does anybody know how to have 3D characters of backgrounds?? I was pretty jealous once I saw what wizkid made. any help?
you can make 3d character and than save all positions of walk talk and movement into PCX, JPG or any other format and import it normaly into the AGS as 2d sprite. Same goes for background, well i think you cannot have real 3d object in game... or am i mistaken?
how do you make/draw a 3D character?? i used paint or paintbrush in windows for my first 2D characters.
No, AGS doesn't support 'real' 3D objects/characters, and I don't think it's likely to any time soon.
Also, this question is in the wrong forum - it's not AGS related, it's graphics program related.
Do a search for 3D graphics programs, either here on the forums, or Google, or whatever. This thread (http://www.agsforums.com/yabb/index.php?board=4;action=display;threadid=5644) might help, but I think it's mostly 2D stuff.
<topic moved from beginners forum to gen gen>
and DONT double post the same question in different threads!
Quote from: ~>confused<~ on Fri 04/03/2005 16:10:28
does anybody know how to have 3D characters of backgrounds?? I was pretty jealous once I saw what wizkid made. any help?
You see, when a boy 3D object likes a girl 3D background they get together and make little 3D objects & backgrounds. Hope that answers your question about how to have 3D stuff.Ã, ;) lol
Try Google, its a wanderful place to search for stuff I bet it may even have something about ''having 3D characters of backgrounds''. ;)
it's kind of difficult..
There's a free program with open documentation available at blender.org (click documentation in the sidebar). You can download it at blender3d.org. There is a forum at elysiun.com, but read the manual before you ask any questions, because the basics are all covered there and people will think you are an idiot if you go shooting off easy to answer questions without reading the manual.
is there anything simpler than that?
Not really.
If someone suggests something called Poser you should slap them.
People tend to think that the more popular commercial progs like 3DS Max, Maya, etc. are more user friendly and Blender was made to be efficient, not user friendly.. but I've grown accustomed to it along with tens of thousands of others. If you have a lot of money or no conscience (pirating) then you could go for the others.
i don't see any good reason for making a 3d adventure, maybe it is easier to make character animations (walking..), but i think adventures looks best in 2d !
Quote from: scotch on Sat 05/03/2005 03:14:24
If someone suggests something called Poser you should slap them.
This may be a silly question, but what's wrong with Poser? I did have it in mind to use it for characters as I use Rhino3D for backgrounds I'm working on; the 3D figures would go nicely with each other.
Thanks,
Traveler
Poser is good if you model the characters yourself.... Or highly modify the preset models. They all look like manniquens, which is a common complaint I hear.
The personality and soul of a hand-modelled character just isn't there with Poser. They also tend to look really stiff to me. I think if 3d characters aren't 100% realistic then they shouldn't try to be, because stylized characters are soo much more enjoyable than a 90% real looking model that just isn't quite there.
Normally I'd agree about Poser. I use 3DS Max, myself. But for AGS use, I think if you know how to get GOOD animation out of it (I couldn't) then it would be fine. AGS sprites are small anyway and, in my opinion, the realism (or lack of) doesn't matter so much, if the animation is good... Just don't make any FMV sequences with it for your game. Hehe.
I do, however, fully agree that adventure games (like the AGS ones) shouldn't be in 3D. I cried at how bad Monkey 4 was after Monkey 3. And even that seemed to pail in comparison to Monkey 2. Much like the RTS genre, they lose an appeal when you play them in 3D. Although I'm only just discovering Syberia now, and so far it's extremely atmospheric, and the characters, though 3D, do work well. Especially since it's not a comedy, where I think sprites excel.
Quote from: Fractal Core on Sun 06/03/2005 11:22:33
I do, however, fully agree that adventure games (like the AGS ones) shouldn't be in 3D. I cried at how bad Monkey 4 was after Monkey 3. And even that seemed to pail in comparison to Monkey 2. Much like the RTS genre, they lose an appeal when you play them in 3D. Although I'm only just discovering Syberia now, and so far it's extremely atmospheric, and the characters, though 3D, do work well. Especially since it's not a comedy, where I think sprites excel.
I agree with you on adventure games and 3D. I only use Rhino3D to render static beckgrounds and then I finish them in Painter. I tried drawing backgrounds with hand but having a pen is not enough: you actually need talent :)
So far the rendered/overpainted backgrounds look pretty good to me; they don't have the screaming cleanliness of purely rendered images, yet the perspective and lighting is right and it's fairly easy to change things. My biggest problem with painted BGs is that it's a pain to move things around as perspective changes, so mostly you have to redraw things. With a daily job, I don't have that much time to experiment. :(
Quote from: [lgm] on Sat 05/03/2005 20:12:19
Poser is good if you model the characters yourself.... Or highly modify the preset models. They all look like manniquens, which is a common complaint I hear.
I'm gonna have to smack you. Did the characters from By the Sword (the final versions anyway) look like mannequins? There are ways to make them look very realistic. I havne't dabbled with Poser in many, many months, but it's only getting better. Check out www.DAZ3D.com for some renders adn shtuff.
And, ~>confused<~, asking how to make 3D characters and backgrounds is akin to asking "How do I cure cancer?" It takes a lot of practice, diddling, and experimentation. (Wow, that sounds almost perverted.)
3D Rad is a pretty easy to use program. You can check it out on http://www.3drad.com. The new version (the only one I've tried) allows you to import models from the Google 3d warehouse, which gives you access to all kinds of models. The free version doesn't come with the compiler to turn your work into executables, so it's only good for 3d animation, not games.
To use it for 3d animation, I run my 3d simulation (just like running your game in AGS) with a video capture program and creating an AVI video. Then you can screen shot frames from this video and import them into AGS. This can be handy if you want to get some quick walking animations. I recommend using FRAPS to do your video capturing.
Holy hell this thread is old. You know you're supposed to browse starting from Page 1, right? ;)