Adventure Game Studio

Community => General Discussion => Topic started by: urinate on Sat 26/04/2008 05:06:08

Title: Adventure Developers Contest
Post by: urinate on Sat 26/04/2008 05:06:08
Adventure Developers (www.adventuredevelopers.com) has started having contest. There are currently two contest, one for design, and one for art. The design contest is open to all engines and systems.

If you are interested head over.
Title: Re: Adventure Developers Contest
Post by: Disco on Sat 26/04/2008 22:24:05
Oh....so this isn't a peeing contest?  ???
Title: Re: Adventure Developers Contest
Post by: Terrorcell on Sun 27/04/2008 00:04:25
What?! No peeing contest?! Whats this world coming to?
Title: Re: Adventure Developers Contest
Post by: Domino on Sun 27/04/2008 00:07:18
You could have picked a better user name than Urinate.....

When i see posts by urinate, well..i have to urinate. :)
Title: Re: Adventure Developers Contest
Post by: Fee on Sun 27/04/2008 23:54:11
hmmm.. sounds like somthing this community should all band together and make a kickass game for.
Just to show users of other systems how good AGS can be :D
Title: Re: Adventure Developers Contest
Post by: Stupot on Mon 28/04/2008 00:48:20
Quote from: Fee on Sun 27/04/2008 23:54:11
hmmm.. sounds like somthing this community should all band together and make a kickass game for.
Just to show users of other systems how good AGS can be :D

I like the idea of this... a big ol' team project.
Title: Re: Adventure Developers Contest
Post by: Fee on Mon 28/04/2008 02:07:03
Yeh, could have some interesting results even if it doesnt wint the comp or even make it in.

Id love to start somthing like this, but my AGS skills are not the best and completely out of practice.
However i am up for attempting to organise a group of people, but really any organiser should really have alot of AGS skills and experience and be known around here.

I suggest You, Mods, Khris or InCreator :P

Title: Re: Adventure Developers Contest
Post by: Questionable on Mon 28/04/2008 06:13:04
The users could submit BGs, Sprites, the Story....

Hmmm, don't we have  abig story thing going on? Maybe we could recycle that. Haven't read it though.

A community project would be awesome, though!
Title: Re: Adventure Developers Contest
Post by: InCreator on Mon 28/04/2008 07:12:27
What? Where? Team?
I'm in!

Characters, Animations, Backgrounds or trance'ish ambient hiphop/breakbeat music, I do.
But there must be a master scripter AND a storywriter aboard.

Escape the room game would be simple enough to actually make, too. If someone could give it a hardcore story, it would be spiced up enough to win.

Since Adventure Developers is adventure-stuff general, a team representing AGSers would be really cool.
Sorta like exhibition matches in sports.
Title: Re: Adventure Developers Contest
Post by: Questionable on Mon 28/04/2008 09:27:42
Okay, we'll the first question we need to ask is: "Who is our target audience?"

The first step ofdeciding a target audience is figuring out the age group we're working for. Do we want little kids to be able to try and play the game (and not be corrupted,) or is this a strictly grown up affair?

I'm going to say we should set a more mature tone and therefore design the game for a more mature audience, but again the story and art style are going to determine this, knowing our audience is simply going to allow us to tailor the game to them.

Then we need to decide the player type. Casual Gamer? Hardcore Adventure Fans? Grandmothers?
I think that because it would be entered into a compeition by and for Adventure Gamers, we should make the game for them.

So, my take; A game designed for experienced adventure gamers with a mature tone and audience in mind. This means a more emotionally involved narrative, more complex puzzles/conflicts, and most likely a more realistic setting.

How do you guys feel about what type of game the community should make?
Title: Re: Adventure Developers Contest
Post by: Akatosh on Mon 28/04/2008 09:53:36
I'd say we go for a classical third-person adventure of sorts, but with less "wacky" contents. I'd be more than happy to help where I can.
Title: Re: Adventure Developers Contest
Post by: InCreator on Mon 28/04/2008 10:44:09
I'd say go hardcore. Escape-teH-room games and media overall tend to be... well, boring.

But remember the movie named Saw?
A room. Two men chained to pipes. Corpse in the middle. Mystery.

Wasn't this, well, brilliant?
Or the Cube? Again, simple idea making an ultimate sci-fi.

I don't mean gore here, but helping carebear find all the happy toys and get out of closet wouldn't be so interesting.
Anyway, it's up to storywriter to decide. Who will make story?

Since it's named "design contest", every technical aspect must be top-notch, I think. Probably two-button interface (I would hate LucasArtsy "confusing verb flood" or overused Sierra touch-look-say-go). But again, I wouldn't take responsibility to decide that. Simple GUI and interaction would set it to probably casual and not-so-oldschool gamers. Which - again, would be good, because people @ Adventuredevelopers aren't all same oldschoolers we have around here, and it would be nice to show "modern" gamers AGS too.
Title: Re: Adventure Developers Contest
Post by: miguel on Mon 28/04/2008 11:35:04
Right-click opens gui next to hotspot,object,character
Examine, Use/Activate, and OpenInventory actions available (talk if character);
Left click on floor walks EGO around;

I am using this with my current project, with the help of KrisMuk and others I got it working right.
I plan to release a demo in some days and I'll be very happy to provide the code.
Lots of people here can code better than me, so I am just offering my help.

I think that this community is in need of some confidance boost (threads like forums not like they...) and this are the projects that can make us stronger.

I will help if needed, but only if the main character wears pink speedos
Title: Re: Adventure Developers Contest
Post by: Fee on Mon 28/04/2008 13:24:27
Id have to suggest it be somthing like "Demo Quest"

Showing off as much things as that can be done with the AGS engine as possible, and fitting it in a nice story line.
Title: Re: Adventure Developers Contest
Post by: InCreator on Mon 28/04/2008 15:03:51
Demo quest? No. I don't like this.

I'd prefer to show that AGS is able to make an interesting and exciting game, not a bland tech demo. Even if it has a good storyline, stuffing random stuff for it just to be there wouldn't probably work, plus, has a big workload. And team things tend to fail usually, so it's better to keep it simple.

We DO have Demo quest already. Why make two?
...

Now come on, let's get this thing going! Who's ready to organize?
We had a thread about AGS buddies not long ago, it's time to PM and notify those buddies.
Come on!
Title: Re: Adventure Developers Contest
Post by: Fee on Mon 28/04/2008 15:32:06
Well, im in, ill do whatever i can to help, but as i said, i havnt opend AGS in a long ass time now, and i wasnt ever very good anyways, but ill do what i can. For now ill be pitching ideas untill a task comes along i can do :P
Title: Re: Adventure Developers Contest
Post by: skuttleman on Mon 28/04/2008 21:09:10
Quote from: InCreator on Mon 28/04/2008 10:44:09
But remember the movie named Saw?
A room. Two men chained to pipes. Corpse in the middle. Mystery.

Wasn't this, well, brilliant?
Or the Cube? Again, simple idea making an ultimate sci-fi.

I don't mean gore here, but helping carebear find all the happy toys and get out of closet wouldn't be so interesting.

OK. So we take a carebear, and chain him to a pipe and the only thing within reach is a seamripper...
Title: Re: Adventure Developers Contest
Post by: GarageGothic on Mon 28/04/2008 21:24:11
Quote from: skuttleman on Mon 28/04/2008 21:09:10OK. So we take a carebear, and chain him to a pipe and the only thing within reach is a seamripper...

Not a bad idea at all! How about a game about a group of dolls and teddy bears trying to escape from a demented toymaker? (self mutilation is optional)
Title: Re: Adventure Developers Contest
Post by: Questionable on Mon 28/04/2008 21:30:47
I think that's been done by some platformer style game...
Title: Re: Adventure Developers Contest
Post by: InCreator on Mon 28/04/2008 21:50:55
Personally? Nah.
I'm not that good at drawing cute things. And have no interest in toy story, anyway.

Of course, if there was a story, and we could read it, and it was good...
Title: Re: Adventure Developers Contest
Post by: Questionable on Mon 28/04/2008 21:58:53
http://www.adventuregamestudio.co.uk/yabb/index.php?topic=34403.0

This thread doesn't seem like a suitable home, so I started a new one dedicated entirely to the project.
Title: Re: Adventure Developers Contest
Post by: GarageGothic on Mon 28/04/2008 22:09:10
I wasn't making a suggestion as much as reflecting on skuttleman's (I believe) joke, saying that there actually may be a game idea in there. Of course it's far from original - Toy Story 2 has a somewhat similar storyline, but I was thinking of a darker game, a bit of Tim Burton and Terry Gilliam, not to mention the excellent Twiilight Zone episode 'Five Characters in Search of an Exit'. My first association when I read skuttleman's post was the tabletop roleplaying game Puppetland (http://johntynes.com/revland2000/rl_puppetland_www.html).

But to be honest, I think it's not a bad idea for a game. Puppets can be quite different, vary greatly in size and posess unique accessories. A multi-character game about puppets could let them have different skills that are all needed to solve the puzzle. For instance, a Teddy Ruxpin-like bear may be the only one able to communicate with non-doll characters, but only through prerecorded phrases on a cassette tape in his stomach. Or a marionette may be able to use his strings as grapnel ropes or whatnot. It could be fun, and doesn't have to be cute at all. Try watching Jan Svankmajer's 'Alice' (http://www.youtube.com/watch?v=C5wHMgTPF-s) for a totally new perspective on stuffed animals.
Title: Re: Adventure Developers Contest
Post by: Questionable on Tue 29/04/2008 16:24:17
Quote from: GarageGothic on Mon 28/04/2008 22:09:10
I wasn't making a suggestion as much as reflecting on skuttleman's (I believe) joke, saying that there actually may be a game idea in there. Of course it's far from original - Toy Story 2 has a somewhat similar storyline, but I was thinking of a darker game, a bit of Tim Burton and Terry Gilliam, not to mention the excellent Twiilight Zone episode 'Five Characters in Search of an Exit'. My first association when I read skuttleman's post was the tabletop roleplaying game Puppetland (http://johntynes.com/revland2000/rl_puppetland_www.html).

You mention Terry Gilliam, okay a lot of people know him. Then you reference an EPISODE of the twilight zone... not the show itself, AND by NAME?! Lastly, you reference a relatively obscure tabletop role playing game...

That's like Quaker Instant Respect, just add water. High fives for everyone!