Adventure Game Studio

Community => General Discussion => Topic started by: Guyserman82 on Tue 18/05/2010 20:02:18

Title: AGS Shump code
Post by: Guyserman82 on Tue 18/05/2010 20:02:18
I've downloaded it before, but I can't seem to find it. I know that there is a shooter code somewhere. Can some one help me?
Title: Re: AGS Shump code
Post by: abstauber on Tue 18/05/2010 20:22:51
Do you mean AGS Invaders?

http://www.adventuregamestudio.co.uk/yabb/index.php?topic=25107.msg314454#msg314454
Title: Re: AGS Shump code
Post by: Calin Leafshade on Tue 18/05/2010 20:29:15
I think he's more likely to mean Aboris' Schmup.
Title: Re: AGS Shump code
Post by: Radiant on Wed 19/05/2010 00:03:09
Or this one? (http://crystalshard.net/index.php?g=14)
Title: Re: AGS Shump code
Post by: Arboris on Wed 19/05/2010 12:53:20
I don't think you'd want the code for my last shmup update (http://arboris.hell-on-earth.net/stuff/Coell%20Decka%20Test%201.04.rar). (thread (http://www.adventuregamestudio.co.uk/yabb/index.php?topic=39255.0))

It's not exactly clean ;P
Title: Re: AGS Shump code
Post by: Guyserman82 on Thu 20/05/2010 00:03:33
I really did mean Invaders, but thanks for all the responce.
Hey Radient, did you release the source code for Vector Vendetta? If so, I'd like to see it.
Title: Re: AGS Shump code
Post by: abstauber on Thu 20/05/2010 07:42:25
(and I'd die to know how Aboris did the Boss Fight in his game.)

Title: Re: AGS Shump code
Post by: Arboris on Thu 20/05/2010 10:41:38
I'll upload the code tonight if you're interested. But I warn you, it was made in under an hour ontop of an already messy code ;)
Title: Re: AGS Shump code
Post by: abstauber on Thu 20/05/2010 17:20:50
Messy but fun. The gameplay is great, so I'd like to learn your secret :)
Title: Re: AGS Shump code
Post by: Arboris on Thu 20/05/2010 18:54:47
Here you go (http://arboris.hell-on-earth.net/stuff/coell_deca_new.rar)
Title: Re: AGS Shump code
Post by: abstauber on Fri 21/05/2010 11:59:36
Hey hey, not messy at all. I only had a glimpse, but I liked it.

Plus, I had fun, destroying the boss again :) Hopefully on day you'll get this done (I'm much more in favour of this than another GoldenAxe beat em up)

Cheers!

Title: Re: AGS Shump code
Post by: Arboris on Sun 23/05/2010 18:28:12
Quote from: abstauber on Fri 21/05/2010 11:59:36
(I'm much more in favour of this than another GoldenAxe beat em up)

I haven't gotten around doing much anyway. I was still working on the initial control scheme last time i worked on it ;) It's still missing running and jumping.

Beat em up Download V0.01 (http://arboris.hell-on-earth.net/stuff/dRebirth%20v0.01.rar)
Title: Re: AGS Shump code
Post by: abstauber on Tue 25/05/2010 07:44:49
Very nice (once again) !

Somehow I get the feeling, that you're going overboard with the graphics and then ditch the whole project ;)

For example I could perfectly live with the flat coloured version of the player's sprite. I'm not even sure if the shaded one works better in a fast paced beat em up, as it might not be easily seperated from detailed (and shaded) backgrounds.
Title: Re: AGS Shump code
Post by: Arboris on Tue 25/05/2010 16:50:45
Actually, truth is that  i was just too lazy to continue and code the enemies. The flat sprites don't bother me at all.