Advice for Would-be Game Programmer/Designer?

Started by MoodyBlues, Sat 13/06/2009 00:04:28

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edmundito

Yeah I typically use old fashioned flow charts, state diagrams, flow storyboards, wireframes, and sketches. Haven't seen uml around.

Stee

We needed to use it for software design (a java module). A basic class diagram in uml is fairly straight forward, particularly since you can use a plugin in netbeans to reverse engineer the code into uml. Which is normally what we needed to do for 20%, 20% being why its good (ie high cohesion loose coupling blah blah), and 60% just for getting to code to work, well formatted and no errors.

One day for the critical appraisal, he asked for a factory design pattern instead of the usual class diagram. To this day I do not know what the fuck it is (I avoided the exam question on it), and so I assume I lost 20marks. However for some strange reason i got 78 on that project, which theoretically is impossible (Theoretically had I understood the FDP i'd've gotten 98, which we all know doesn't exist in university level marking - the highest I've seen is my mates 94, for some annoying flash module I did).

My point being that with my 78 being an impossible mark without answering the question, I somehow got marks for not bothering with uml, which further enhances the point that it is useless.  :D


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