Adventure Game Studio

Community => General Discussion => Topic started by: Helm on Tue 24/01/2006 13:08:53

Title: Discuss the current AGS era.
Post by: Helm on Tue 24/01/2006 13:08:53
I was looking through my private message outbox for the first time and found this pm I had sent to Andail back in 2003 for whatever reason. Seriously do not remember what produced this retrospective mood, but I think it's an interesting read still



Horrible Quest, Hi Colour and a few Blancs Era (1999-2000):

Noted Games: House Quest, Lassi's Quest, Rob Blanc 1.


Community: The era I arrived in, although there was a Obscuritly Obscure Era of Obscureness before that, but everybody's reluctant to talk about that... However I have a strong impression of those times. The community was very small, replies to the forum threads counted at one every day -if at all-, rather than one every other second like now. Many people who became prestigious members later on were just making their humble -or not so humble- begginings now, such as Spyros, Phil Reed, Rode... Back then, there weren't many non-AGS threads, because people didn't see it any point to them, given the number of people around.

Highlights:

*Yahtzee carried himself around as not only a member of the Have Finished A Full Game club, but also the president.

*Greg Hurst was Master Coder. He practically dominated the tech forum along with Gilbot.

*I suspect Chris at that time, not only couldn't forsee how successful AGS would be, but also was just a bit sad to how people used his engine...

*About then, Chris made the General forum, which I dubbed General General. Not many people would give me credit for that name, simply because once I mentioned it, everybody started using it because it made absolute -in a sorta idiot savant- sense. Ags Technical, Ags General, General General.

*On said General General, the very first few threads included a "What kind of music do you listen to?" by Sylpher, who also for extra points mentioned Cannibal Corpse. That was a thread we're doomed to replay all over again every other month.  A "pizza or burritos" thread by some incarnation of the user, Gravity, later creator of the basic idea of Reality on the Norm.

Civil War, Public Unrest and some Great Games Era(~2001 and maybe the first half of 2002)

Noted Games: Larry Vales, Larry Vales, Larry Vales. Rodekill, Permanent Daylight.

Community: With LV and Rob Blanc 2 and 3, we suddenly had quite a few more users joining. Those games were something of a 'test' for AGS. When people played them, they understood it wasn't as limited as they'd like to think, and thus not as easily dismissable. Also because GLUMOL and more notably SCRAMM weren't an option, they all turned to AGS which was free, fully functional and constantly updated. Some other users of the past have matured into members of said club, which Yahtzee continued to pioneer. Spyros, Shawn, tomato, where all members with stature, and a few games under their belts at the time, much to Yahtzees dismay, which led to his departure. Other users simply left, like Abstauber or Bionic Bill. The ags general general had become the most frequented board at the time, with lots of -in retrospect- quite interesting threads, and a few fights.


Highlights:

*The wonderful AGS zine.

*The Whiteboard, made by eric was a consistent outlet of communal creativity. Some people created friendships there that endure to this day. It was one of the more enjoyable spects of the AGS scene, at the time.

*Joke games, and characters. DGM and me are to blame for them, I think. Snail Quest was the first 'joke' game, if memory serves. Andy Penish remains the original joke character, may his soul rest in a paradise made of slippery treats.

*Andail left, came back, left and came back. It was a silly time.

*National AGS Teams. A product of Spyros and me, the first national ags team was GAC, shortly followed by the (now defunct?) DNA. Partly joke, partly distribution novelty, it added a competition flair to the AGS community.

*MAGS



Newbie Counterstrike from the Norm Era (~2002)


Noted Games: first few RONs, SOL, 6 Day Assassin, PLEUGHBRUDUGFDHTG, Tulle's World III, the Bucher games...

Community: RON was, on retrospect, a blessing for the community. Many members appeared after descovering RON, and a few of them grew to be asteemed creators. The engine flourished under the constant attention and application and the quality of talent abound was amazing. The forums changed a bit. Less personal and more utilitarian. Not much else to say. I became slowly but gradualy detached from the scene by then, to concentrate on a number of other things, so there's no highlights of that era besides the games themselves. Oh, Run Hot didn't come out.

Today's a Fine Day to Dream Era

We're living in it, really.



So, in that happy community spirit, I ask people that have been here from 2003 and onwards to comment on the age since then to now, and where we stand today.
Title: Re: Discuss the current AGS era.
Post by: SSH on Tue 24/01/2006 13:15:35
That's great, Helm! Maybe you (or someone, with your permission) could put that in the wiki under AGS History somewhere...
Title: Re: Discuss the current AGS era.
Post by: Helm on Tue 24/01/2006 13:39:30
No, I'd rather not.
Title: Re: Discuss the current AGS era.
Post by: Andail on Tue 24/01/2006 13:53:57
Hehe, I remember that. I was about to compile some sort of ags history page, and asked a few of the "oldest" members to write some stuff about certain periods.

It's a very nice essay, I recognize so much about it.
Title: Re: Discuss the current AGS era.
Post by: Helm on Tue 24/01/2006 13:58:40
hehe I like how the 'Spyros, Phil Reed, Rode' that I mention in the first bit as making their first steps in the scene are all not here now.

And by like I mean hate :(
Title: Re: Discuss the current AGS era.
Post by: Pumaman on Tue 24/01/2006 18:56:15
The Obscure Era of Obscureness (1998-1999)

Before the days even of ezboard, the community consisted of an insidetheweb message board, which attracted less than 1 post per week.

Gilbert was there, as was eric (since he was time travelling through the area at the time). The messageboard consisted purely of questions like "When is AC 1.13 coming out?" and "How can I do a lucasarts GUI?" (which of course at the time, you couldn't).

They were the days of unhinged optimism, where everyone in the community saw brighter things ahead and all joined together to defeat any evils that would come our way. Back in those days we had a real sense of social justice -- if one person had trouble making their game, the others would gather round and brutally murder them so that they wouldn't drag the community down.

Notable games: None were made as far as I know; but that's not surprising since all that AGS supported at the time was a Walk() and Display() command.
Title: Re: Discuss the current AGS era.
Post by: Pet Terry on Tue 24/01/2006 20:09:36
The Era of Games That Never Were (~2003)

The amount of new members kept growing while AGS got more and more powerful tool. This led into people starting ambiguous projects that simply were way too much for them to handle. Many new projects were started, but not many of them got finished because either people realized it probably wouldn't be a good game after all or the the project was simply way too big. Games like The Legend of Leitor's Edge, Revenants, The Cloak, The Case etc. were highly anticipated, but eventually the development just halted. Which is a shame, really.

Community: General General made people to post lots of pointless post, but the some of the good debates proved some new members to be great debaters, like Farlander and Barcik. Some of the oldies simply vanished, but many new members turned out to be great game developers. Andail hosted Mittens in Sweden. I think it was some time in 2003 when Games in Production -forum was created, too.

Many hilarious personalities made their appearances too. RPGcreator was making the best RPG ever, made the fastest song ever and told how great person (s)he is. frenchy_117 wanted to make the possibly most ambiguous AGS game ever, The Road Through Life.

Noted games: The Uncertainty Machine, Keptosh I: The Search for Junc, RoN: Apocalypse Meow, Apprentice, 5 Days a Stranger, to mention a few.

If anyone remembers something I failed to mention/isn't correct, please do add/correct.
Title: Re: Discuss the current AGS era.
Post by: Anarcho on Tue 24/01/2006 22:13:57
Helm, I think you left out two really important games to the AGS community--Tierra's KQ1 VGA (released August 7, 2001) and KQ2 VGA (released December 3, 2002).  Although remakes, they were some of the first professional-quality (and professional-length) releases to come out of the AGS community.  When I came across AGS I was impressed with Permanent Daylight and some others, but KQ2 VGA really convinced me of the engine's potential.

I think Pete's appraisal of the '03 period is apt, i.e. The Era of Games that Never Were, though the same could be said going up to the present (Dan Clarke, Bernie, Petteri, I'm looking at you!  ;D). 

This is a fun topic, let's keep it up.
Title: Re: Discuss the current AGS era.
Post by: Rincewind on Tue 24/01/2006 22:26:33
Quote from: Petteri on Tue 24/01/2006 20:09:36
Games like The Legend of Leitor's Edge, Revenants, The Cloak, The Case etc. were highly anticipated, but eventually the development just halted. Which is a shame, really.

Well, the production of Leitor's Edge has been down for quite a while now, but that Snake and I are still on it, no doubt about that. Well, as soon as he can send me that friggin' update, that is... Ahem. ;)
So it's not dead yet, at least. :)
Title: Re: Discuss the current AGS era.
Post by: Chicky on Tue 24/01/2006 22:44:03
How long you been saying that for eh Rince? :P
Title: Re: Discuss the current AGS era.
Post by: Rincewind on Tue 24/01/2006 23:23:09
Haha, well, yeah, true, I suppose.. :P Far too long, probably. You've got a point, there.

But as far as I heard from our reptilious friend last week, things are to be rolling again soon. :)
The main portion of the story is basically finished, so it's mostly the minor stuff and the details that we'll concentrate on from now on. And then hopefully it'll keep on moving from there with graphics and the whole kit. ;)

Forgot to say that t'was an interesting thread, btw. That was what it was all about, after all. A very nice retrospective. :)
Title: Re: Discuss the current AGS era.
Post by: Helm on Tue 24/01/2006 23:44:03
QuoteAlthough remakes, they were some of the first professional-quality (and professional-length) releases to come out of the AGS community.

I'm sure many agree with you. They are not important games from my point of view. I'm sure Andail got a lot of other people to talk about the Tierra games in the pms, I was just painting the picture from my own experiences. The tierra remakes, apprentice games and most other celebrated high profile games of the ags community really aren't to my preference a lot of the time. Lots of work put into them for sure, but I've outgrown the nostalgia that dictates that if  it looks and plays like old sierra/lucasarts games then it's good.
Title: Re: Discuss the current AGS era.
Post by: Squinky on Wed 25/01/2006 04:44:33
When Snake actually finishes a game, I will be wearing adult diapers.......

And yeah, thanks good stuff all around. Fun to be nostalgic...
Title: Re: Discuss the current AGS era.
Post by: rodekill on Wed 25/01/2006 05:23:13
I'm still here, just feel that I don't have much to contribute anymore.

I check the forums at least once every couple of days.

Kind of nice to see someone mention one of my games again though, heh.

In all honesty, I miss the smaller community. I can't really relate to a lot of the stuff that gets posted these days.

I guess that's the price you pay once your community grows.

Hell, most of the users probably don't even know who I am anymore.

Can't believe it's been like what, five years? Six?

Crazy.

I'm trying to get back into finishing this old game of mine. AGS seems to have changed about 99% since the last time I opened it though. Now on top of tackling animation, which I loathe, I face learning AGS all over again.

Anyways, I think the Tierra games were significant in that they really opened people's eyes to AGS. They didn't grab hold of me much, since I've always been more interested in seeing original work, but you can't deny the amount of work and dedication that went into them. I think people finally really grasped how powerful AGS was actually becoming by then.

The Windows editor didn't hurt either.

Some memorable moments that immediately jump to mind:
- Little Willy (I made him pee)
- Monkeyspank's game where the guy runs around peeing. That was awsome.
- Stick Man and Snail Quest
- Winning my only AGS Award for the game that took me the least amount of effort and time to make. Somehow of course this became my most popular game.
- Being determined to make a text-parser game. That was an interesting adventure.
- The billion or so collaborative efforts that never came to fruition. I have folders and folders and folders of unused art. I should just make a game using all that mishmash of stuff.
- Insta-game. DOWNLOAD NOW!
- IRC chats and MSN chats keeping me distracted from the snooze-fest that was my old job. I finished two whole games at that desk. Hmm. Maybe I should have stayed there after all...
- Larry Vales. Damn I miss those 'burns. TIME IS NOT HEALING THEM!
- Mods' choonz. I still listen to them. I will use your excellent choonz Mods, I swear.
- And this is getting long, so let's just end this off with the development of Rode Kill 2, which was brutal and educational and dissapointing and poorly thought out. I should just release what I made so people can actually see what I'm talking about.

Alright, bed time.
Title: Re: Discuss the current AGS era.
Post by: LGM on Wed 25/01/2006 05:52:20
I miss the EZboards and the inside jokes that wouldn't die. I miss the operas and the AGS shows.

I miss late night hour games in #ags.

I miss moonlit walks with m0ds.

I miss heated MSN debates with Helm where I end up accusing him of being an age racist (oh how silly I was.)

I miss missing Run Hot.

I miss making graphical scripts in ROOMEDIT.

Hell... I miss AGS.

But most importantly, it's not about what I miss. It's about how much the forum has affected me through my growth from an annoying 13 year old to an adult. So I have all of you to thank for that. Even you, Squalman.

As for today's era.. What's to be said. We've grown immensely popular since AC 1.13. People come and people go. Others lurk. Others ask you to vote for their own Adventure Game forum and then myseriously leave. Some might say we've degenerated into just another gaming message board, but we haven't. Sure, it's not the same, but the community is still here and still kicking.

The AGS community feels more like a community than any other place on the net. Of all of the forums I've graced my presenece with, this has been the finest and most behaved of them all.

There's just no place like http://www.adventuregamestudio.co.uk/yabb.
Title: Re: Discuss the current AGS era.
Post by: The Inquisitive Stranger on Wed 25/01/2006 07:01:32
I remember when I had an ezBoard at around the same time the AGS community did, and Helm, Captain Mostly, MrColossal, and others would post in it and we'd have interactive stories about quaggas, seventeen-piece boy bands*, and Chinese pleasure balls. I remember not even knowing what Chinese pleasure balls were at the time...

I also remember being the inspiration for Neole's pirate squirrel mascot for 2dadventure.com. I think that site was the first place I heard of AGS, since it hosted Yahtzee's Rob Blanc games (which I, to this day, have never played).

* Incidentally, my upcoming game features a seventeen-piece boy band.
Title: Re: Discuss the current AGS era.
Post by: DGMacphee on Wed 25/01/2006 07:42:59
One of the things I'm both glad and grumpy about starting was The AGS Awards (and to a lesser degree the MAGS comp).

Not to sound like a tosser who thinks way too highly of himself (but let's face it... I am), I think the AGS Awards encouraged people to exceed certain boundries of prior adventure games. That I'm glad about. I'm all for progression. And it was a big project I stuck with for three years. I'm happy about that.

I was also a little grumpy about starting them for the same reasons. It seemed some people just wanted to win an award just for the sake of winning an award and not because their games were pushing boundries. I got a lot of PM's with "hey i want to win an award can you make a category like best pciture of a cow in an adventure game".

But overall, they were fun. And it was damn interesting to see what people liked to vote for.
Title: Re: Discuss the current AGS era.
Post by: Kinoko on Wed 25/01/2006 08:37:10
Do you mean to tell me that there ISN'T already a catagory for Best Picture of a Cow in an Adventure Game?!
Title: Re: Discuss the current AGS era.
Post by: DGMacphee on Wed 25/01/2006 09:18:45
I told you when you first PMed me... NO!
Title: Re: Discuss the current AGS era.
Post by: Helm on Wed 25/01/2006 11:07:58
QuoteI miss heated MSN debates with Helm where I end up accusing him of being an age racist (oh how silly I was.)

AGEIST!!!1111 haha yeah that was great! I probably provoked you, I don't remember. You were always very inviting to be made fun of, regardless of whether you actually deserved it I guess.

QuoteI remember when I had an ezBoard at around the same time the AGS community did, and Helm, Captain Mostly, MrColossal, and others would post in it and we'd have interactive stories about quaggas, seventeen-piece boy bands*, and Chinese pleasure balls. I remember not even knowing what Chinese pleasure balls were at the time...

Yeah I remember all that, fun times for 16 year old helm. You were memorizing pi at some point too, how did that pan out?

QuoteI got a lot of PM's with "hey i want to win an award can you make a category like best pciture of a cow in an adventure game".

Hey, I thought 'most inane ags community inside references in an otherwise straight-faced sci-fi adventure game' was a valid category!
Title: Re: Discuss the current AGS era.
Post by: Pet Terry on Wed 25/01/2006 11:15:35
Quote from: Anarcho on Tue 24/01/2006 22:13:57
I think Pete's appraisal of the '03 period is apt, i.e. The Era of Games that Never Were, though the same could be said going up to the present (Dan Clarke, Bernie, Petteri, I'm looking at you!Ã,  ;D).Ã, 

Funny that you should mention that, I was actually about to add Goldlagoon to the list of games that have gone Run Hot... :P
Title: Re: Discuss the current AGS era.
Post by: rodekill on Wed 25/01/2006 13:27:58
I like how things can "go Run Hot".
Title: Re: Discuss the current AGS era.
Post by: MrColossal on Wed 25/01/2006 14:59:10
thank god Run Hot was announced before Time Out!
Title: Re: Discuss the current AGS era.
Post by: evenwolf on Wed 25/01/2006 15:14:16
we all know what going 'time out' means.


Nice read Helm.   I remember the AGS whiteboard pretty well.  I probably wouldnt have stuck around as long as I did if I didnt have such realtime fun in there with you guys.

The General General at one point was dominated by las and helm simply going back and forth on alternating viewpoints.  if you posted any sort of contraversial topic in there, it was sure to be scruitinized and then praised and then scrutinized and then be completely ignored altogether.


Title: Re: Discuss the current AGS era.
Post by: Helm on Wed 25/01/2006 15:50:03
I don't really remember arguing with oranges a lot. If I did, I'm pretty sure I would have been wrong most of the time as my ideas and beliefs back then were pretty arbitary or automatic or learnt behaviour. But also as is the case with oranges, he has a lot to say, most of it I can't remember because it's just words in a row.
Title: Re: Discuss the current AGS era.
Post by: The Inquisitive Stranger on Wed 25/01/2006 18:19:11
Quote from: Helm on Wed 25/01/2006 11:07:58
Yeah I remember all that, fun times for 16 year old helm. You were memorizing pi at some point too, how did that pan out?

I got up to my personal best of 500 decimal places circa 2002. Today, I still remember about 250, but everyone makes me shut up after 60 or so.
Title: Re: Discuss the current AGS era.
Post by: Pumaman on Wed 25/01/2006 18:53:23
Heh, it's amazing to think that the forums have been going for what, 7 years now? I remember that to begin with I never really bothered to get involved in the community side of things -- I'd read the Technical Forum but not bother with the others ... which was kinda embarassing at the first Mittens because I didn't recognise most people's forum nicks, let alone real names  ;)

And sure, we've gone through some rough patches as a community, and grown over time -- but in the last couple of years the community size has stabilised to something that is fairly manageable (it has been about 750 active members for quite a while now).

And people who were annoying at the time (such as good old RPG Creator) are really quite funny when you look back... as with most things, I guess.
Title: Re: Discuss the current AGS era.
Post by: Ubel on Wed 25/01/2006 20:37:36
Heh, I feel like I've missed so much. :P

I've experienced quite a lot of good, and a few bad, things in the one year I've been part of this community, though. It has helped me improve myself in a lot of things, for example, I've improved my art a lot with the help of Critics Lounge.

Also, before I joined this community, I actually knew nothing about internet or generally about computers. I had never visited forums before, and now I know very much about them and how to act in them. Now I even know what HTML is! Yay me! (http://koti.mbnet.fi/paapeli/rsmiley/shifteye.gif)

The thing that really surprised me was that you actually can find nice people in the internet. :D I have gotten to know quite a fair lot of new people and have become pretty good friends with some of them. (Hello Mozesh and Ishmael ._./ ) This is the most nicest community in the internet. \o/

Okay... now I went a bit off-topic I think.

Great topic, Helm! Reading this will most probably help people to understand the community a bit better. Too bad I have nothing to contribute here really, since I'm still a fairly new member.

...jesus, did I actually write all this? I need to get myself a hobby...
Title: Re: Discuss the current AGS era.
Post by: Nellie on Thu 26/01/2006 02:04:17
One thing I remember is that amid clamorous anticipation Chris suddenly sprung the finished Windows editor on us, having told us for weeks that it was still far from completion.

This was shortly followed by a thread complaining about the new Windows editor, because it was too unfamiliar for some people and they preferred RoomEdit.

I'm lookin' at you, M0ds. ;D
Title: Re: Discuss the current AGS era.
Post by: Domino on Thu 26/01/2006 02:16:41
Since i am new here, i don't understand what this AGS thing is.

But seriously, i have realized that there is a community on the internet that actually cares about other people, and that the people on this board are very talented and many people in this community have enough talent to create some amazing games, and have enough artistic skills that many could eventually work for a major game developer. Some of the artwork i have seen in the critics lounge could match or exceed what i have seen from games lately.

Now, all we need is a group photo of all the AGS members.  :)
Title: Re: Discuss the current AGS era.
Post by: edmundito on Thu 26/01/2006 02:48:57
Quote from: Nellie on Thu 26/01/2006 02:04:17
One thing I remember is that amid clamorous anticipation Chris suddenly sprung the finished Windows editor on us, having told us for weeks that it was still far from completion.

This was shortly followed by a thread complaining about the new Windows editor, because it was too unfamiliar for some people and they preferred RoomEdit.

I'm lookin' at you, M0ds. ;D

Heh, I remember that just weeks before, on April 1st, chris had announced the second greatest ags bluff, where he said that he got sick of ags and cancelled it. I fell for it, but mostly because for my time cj had posted the thread on march 31st instead!!  >:(

Then the Windows editor came out, and i thought was a joke.

Um, looking back I'm most suprised how it's all turned out, and it seems to be going forward! as long as chris keeps the editor evolving, of course. We're still waiting for that real-time lens flaeeeeer feature, dude.

Looking back at the eras, the awards, and the events like Mittens, I would say the timeline would be something like this:
1. The dark ages (1998-2000)
described by chris, the years prior to AGSedit

2. From Rob Blanc to Pleurghburg (the early years of AGS) (2000-2002)
AGS 2.0, first completed games, RON's properous times

3. From Fatman to Skeptics (2002-2004)
Windows and AGS, comercial games, better quality games (apprentice, 5 days)

4. AGS and the future (2004-?)
Brittens, Mittens goes overseas and grows, non-adventure games, sagas (ben jordan), increase in community activities (team competition, orow, ags interviews, release something, etc)

I think there is avery fine line between these eras, though.. some of them overlap as well, but in the general sense... maybe you'll understand what I'm talking about. the later years of AGS seem to be more community-oriented than ever. I have no idea why some of  you guys left. I guess you don't want to socialize.
Title: Re: Discuss the current AGS era.
Post by: The Inquisitive Stranger on Thu 26/01/2006 04:30:26
Quote from: Edmundo on Thu 26/01/2006 02:48:57
I have no idea why some ofÃ,  you guys left. I guess you don't want to socialize.

I'm guessing because the community was a lot more tightly-knit back in the day. It's easier to develop a sense of belonging in smaller communities than it is in larger communities. Or so I've noticed.
Title: Re: Discuss the current AGS era.
Post by: Andail on Sun 29/01/2006 15:38:46
If you spend time with the community while it grows, the size probably won't affect you. There will be sub-groups, and you will find that you don't need to know all people just to have a position.
If you leave for a long time and return, the increase in size will probably discourage you a bit, yes.

For me I guess the deeper relationships I've established with certain members - through quite a few real life meetings by now - have become increasingly more important than knowing just a huge quantity of forum nicknames.

Right now I'm in a period of rather low activity, so I might sort of miss out on the current debates and events for a while.
Title: Re: Discuss the current AGS era.
Post by: jetxl on Sun 29/01/2006 18:42:48
Roomedit.exe brought us to these forums but the atmosphere kept us comming back.
What makes me happy are the members who hang around here that never made a game and are not planning to. They are here to encourage the other members.
Title: Re: Discuss the current AGS era.
Post by: on Sun 29/01/2006 23:41:01
Excellent read, Helm (and Andail)! Hehe, brings back good memories and is nice to read - its also amazing that you keep track of such things :) Each era has been fun! With some classic highlights & strange stuff too! :P Plus half of AGS met Ron Gilbert too which was part of an interesting era, 2005! RoomEdit was a legend! & my only real reason for its support was through laziness of wanting to get superb at using it, and not have to compete with learning something completely new...but I am most greatful for Winroomedit! :D Though maybe not so greatful for the menu system :p I think now is yet another great time, some excellent games in the works. Everyone is pretty amazing at what they do & we see that in just about every game that comes out at AGS. The ones that are pretty shit - well at least they're doing it, so respect! :)

The AGS community is unique, and I think the longer you stay with it the more you realise that. Actually meeting people from the forums gives you a better impression of how you've impacted on them (in a good way!) & that gives it that kind of warm feeling! LOL and Mittens just makes AGS so much better! Everyone is great & the discussions are awesomely funny (and there's that whole 'adventure' element)... AGS is alive now and until the end of time, or the internet - will never die!1

LGM: You were the moon, dude :P You're a legendary man, what are you up to these days???

Nellie: WHAT IS THIS A CAMEO!?! I swear I haven't seen you for 2 years, since you last submitted a review for the AGDZINE :| LoL, anyway - roomedit was the most fun thing ever to use in DOS. & DOS isn't XP so it generally just took my fancy to stay with it (& the previous reason) :P.

Rodey: Yessss! Have you found your easy animation method yet? .^^

Heres to another 6 ye"era"ars of AGS! :)

Like SHH said, can this be added to the Wiki??? :)

Anyhoo! I'm off to Disneyland Paris, gonna ride Indiana Jones!
See you soooon
:)
if theres an it box with a metal keyboard i'll use it! :P
Title: Re: Discuss the current AGS era.
Post by: The Bedminster Incident on Mon 30/01/2006 07:54:51
Wow. So there I am, reading this thread while listening to an old Pearl Jam album ("Ten", 1990 or so).
I recognized some of the stories from other forums where I've actually seen the development. But even I as a total newbie to this community do have an impression now of the tightly bound brotherhood of AGS pioneers. The texts themselves create a certain impression--I almost feel like I was part of it all "back then" and long for those times. Then I remember having registered here this month and actually feel guilty for breaking in.

Even with my first postings and the answers to them there was the feeling of having joined an overall superb community. Where people are treated like people and not like, well, faceless forum accounts. This is amazing and a very important part of forum etiquette.

I figured this forum would be a cool one when doing the registering quiz (Great idea! I love it!) but this is just... overwhelming.

You rock, forum members.
- Blodvarg