Adventure Game Studio

Community => General Discussion => Topic started by: Slasher on Tue 02/04/2013 18:05:51

Title: Audios and Say options - Your opinions
Post by: Slasher on Tue 02/04/2013 18:05:51
Hi

I am in a bit of a dilemma.

As some of you may know, SayBackground does not support audio (ie voice).

The SayBackground is on a Timer set every 200.

Now, should I:

A: Have the voice in a Say command (blocking).
B: Have the audio voice run just before character animates showing the text and hope it syncs ok.
C: Anotherway you may think of.

Which would you say was better in your humble opinion?

cheers



Title: Re: Audios and Say options - Your opinions
Post by: Radiant on Tue 02/04/2013 18:08:53
Blocking is annoying, I would recommend against that.
Title: Re: Audios and Say options - Your opinions
Post by: Slasher on Tue 02/04/2013 18:17:35
Hi & Radiant

Yes, I'm aware that blocking text can be a pain.

It is a small room with a straightforward solution. I have now set the Timer to 400 and blocks pass real quickly so it should be negotiable. You can skip them.

That's how it is now at the moment.


Title: Re: Audios and Say options - Your opinions
Post by: elegantmechanic on Tue 02/04/2013 18:27:39
Try option B and test it a lot. You should be able to tweak the timers so that it's close enough to not be distracting or add silence to the beginning of the audio so it synchs up.