Adventure Game Studio

Community => General Discussion => Topic started by: on Wed 07/12/2005 00:37:28

Title: A different way of learning
Post by: on Wed 07/12/2005 00:37:28
I've been using AGS for a little while now. Normally, by now when I'm doing something I'd have learned a lot about it, through examples and explanations. However, I still don't understand it very well. I've read the tutorials and the in-game help and all of that, but I have trouble applying what the things say to my work. I've also searched, but I'mnot very good at searching and I'm not sure what exactly to look for.
What I need is a way to see lots of things that have been done. Yes, I know the tutorials and stuff have them, but that's limited. If I could see completed things and actually play them to see what it does, then lookat the scripting, I'd learn faster. I'm the same way in school: I can read the examples in the books, but if the teacher doesn't show examples and work them out, I don't get it. When I've seen it done and I know how it looks, I can repeat it.
For those who haven't figured it out, is there some way for me to see files that have been done and see how the scripting looks? For example: if I see something in a game that I'd like to know how todo, is there any way to look at it in the studio?
Let me make this clear: I'm not trying to hack and steal games, I just want to see how they're put together so I can learn how to repeat the things I see. I'd be more than willing to ask the author's permission before doing that.

Yes, I've looked at the demo. However, it doesn't have everything. No, I don't want to hack or steal anything. That's why I'm asking, because I'm sure I know someone who knows someone who's brother's uncle's cousin knows a hacker who can open them for me. At that far a relation, I'm sure almost everyone does. However, I'm not interested in breaking the law and I can't stand thieves.

Thanks for the help, everyone. I've found some useful stuff. I've still got trouble remembering how to open the stuff, but it'll be imprinted in my brain soon enough. If there is anything else, I'd like to know, but I've got enough that I think I can make a headway in understand how to make things. Thanks again!
Title: Re: A different way of learning
Post by: Scummbuddy on Wed 07/12/2005 00:43:31
We have a collection of open source games that will be available shortly.
Title: Re: A different way of learning
Post by: Gilbert on Wed 07/12/2005 00:45:43
As far as I know there're several games having their sources released.

However, to state the obvious, before you're trying to find some games to hack or steal, why not check out the official demo (http://www.adventuregamestudio.co.uk/yabb/index.php?topic=23083.0) first?
Title: Re: A different way of learning
Post by: Rui 'Trovatore' Pires on Wed 07/12/2005 07:56:19
You can look at templates and modules. They can't come any more open-sourced - it's all there for your veweing (misspelled...) pleasure.
Title: Re: A different way of learning
Post by: ManicMatt on Wed 07/12/2005 10:27:25
What about that Airbreak game? That's open sourced.
Title: Re: A different way of learning
Post by: SSH on Wed 07/12/2005 13:55:40
*cough* http://americangirlscouts.org/agswiki/index.php/Open_Source_Games
Don't tell AGA I told you
Title: Re: A different way of learning
Post by: InCreator on Thu 08/12/2005 10:41:23
You're making it sound more complicated than it actually is: AGS is easy!

Just learn few critical script commands to get rid of interaction menu using, get used to globalints, and you're ready to make games!

What's to learn so much??

After all, most things in programming are NOT learnable: inventing solution to numerous problems by yourself is what programming's all about!