Board Game Geeks

Started by frenzykitty, Fri 16/08/2013 22:51:01

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Renodox

I know about a number of board games, like Pac-Man, E.T., The Legend of Zelda, and Q-Bert.  I even thought up an idea for a board game, but I don't play board games.  Blame my father for that one, jerk would yell at me for having to think about my next move.

KodiakBehr

The girlfriend and I have an extensive collection.

Favourites include Through the Ages, Agricola and expansion, Mage Wars, Samurai, Dominion, Carcassonne, Twilight Struggle, Labyrinth, Battleship Galaxies, Smallworld, Powergrid, Race for the Galaxy, 1960: Making of a President, Diplomacy and ZPocalypse.  Some obscure titles are also in the collection, like Settlers of Catan.

Matagot

I'm a huge board game geek!!!!

Cluedo
HeroQuest
Talisman (plus expansions)
Pastiche
Settlers of Catan
Carcassonne
Dixit
Advanced Space Crusade
Lord of the Rings game
Chaos in the Old world
Louis XIV
7 Wonders
Willow game
Android
Netrunner
Cargo Noir
Dragon Lance
Zombies!!!! (plus expansions)
Luna
Gears of War boardgame
Buddhawheel
Munchkin
Star Munchkin
Munchkin Conan
Munchkin Booty
Cowboys: the way of the gun
Battles of Napoleon
Giants
Shadows over Camelot
Battlestar Galatica
Elixir
Robo Rally
Love Letter
The Awful Green Things from outer space
Dungeon!
Felinia
Moto Grandprix

frenzykitty

My Collection: (p.s. Im frenzykitty on BGG)

Android: Netrunner (2012)
Arkham Horror (2005)
Dungeon! (1975)
Forbidden Island (2010)
Gloom (2004)
Last Night on Earth: Timber Peak (2012)
Mansions of Madness (2011)
Mansions of Madness: Call of the Wild (2013)
Mansions of Madness: House of Fears (2012)
Pandemic (2008)
Panic Station (2011)
The Resistance (2009)
Risk (1959)
Scrabble (1948)
Smash Up (2012)
Smash Up: Awesome Level 9000 (2013)
A Touch of Evil: The Supernatural Game (2008)

Matagot

Smash up is awesome! I've only just started to play that at the gaming group I go to each week.
I tend to get the Martians and Dinosaurs a lot.

Pandemic, yet again another great game! We've only beaten the viruses twice so far, one which included the purple virus expansion, out of about six games.

Love Last Night on Earth, but another great Zombie game is Zombiecide, which is very popular within the gaming group as it is very survival based and gets you thinking about your next move very carefully.

Of all the games I've got, I am yet to play and learn the rules to Netrunner, Luna, Pastiche and Felinia.

frenzykitty

Zombiecide looks very similair to LNOE, though, and Im torn about getting it because they seem so similair.

Smash Up is great - and the expansion is really cool! Steampunks and Ghosts are awesome!

You should get into Netrunner. FFG have a great tutorial video on YouTube!

Matagot

I check the tutorial out ;)

I've always been curious about that game since the early Richard Garfield edition.
Speaking of Richard Garfield games, have anyone ever played Filthy Rich? Brilliant game that uses cards and four card folder sleeves.

Ghosts and Zombies in Smash Up are a nasty combination. So are Pirates and Robots.

Shadows over Camelot is another great game to play.

KodiakBehr

Just discovered Space Alert a few days ago.  This may be the first and only co-op game that felt like it wasn't playing itself.  Made for an awesome night.

Shane 'ProgZmax' Stevens

#28
I'm actually a registered member of the boardgamegeeks forum, so yes.  I try to attend a local gaming group when I can and I've been picking up some games here and there, most notably:

Nightmare
Elder Sign
When Darkness Comes
A Touch of Evil
Castle Ravenloft
Zombicide (just bought this)

So far the simplest game of the lot (Nightmare) has been the most fun in a group, though with some tweaking I think Zombicide will be a sure pleaser. 

Nightmare pits you against all the other players as a vhs-driven antagonist (The Gatekeeper) interrupts your play increasingly to punish players and, every once in awhile, reward you.  The goal is to get the six keys that unlock the path to your nightmare, then you must proceed around te board and enter the nightmare space, draw a nightmare card and if it's not your worst nightmare you win (these are hand-made by the players before starting); otherwise you lose.

Elder Sign is like a side quest of Arkham Horror where you're exclusively exploring Arkham Museum.  What's cool about it is you play entirely with cards, some of them equipment or spells for your player and some of them enemies or locations to explore.  The goal is to prevent 1 of 6 Elder Gods from rising from the depths and unleashing hell on earth.  It's quite fun to play and goes pretty quickly, though it's pretty easy to get killed if you spend too much time adventuring without taking a turn to heal at the entrance.
A Touch of Evil is a rather clever full board game with expansions (made by Flying Frog aka Last Night on Earth, etc) and centers on you playing one of several monster hunters in a town plagued by evil.  The adventure antagonist is slowly killing all the townspeople so you have to investigate te countryside, gathering evidence about your enemy and your 'friends' because the townspeople can be enemies in disguise.  As you gather investigation points you can trade them like currency for hints, advice, weapons and upgrades to improve your chances.  If you find the villain before the darkness counter reaches max you can raid his lair and kill him, but only if you're really good.  Co-op and competitive play is available and I've had a lot of fun playing this one.


When Darkness Comes is a tile-based p&p rpg with its own ruleset and a few rough campaigns included.  Basically you can make a character and then go adventuring using the included tileset as a base for movement and combat.  It includes a few different enemy types like soldiers, zombies and vampires and rules for different guns, skills, barricades, survival and so on.  I haven't gotten a game of this going yet because it's the most complex to setup and not really 'casual', though it seems like fun.

Castle Ravenloft is a tile-based rpg tabletop game where you select a hero and run one of the many campaigns in the game booklet, all of them centering around Strahd's castle.  If you play the campaigns in order, they actually form a full story that builds to a final confrontation with a Dracolich, which is cool.  The game is fairly easy to setup and get started, though some of the explanation for how traps work in rooms is poor and I disliked how almost all the monsters could move a full tile while you can only move x spaces on a tile, and once on the same tile you can attack and be attacked regardless of the range of your weapons.  Just seems a bit lazy, I would rather they had specific distances they could move and specific ranges at which they can attack.  Aside from that I quite enjoyed it.

With Zombicide you either use a pre-made character or create your own (oddly enough there are no well-defined rules in my book for this) and then try to survive one of the campaigns in the book, from seizing some important item to getting to a helicopter to clearing all the zombies in an area, there's a lot of variety and the game uses heaps of miniatures because the game just throws loads of zombies at you.  The tile-based nature of the maps makes for a high replay value and the many different little touches, like skills, doors, vehicles, and the use of noise to draw attention, gives the game a lot of depth for being a tabletop.

I just don't like a couple of the rules:
1.  Zombies always hit everyone in their cell every turn they are able to
2.  Players only have two health (even user-made) and must sacrifice an equipment for each wound.  Why would you necessarily drop a weapon or item every time a zombie gives you a hug?  Blah.

So far I've altered it so the zombies must roll a die to hit like each player does, with walkers and runners requiring a 4 or better to hit and an abomination requiring a 3 or better.  This keeps people from dying like flies and keeps the action pretty snappy (bear in mind you ofent face 3 or more zombies at once and runners can attack twice!).  I'm also considering allowing a die roll for health (1D6) because the tougher campaigns just throw hordes of zombies at you and you can literally die in one turn.  If my friend and I followed the rules as written we would probably die 3/4 times we play even when we are very careful.  This way we die when we do someting stupid or if we get cards like abominations who hit really hard and bring mobs of zombies down on us.  The rules for a lot of these games get revised by players on boardgamegeeks, I've noticed.

If it comes down to a choice between Zombicide and Last Night on Earth, you definitely want Zombicide.
For one thing, Last Night on Earth requires one player to play the zombies exclusively like a DM so you cannot have an all-companion match and it makes someone have to do all the boring shit.

Secondly, Last Night on Earth has no player progression or character creation so the adventures are all one-shots.  With Zombicide you could string together campaigns because player level determines difficulty when placing zombies.

As someone who enjoys A Touch of Evil I would say go for that or their Adventure game because they are more robust in terms of gameplay and without a solid competitor like Zombicide.

frenzykitty


Shane 'ProgZmax' Stevens

My username on boardgamegeeks is veradin.

frenzykitty

Here's a video review I did for THE RESISTANCE :) I'm planning on doing a bunch of these. :smiley:

http://www.youtube.com/watch?v=F6lODUVKNjY

Atelier

I dont know if anybody else has mentioned in yet but Risk is one of the best board games ever created 8-)

frenzykitty

Quote from: Atelier on Thu 26/09/2013 03:15:08
I dont know if anybody else has mentioned in yet but Risk is one of the best board games ever created 8-)

We may have to agree to disagree on that one :)

Adeel

Does not anyone like the old, classical game of Checkers anymore? :sad:

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