Assuming you're here developing games (although I suppose a sizable portion of you all are simply here to play games), I was wondering why.
I was wondering why about myself too....not sure I could pin it down. Why do you develop games? Why do you start out developing a game? What pulls you through it to the end of the game? What brings you back to develop another?
Is it the enjoyment of the adulation of fans ;D? The money being showered on you? Do you have some inner mission driving you to tell some specific story? Do you simply invent challenges for yourself and enjoy puzzle solving? Do you have some inner mission involving advancing video gaming as a medium? I've heard people say they enjoy making games they'd like to play. Is it about enjoying exercising your creativity? Why choose video games for that? Perhaps it is a quirk of the sort of adventure games we make here, but while I certainly try my best to make games I wouldn't hate, aside from bug testing or checking something, I have to admit, I don't much care to play through my own games.
Because I can.
Babar, my sweetie, you overthink everything. :P
Designing games is fulfilling for many reasons - a sense of achievement, a method by which to learn new skills, the ability to tell a story. Sometimes you even get to make money on top of all that.
The reason for developing games is because it's enjoyable. The reason for the specific medium is because we're a fan of that medium. What more reason do you need?
I think for most of us it started with playing adventure games and getting to the point where we think - "I'd like to make something like this!".
It's because I have plots in my head, and I need to get them out *somehow*, but I don't quite have the capital to finance a major motion-picture.
Because game developers are cool at the moment.
I just keep making games because I am addicted to the clack-clack sound of my keyboard. ;-D
No. Worldbuilding, storytelling, the ability to take a story, out of my head, and make it real for other people to play. I rarely try to wow people with super-cool and extraordinary puzzles, I want to tell small tales.
It's also nice to watch download counters counting up, I guess. That means that people are LIKING what you made for them.
I'm only in it for the chicks.
Edit:
Misspelled chicks. I had seven words to keep track of and I failed :(
For me it's that "something from nothing" feeling. You have an idea for something (story, movie, game, website, etc) and you, from nothing, create something.
It's an amazing feeling of satisfaction watching it grow and evolve as you develop it.
Personally I don't care how many people download it. If only 1 person plays/reads/views it I just hope that 1 person enjoys and appreciates it.
Oh, and for the chicks (nod)
Money, money, money :-D
No I'm not developing just because of the money. Developing is my passion. It gives me a wonderful feeling to create something new that the world hasn't seen yet.
I totally have to agree Darth. It's great to be able to fabricate something from out of absolutely nothing and then duplicate it for the world without any cost.
Oh and for the chicks, of course ;-D
Because we are the movers and shakers of the world, forever, it seems.
GFX, CODE & POINT 'N CLICK!
To finally feel what it is like to have released one of these fabled 'point and clickers' :-D
Because.
It's a cheap hobby, and I like the challenge of actualizing a vision. But mostly I'm in the scene for the WILD PARTIES!!!!!! := := :=
Quote from: Grundislav on Fri 10/05/2013 01:24:32
Because.
Taking my words and saying them more eloquently. :=
I'm with Chicky, Baron and Darth here, but yet I have never finished one ... because I destroy myself and say everything I do is poo ... I am my own downfall...and apparently a regular Mr Buzzkill lol
I don't know why. It just seemed like something to do.
Urge.
No other way to explain this.
Urge.
If one single person spent time and enjoyed a game I made then I'm fulfilled! I like making people happy!
Because it allows me to create a sense of an alternative broken, nonsensical reality that's actually holding together and is bound by onscure rules.
Also, working on my games is like a cool open world role-play game in which I'm a real game developer - a figure I admired a lot during my childhood (especially LucasArts developers).
Fortune and glory, kid. Fortune and glory.
I agree with others. Everyone has mentioned nearly all the reasons for which I love to develop games. Let me add one thing more - my story (bit long but maybe interesting to you ;)):
"I used to download freeware games from Softonic English (http://en.softonic.com). There, I came across some Point'n'Click adventure games (I had only played Leisure Suit Larry games before these). I played the Yahtzee's Trilby series. I also played Ben Here, Dan That! along with many others and loved it! What the common thing I noticed in them was that all of those were made in AGS Engine. I searched for it and immediately downloaded it long before joining this community. There was only one thing in my mind : IF THEY CAN DO IT, SO DO I. It used to be life long wish to develop games so when I saw the free and most effective software for an individual. So, I decided to learn it. That's all. :)
P.S: You have asked everyone here, but still you haven't told us: Why you chose and/or want to develop games? (nod)
Quote from: monkey424 on Mon 13/05/2013 13:30:49
Fortune and glory, kid. Fortune and glory.
This too! Haha, great reply :)
Honestly i just want to show off all i've learnt from this community for the past ten years.
Here's the ultimate reason: Developers, Developers... (http://www.youtube.com/watch?v=8To-6VIJZRE) :-D
For me, Computers have always been about creating stuff. When I was a kid, my parents bought a C64. Everyone was using it to play games, but I was the one who RTFM and tried to programm his own (crappy) games using (crappy) BASIC. Later I created my own (crappy) animations and started to compose music on the Amiga. Somehow it went on like this, and eventually things became less crappy. ;)