and all something like that would be the bump in the road.

QuoteOverall: No chance until the Vita itself is hacked for running unsigned code (it's like jailbreaking an iOS device).

Yeah. I think if it does happen its gonna be a long time down the road. But I'll be glad if I'm wrong.


Thanks JSS!