I've seen alot of game creators for modern 3D games, but have yet to see an easy-to-use development tool for creating the old semi-3d games like Doom, Heretic, Hexen and so on, which I think still have more charm than the new age pure-3d games. Is there anything available for this kind of thing?
1. 3D Gamemaker (http://t3dgm.thegamecreators.com/)
Extremely easy to use for any type of 3d game, not free
2.3D game studio (http://www.conitec.net/a4info.htm)
Powerfull game creator, a little more complicated than the 3D Gamemaker, there is a limited free version.
3.Game Maker (http://www.cs.uu.nl/people/markov/gmaker/)
A free program for creating 2D games, creating of FPS's is enabled, but only in the full version.
Google man, google.
Yeah, thanks for the links, trouble is aren't those all for more Quake style games? of course, it would be hard to do the ray-traced methods that Doom was based on, but I believe some of the older tools like Pie-in-the-Sky could accomodate for that type of game.
or, if you're handy with C you could try use either the doom, duke3d, quake or quake2 engine, or pay $100 for the Torque engine, there's also a free 3D engine called Eden3D, but as i have all the coding skill of a blind constipated cabbage farmer in the winter, i have no idea how to use any of these engines...
I know a cabbage farmer who codes for a living, but farms when he is out of work. He is quite good. He complained to me about being constipated too last week :D
Hows that fo a true story?
Quote3.Game Maker
A free program for creating 2D games, creating of FPS's is enabled, but only in the full version.
Okay, there's a demo of Doomed, and it looks as though it could do this type of game. Unfortunatly, they haven't used any rooms or Y-co-ords, so it's hard to tell if it could go the whole way.
What about Rise of the Triad? That game came with an editor, I believe.
I used to make Doom levels with an editor called WADed years ago.Ã, It was easy to use.
I was in Borders the other days and found a book in the bargain bin about Doom and it came with a CD which included WADed ... It was like 3 bux or something.Ã, I almost bought it ... but then realized I didn't want to make Doom games anymore.
Though once we made a game about our dog Duffy (god rest his soul) and replaced the chainsaw model with Duffy and when you would cut people with the chainsaw it would growl and bark and chew.Ã, It was hilarious.
Anyway ... if you can find WADed you'll probably like it.
WADed:
http://www.cheaters-heaven.com/?ID=810
Has anyone used 3D GameMaker? It doesn't look half bad, but can you import your own models? I couldn't find anything on their site for the life of me.
Doomed is ancient, GM supports real 3d accelerated textured polys now so a Doom style game is entirely possble. With a little coding. You can probably find a free Doom type engine for GM6 around somewhere on the forums if you look.
Thanks folks, GM it is!
I've been making maps for Doom 2 with an editor called DoomEd.. but it only goes for the levels, it's good in that, but the rest I do with WinTex... but that goes for Doom only. I've been concidering making ROTT style double-pistols, but realised I'd need to find and fiddle Doom source, and my C knowledge is nowhere near the point that I could do that...
You can always make m0ds (pun intended) for an existing game like Half-Life, etc.
Evil: Yes, I tried 3d Game Maker and it SUCKS. Really it does. It has all the good things and drawbacks Klik&Play had- super easy to use but Super-limited when it came to "put in own ideas". There are models to chose from, sorted by genre (like cars, or goodies like a bomb), and making levels is way easy, but the games have a stamped template look. just the thing you don't want to have when you go to the pain and create own models- that's no piece of cake and I salute everyone who can do a decent job there.
if you need a decent 3d editor that can import own models, 3d Game Studio is okay but has very strict engine limits too (except you cough up a lot of money), or even better, get Genesis 3D (freeware) and Delphi version 3 (affordable even for a student like me) and the runtime libs to use Genesis with dekpi (genesis4delphi.com i think).
hope that helps...
Blender. It's not that difficult to master (once you're used to the user interface) and completely free.
3D Game Studio is not difficult either, but it's quite expensive.
I don't know about Genisis. It sounds pretty complicated for those who are, like me, mediocre programmers.
Is Genisis comparable to DarkBasic, in terms of learning curve? Because I never managed to feel comfortable with Darkbasic.
--Erwin
I recommend Blender, Darkbasic, or 3Drad. (3D rad is really cool -- I've made a bunch of cool games in it)
Erwin: Genesis is rather easy to use if you've grasped the concept of class-based programming. so if you know delphi or, even better, c, you should be fine. there are some good tutorials to be found on the net, so i would say the learning curve for someone with programming experience is quite bearable.
I'd recommend Blitzbasic 3D, it's very flexible and easy to use. The scripting language isn't difficult to learn either.
www.blitzbasic.com
I used BUILD engine alot, first for level editing, later I tried to add my own monsters and weapons. This is the engine behind Duke Nukem 3D, Blood, Shadow Warrior, Redneck Rampage and numerous other experiments and mods.
And It's quite easy to use, especially if you model all things in 3D and then use as 2D animations in the engine.
Most advanced build is either for Shadow Warrior or Blood, Duke's one had some problems with blocks at different height.
You need one of these games to start with, and then search net to get all tools, for graphics extraction/adding, Build level editor and so on. I'm sure you can find them.
Though, Build games won't look very good today and many people somewhat dislike them.
Quote from: InCreator on Fri 17/12/2004 13:33:31Though, Build games won't look very good today and many people somewhat dislike them.
Blood is teh great. Too bad my almost-top-notch computer runs it crappily... :( And I reckon same goes with the BUILD editor... And all I have is ref docs for shadow warrior, so I'm stuck making slaughter missions for Lo Wang on my old computer if I ever want to do anything with BUILD...