Adventure Game Studio

Community => General Discussion => Topic started by: InCreator on Tue 03/10/2017 06:37:39

Title: "Detail" slider in SCI games - what does it do?
Post by: InCreator on Tue 03/10/2017 06:37:39
Pretty much what title says. Games like Police Quest 3 or Quest for Glory had it, yet I've never noticed any difference. Skipping animation frames maybe?
Title: Re: "Detail" slider in SCI games - what does it do?
Post by: Radiant on Tue 03/10/2017 08:51:18
If I recall correctly, it disables certain large background animations (and there's not a lot of those to begin with). Large sprites may cause slowdown.
Title: Re: "Detail" slider in SCI games - what does it do?
Post by: AnasAbdin on Tue 03/10/2017 08:58:58
Quote from: Radiant on Tue 03/10/2017 08:51:18
If I recall correctly, it disables certain large background animations (and there's not a lot of those to begin with). Large sprites may cause slowdown.

I think the number of objects in a room also was a slowdown issue too. If I remember well, some backgrounds had moving parts for decorative reasons that had no effect of puzzle solving. The less the value of the detail slider, the less number of animated decorative objects are displayed.
Title: Re: "Detail" slider in SCI games - what does it do?
Post by: Radiant on Tue 03/10/2017 10:21:30
Yes, that's what I meant.

(SCI has no concepts of "animated backgrounds" in the way that AGS uses them, so backgrounds animate by placing large decorative objects there)