Hello to everybody,
some time ago, a boy contacted me to have some explanations on AGS.
After several messages I uncovered that he was about to graduate and that the argument of his thesis regarded ours loved AGS.
Giuseppe Masciopinto, this is his name, it's in order to graduate to the University of Bolzano (in Italy) to the Faculty of Sciences of the Primary Formation.
The title of his thesis is:"The technological resources for the Didactics: software building".
Between several aspects, he wants to demonstrate that disabled children with space-visual problems can take advantage from the use of specific software in the phase of learning.
In order to make this demonstration, since he don't know any programming language, he has chosen to use AGS to propose a didactic software of good thickness.
Giuseppe want to say thank you and to put in acquaintance of his work Chris, all the people who works to the development of AGS and in a generalized manner all the AGS community, but he has prayed me to post this message because he doesn't know English (beh... I think he chose the more adapted person because my English is perfectÃ, ;D).
We hope that AGS beyond making to amuse thousand of persons can also help those disabled children in improving their abilities.
CIAO
I guess it might help the kids learn spacial awareness and whatnot, however.. with AGS being 2d, won't that ruin any chance of depth-perception?
Good luck to him, tho.
Well done and good luck! It's good to hear the engine being used for educational use. I remember the discussion about a game capable of captivating a disabled audience. Hopefully more games along these lines will be created in the future.
Wow, how cool! Tell him we feel honoured (because I speak for everybody).
That's a good idea, isn't it? Making games to help disabled people (or just that they can enjoy). Has anyone ever attempted a game for deaf people, I wonder? Well, I guess just about every single AGS game would be fine for deaf people. Or blind people? It could be keyboard controlled, or even mouse controlled but designed in a way that the voice samples help you figure out where the mouse needs to be. And it could be really cool and funny, not boring and patronising. Or... I don't know, what else?
A game for blind? With a narrator and things? Sounds reasonable.
cheers
nihilyst
There is already a version of Doom for blind people. 8)
http://www.gmagames.com/sod100dl.html
Good luck to him with that project! It's always good to see AGS put to new uses.