Adventure Game Studio

Community => General Discussion => Topic started by: CD on Tue 07/08/2012 17:48:30

Title: 2.5D or 3D multiplatform setup
Post by: CD on Tue 07/08/2012 17:48:30
Greets all!

I'm on the lookout for a 2.5D or 3D adventure game editor.  The 3D plugins (Razorblade) for AGS looks like it requires Direct3D so they would not port to iOS or Android.  Character D3D looks interesting (if it can do OpenGL with Irrlicht on multiple platforms), but not sure if it's still under development.

The goal is a commercial game, so also been looking at Unity and MOAI, but not much there for Adventure Game scripting.

Anyone get CharacterD3D working on iOS or Android?  If so, that would work!  I posted this question here as to not clog up the CharacterD3D thread...

Thanks all!

CyberDroiD
Title: Re: 2.5D or 3D multiplatform setup
Post by: EchosofNezhyt on Tue 07/08/2012 19:18:39
If your doing anything 3d, Unity gogog.
Title: Re: 2.5D or 3D multiplatform setup
Post by: CD on Tue 07/08/2012 21:37:12
Hmm...

Unity sounds interesting, but you have to buy into the Unity platform solution, so it's an investment.  Also Unity has only a few of the cool features that make AGS special and easy to use.  Unity would require more time with coding it seems, where a lot of it could be done with AGS scripting.  Example: http://answers.unity3d.com/questions/31247/how-to-setup-a-typical-adventure-game.html

There's also MOAI that other adventure games are using. 

Right now AGS looks best for adventure games, and existing games are working fine on different devices.  Also I prefer AGS because it has better support from the community for an adventure game.
Title: Re: 2.5D or 3D multiplatform setup
Post by: theSynapse on Tue 18/12/2012 11:36:50
I'm looking at Unity for the future, although I think I'll start using AGS, then see what I want to replicate in Unity.

But what other games are using MOAI (which I'd never heard of till I read this post)?
Title: Re: 2.5D or 3D multiplatform setup
Post by: Anian on Tue 18/12/2012 13:22:23
Wintermute engine has a 2.5 system built in. You put 3d space primitives and then it calculates shadows and scaling etc. for a 2d background.
Title: Re: 2.5D or 3D multiplatform setup
Post by: Azure on Tue 18/12/2012 13:33:42
It's worth noting that Double Fine are using MOAI for DFA, and have said they'll release what they can of the tools to the back end.
Title: Re: 2.5D or 3D multiplatform setup
Post by: theSynapse on Tue 18/12/2012 14:20:31
I looked at the MOAI website and see that it's very programming heavy. That's fine, but not where I'm at at the moment. It doesn't seem to have much that would help me at the stage I'm at, whereas Unity has great support and lots of assets available for free to get started. There's also a level of drag and drop to help you get up to speed.

I've often looked at the Wintermute Engine and wondered about whether to get stuck in with it, but I can't get past the fact that it's totally dead. It's not being developed anymore, WinterMute 2.0 is approaching 'vapourware' status and hardly anyone seems to be present on the forums. This is SO important if you're using a free tool.

Having said that, the games that have been made with Wintermute look great. I know this is an AGS forum, and I'm not looking to start any fires, but can anyone who has experience of both make a comment on relative pros and cons?

As for Visionaire, well, it looks cool. But stories abound about poor support etc. But it IS cheap, and some of the games made with it RECENTLY show that it has promise of some sort. It's also not very clear on their website whether you can publish a game for free with the free version, or if you need the free version of Visionaire to run it. Also, would I be right in saying that they're German (Resources is spelt wrong on the front page!) and maybe most of the support is in that language? Anyone go experience of it?