I've downloaded it before, but I can't seem to find it. I know that there is a shooter code somewhere. Can some one help me?
Do you mean AGS Invaders?
http://www.adventuregamestudio.co.uk/yabb/index.php?topic=25107.msg314454#msg314454
I think he's more likely to mean Aboris' Schmup.
Or this one? (http://crystalshard.net/index.php?g=14)
I don't think you'd want the code for my last shmup update (http://arboris.hell-on-earth.net/stuff/Coell%20Decka%20Test%201.04.rar). (thread (http://www.adventuregamestudio.co.uk/yabb/index.php?topic=39255.0))
It's not exactly clean ;P
I really did mean Invaders, but thanks for all the responce.
Hey Radient, did you release the source code for Vector Vendetta? If so, I'd like to see it.
(and I'd die to know how Aboris did the Boss Fight in his game.)
I'll upload the code tonight if you're interested. But I warn you, it was made in under an hour ontop of an already messy code ;)
Messy but fun. The gameplay is great, so I'd like to learn your secret :)
Here you go (http://arboris.hell-on-earth.net/stuff/coell_deca_new.rar)
Hey hey, not messy at all. I only had a glimpse, but I liked it.
Plus, I had fun, destroying the boss again :) Hopefully on day you'll get this done (I'm much more in favour of this than another GoldenAxe beat em up)
Cheers!
Quote from: abstauber on Fri 21/05/2010 11:59:36
(I'm much more in favour of this than another GoldenAxe beat em up)
I haven't gotten around doing much anyway. I was still working on the initial control scheme last time i worked on it ;) It's still missing running and jumping.
Beat em up Download V0.01 (http://arboris.hell-on-earth.net/stuff/dRebirth%20v0.01.rar)
Very nice (once again) !
Somehow I get the feeling, that you're going overboard with the graphics and then ditch the whole project ;)
For example I could perfectly live with the flat coloured version of the player's sprite. I'm not even sure if the shaded one works better in a fast paced beat em up, as it might not be easily seperated from detailed (and shaded) backgrounds.
Actually, truth is that i was just too lazy to continue and code the enemies. The flat sprites don't bother me at all.