Adventure Game Studio

Community => General Discussion => Topic started by: JpSoft on Sat 30/05/2009 12:19:10

Title: FC Barcelona and sports simulators
Post by: JpSoft on Sat 30/05/2009 12:19:10
First of all, i want congratulate all the FC Barcelona fans here (if any) After won 3 titles the same year (National league, National cup and Champions league) they have enough reasons to feel proud of they team. Just one step down, ManU also had a very complete season, but they were stopped in the finals against the Barcelona.

This days i checked the AGS games database and i dont found sports simulators. Not a single one. I know that AGS is not a engine for this, but i found almost avery genre there but sports simulators. Thas make me feel curious. Maybe a SS is a lot of work for a fan-game? Not many athletes around here? Im sure AGS have the potential to create nice SS for football, baseball, basketball, tennis.

Jp
Title: Re: FC Barcelona and sports simulators
Post by: Mr Jake on Sun 31/05/2009 00:43:44
Where as playing them might be fun for a while, I cant imagine programming a giant spreadsheet would be that fun for most people around these parts :P
Title: Re: FC Barcelona and sports simulators
Post by: on Sun 31/05/2009 16:00:01
Baaaaaaarrr-celooooooo-naaaaa!

Indeed, there may be a lack of sports simulators. There's AGS darts which is apparently a bit of a gem, but I haven't tried it myself! Some kind of classic sports game that's simple like NES games such as Blades of Steel would in theory be quite easy to do in AGS, so you're right it's odd no-ones really pushed the boundaries with that sort of thing yet. I'm not sure if AGS can handle physics you'd need for a game like that though, ball physics and stuff - I'm sure there's a plugin or someone wrote the code many eons ago for that kind of stuff so it could be worth investigating. I'm trying to include some mini sports games in a thing I'm working on in AGS, but again, how far that develops is anyones guess - because I certainly don't know how to include ball physics and stuff.
Title: Re: FC Barcelona and sports simulators
Post by: Nacho on Sun 31/05/2009 22:12:44
Hey, thanks... there are lots of FC Barcelona fans here... At least, 3! :D

(http://photos-g-3.ak.fbcdn.net/hphotos-ak-snc1/hs094.snc1/4690_99282421488_697631488_1762302_7344843_n.jpg)
(Barcik, Farlander and Lorena in Paris, after "the second")

And "Proskrito" is a FCB fan too (A very good artistm member of the AGS forums, not a usual poster, though...).

I have made some backgrounds for a baseball game, but it looks so similar to Hardball III that I gave up.
Title: Re: FC Barcelona and sports simulators
Post by: Nostradamus on Mon 01/06/2009 17:02:17
AGS isn't exactly built for a football simulator.
And how could one man do an unacceptable AI for it?
How can you move 23 characters (including ref) at the same time and make them operate with intelligence?

If you want to make a game about FC Barcelona here's what I recommend that would be original, logically possible to make and would have a crowd: do not make a footnall simulator at all, make an adventure game about life working for FC Barcelona. Like playing one of the players and the situation they go through. Think of the movie Goal in adventure game form and in FC Barcelona. Now THAT would be awesome.
Title: Re: FC Barcelona and sports simulators
Post by: Nacho on Mon 01/06/2009 20:12:38
Or a political plot involving Barça fight against Franco in the 70ies... Sounds good...
Title: Re: FC Barcelona and sports simulators
Post by: JpSoft on Tue 02/06/2009 12:03:37
Quote from: Nostradamus on Mon 01/06/2009 17:02:17
AGS isn't exactly built for a football simulator.
And how could one man do an unacceptable AI for it?
How can you move 23 characters (including ref) at the same time and make them operate with intelligence?

If you want to make a game about FC Barcelona here's what I recommend that would be original, logically possible to make and would have a crowd: do not make a footnall simulator at all, make an adventure game about life working for FC Barcelona. Like playing one of the players and the situation they go through. Think of the movie Goal in adventure game form and in FC Barcelona. Now THAT would be awesome.

Im not planing to create a football simulator; actually, im not a FC Barcelona fan (i prefer Real Madrid), but i love football and i like how they played this season.
If i ever try design a sport simulator, i will pick basketball (i really like the lakers vs celtics gameplay) or tennis (very simple). About how you can control 23 players, i hope you could see the RTS im coding in AGS when it will be released  :) Of course AGS its not designed for this games, but neither for games like "art of theft" and much others great games you can see here.

Jp
Title: Re: FC Barcelona and sports simulators
Post by: Akatosh on Tue 02/06/2009 12:12:44
Quote from: Nostradamus on Mon 01/06/2009 17:02:17
How can you move 23 characters (including ref) at the same time and make them operate with intelligence?

Divide and Conquer, probably. Ever taken a look at that anthill simulation? I suppose this would be similar, with different "classes" of players, a bunch of attributes that vary from player to player, and so on... basically, the assumption is that if you have a bunch of individuals that act sort of smart, the whole will act sort of smart as well. Of course, without advanced methods, the result will be really rudimentary, but it should be workable (assuming vaguely reality-related formulas, preferably of the "ten thousand parameters" kind  :=).

Moving and controlling them can probably be taken care of via the good old CCS plugin.
Title: Re: FC Barcelona and sports simulators
Post by: Wonkyth on Tue 02/06/2009 14:09:06
I'm currently working on an AGS game that's sort of like a top-down Battlefield.
By keeping graphics to a minimum and dumping allot of the default set-up(such as characters), I'm planning on being able to have somewhere between 30 and 50 bots all controlled simultaneously and intelligently.
They should be able to work together as well as independently.
It's all in how you plan the AI's layout.