Artistic work (paid)...

Started by Traveler, Mon 12/03/2007 04:48:33

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Traveler

Dear everyone,

My company is working on a fairly big commercial project for which we need artwork. We already have an artist working with us, but we'll need at least one more (maybe two.) The work mostly involves creating cartoon-style still images and animations in Flash and Photoshop (most of the work will be done in Flash.) The project is done for kids between 8-11 years old.

If you're interested in working with us on this project and you're at least 18 years old (you must be able to legally sign a contract and a non-disclosure agreement), please send your portfolio to gbozoki at gmail dot com.

In your portfolio, please include the following information with each image:

  • The name of the application that was used to create the image.
  • The time it took to create the image, from start to finish. (No need to include exact times, just roughly how long it took.)

Feel free to add watermarks to your images, but please don't go wild :) - we have no intention of using images that we didn't ask for. The format of the portfolio can be PDF, a zip file containing images files with comments, etc. If we decide to work with you, we can work out a way to send payments to you (PayPal, wire transfer, direct deposit, etc.)

Please let me know if you have any questions regarding this project - you can either post here, send me a PM or email me.

Shane 'ProgZmax' Stevens

QuoteThe time it took to create the image, from start to finish.

This seems a bit much, imo.  Most people don't time themselves when drawing (at least I don't) and the figures you'd be getting would most likely be made up anyway.  Everyone I know that makes artwork for a portfolio concern themselves with making the best work they can without regards to time. 

Traveler

#2
I agree and I didn't mean like an exact timing, down to the minutes :), just something that gives an idea of speed. I'll have to be able to plan ahead and if the applying artists give a rough time with the image, it helps in interpolating how much time it'll take for that person to draw something of similar complexity.

I must be time-conscious, since we have a deadline that we have to keep - quality is very important but a even a breathtakingly beautiful image is worth nothing if it's done a week after the release date - we must be able to balance quality versus speed.

Nikolas

A very quick question:

I don't know a lot about you, so I'm not sure if this project, or company is about a freeware game (like 95% of AGS games are), or a paid one...???

Shane 'ProgZmax' Stevens

Who would sign an NDA/contract to work on a free game, Nikolas? -_-

Traveler

This is paid work - I'm sorry for not mentioning this. It's not "my company", just the company where I work :) - I'm the lead engineer on this project. The reason I posted it here (even though it has nothing to do with AGS) is because there are a lot of talented people here who might be looking for work.

ProgZmax was quicker, but that was pretty much the reason I didn't write it's a commercial project. (And also because I'm tired. :)  <off to sleep>)

Nikolas

Quote from: ProgZmax on Mon 12/03/2007 08:40:36
Who would sign an NDA/contract to work on a free game, Nikolas? -_-
Yes...

*ahem*... carry on... carry on... don't mind me...  :-[

Traveler

I'm just bumping this to keep it on top for a while longer. (Moderators: I hope this is not against the rules - I just wanted to give potential candidates one more chance to see this before we turn to an agency.)

I also added a bit more detail to the first post.

mlee1174

Sounds interesting. I was wondering though, if the art could be done in Illustrator? Unfortunately I have no experience whatsoever with Flash but massive amounts with Illustrator, and I could certainly import anything done in Flash and export to Flash as well but it would have to be stills. If so let me know and I will be happy to send samples.

Thanks!
Michael

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