hi
I want to ask if there is any theory for adventure games puzzles.
you know, how the puzzles should be design and etcetera.
and if there isn't any theory for that, lets discuss
about puzzles design and principles
that was discussed some years ago :)
you'll find theories in popular threads (http://www.adventuregamestudio.co.uk/yabb/index.php?board=11.0), the threads beginning with GTD (game design theory, if i am not mistaken i obviously was.. game theory discussion).
http://junk.dk/puzzle/ (which has links to some other articles as well)
http://www.scottkim.com/thinkinggames/GDC00/bates.html
There was another article by Blake Speers on Mattgoble's website, but it appears to be gone. :(
Here is something Ron Gilbert wrote:
Why Adventure Games Suck (And What We Can Do About It) (http://grumpygamer.com/2152210)
I don't know if you had something in mind like this, but I thought I just show you.
Blake's is available to read here:
http://www.adventuredevelopers.com/featuredetail.php?action=view&featureid=30&showpage=1
thanks for those links :) I think thats more info that I need...
Oh my god... these articles make me so scared, I'll never be able to make "perfect" or "good" puzzles... :(