Hey everyone,
CROS from Game Jolt here. Not sure if any of you remember me, but I posted at the beginning of the year a bit about Game Jolt and had some community support from you guys, which was great. Just wanted to let you know that we've been busy at work on a new tool for game developers: achievements (trophies, highscores, etc).
The goal is to create an achievements system that works with as many platforms as possible while still being extremely easy to use. We currently just launched it as a closed beta and are looking for some interested devs to test the system out and write tools to work with it. If any of you guys would be interested in having trophies in AGS, I could spend some time writing up a plugin.
There's some more information, as well as information on how to get into the closed beta, here: http://gamejolt.com/developers/achievements/
What do you guys think?
It would be cool to implement this with AGS.. simply as a way to integrate AGS with other communities.
Adventure games dont really lend themselves to achievements very well but i still love the idea.
My guess is that it'd most likely be spots in the story that you get them. Like, after certain story points. Many games actually do stuff like this, rather than making you kill 25 trolls, or something weird. This would be some incentive to actually play through your game fully. Also, perhaps trophies for side quests, could be interesting. Or, maybe more interesting would be to give certain trophies depending on how the user interacts with the story (dialogue choices, etc).
Trophies in adventure games would take thought, but I think it could actually be done in a way that would support the game, rather than just be stupid.
how does one interface with the system? just HTTP requests?
AGS doesnt currently support internet access.. Although there is a TCP/IP plugin i think its not compatible with the latest version of AGS.
Yeah, HTTP requests. I remember it not supporting internet access from me asking before, so I'd be willing to make an actual Game Jolt Achievements Plugin using C++ to work with the system, if there's interest.
well i would use it if the system were available, so count me in.
Me too, this sounds great!
I just need to make some games first :P
Quote from: CROS on Sat 19/12/2009 19:16:55
My guess is that it'd most likely be spots in the story that you get them. Like, after certain story points. Many games actually do stuff like this, rather than making you kill 25 trolls, or something weird. This would be some incentive to actually play through your game fully. Also, perhaps trophies for side quests, could be interesting. Or, maybe more interesting would be to give certain trophies depending on how the user interacts with the story (dialogue choices, etc).
Trophies in adventure games would take thought, but I think it could actually be done in a way that would support the game, rather than just be stupid.
So I'm interested. How does this thing really work now?
Sounds good.
Nice! Seems like there's some interest. I'll try to get working on it, then.
Have any of you worked with AGS plugins?
The plugin API is very well documented.
http://www.adventuregamestudio.co.uk/acplugin.htm (http://www.adventuregamestudio.co.uk/acplugin.htm)
Since you dont actually have to hook onto any existing features of the engine it should be fairly straight forward.
All right, guys. I'll be working on this plugin soon, then. First I have to get the MMF2 one done. I'll probably just release the code once it's done in case anyone wants to add to it.